Skip to main content

CSMX

CSM9 Archives  - Sugar also served on CSM9. If you are interested in what happened then check the archives for weekly posts.

This is Sugar Kyle's CSMX link page. Below should be blog posts, dev blogs, pertinent forum posts, podcasts, and anything else CSMX (2015-2016) focused for your browsing pleasure.

CSM - The Council of Steller Management is a player elected group of representatives that form a link between CCP and the Eve Online player community.

CSMX Members:

Cagali Cagali, Chance Ravinne, corbexx, corebloodbrothers, Endie, Gorga, Jayne Fillon, Manfred Sideous, Mike Azariah, Sion Kumitomo, Sort Dragon, Steve Ronuken, Sugar Kyle, Thoric Frosthammer

CSMX - Post #01  - March 22nd, 2015 - Weekly Update

CSMX - Post #02  - March 29th, 2015 - Weekly Update

CSMX - Post #03  - April 5th, 2015 - Weekly Update

CSMX - Post #04  - April 12th, 2015 - Weekly Update

CSMX - Post #05  - April 19th, 2015 - Weekly Update

April 19th Monthly Open Q&A with Sugar and Corbex

CSMX - Post #06  - April 26th, 2015 -Weekly Update

CSMX - Post #07  - May 3rd, 2015 - Weekly Update

CSMX - Post #08  - May 10th, 2015 - Weekly Update

CSMX - Post #09  - May 17th, 2015 - Weekly Update

May 16th Monthly Open Q&A with Sugar and Corbex

CSMX - Post #10  - May 24th, 2015 - Weekly Update

CSMX - Post #11  - May 31st, 2015 - Weekly Update

CSMX - Post #12  - June 7th, 2015 -Weekly Update

CSMX - Post #13  - June 12th, 2015 - Fleet Warp Changes

CSMX - Post #14  - June 14th, 2015 - Weekly Update

Fleetwarp Soundboard - June 17th, 2015 - Soundboard (audio)

CSMX - Post #15 - July 21st, 2015 Weekly Update

CSMX - Post #16 - June 28th, 2015 Weekly Update

June 28th Monthly Open Q&A with Sugar and Corbex

CSMX - Post #17 - July 5th, 2015 Weekly Update

CSMX - Post #18 - July 12th, 2015 Weekly Update

CSMX - Post #19 - July 19th, 2015 Weekly Update

CSMX - Post #20 - July 26th, 2015 Weekly Update

July 26th Monthly Open Q&A with Sugar and Corbex and Thoric

CSMX - Post #21 - August 2nd, 2015 Weekly Update

CSMX - Post #22 - August 4th, 2015 A Call for Structure Questions

CSMX - Post #23 - August 9th, 2015 Weekly Update

Structure Fact Sheet - A Condensed Document of Structure Information

Fleet Warp Soundboard  - August 14th, 2015 Weekly Update

Background Noise - On Failing at an Attempt to run a huge Soundboard

CSMX - Post #24 - August 14th, 2015 Weekly Update

Structure Sound Board - August 18th, 2015

CSMX - Post #25 - August 22nd, 2015 Weekly Update

Comments

Popular posts from this blog

Sugar’s Non-Technical Guide to Making Boosters

Welcome to my non-technical and outdated but probably still useful guide to boosters.  There have been changes to how things are built in Eve. This was the old POS code before the introduction of new structures in 2016.   This is just a walk through on my wobbling path of booster production.  It took me half a dozen different documents to figure out what I needed to do to make these mythical things.  It is what I do.  It may not be perfect but it works.

This is pirate focused industry.
This guide brought to you by Lain asking me to write it after I tried to explain it in chat.

Why make boosters? Because drugs are good.  Really they are performance enhancers and performance enhancers can give someone that extra edge in PvP.  It was also because my boys used them and when they ran low they often ran out, I could be their supplier.  They would no longer hoard their drugs due to the length of time it takes to get fresh product.. The thought of being a drug kingpin was also very appealing. …

Have you done your Eve Vegas Survey?

I did attend Eve Vegas to the shock of many. I'd already paid for it and allotted the time. It seemed that I should go.


I went to the Grand Canyon and Hoover as well. This is not the space to discuss those amazing places or my new Camera.

Eve Vegas was a bit harder for me to go to then I expected. I've detached from Eve for the most part these past months. It is very easy to be angry, frustrated, and bitter about the past that I lived on. The game, its development, and the players move on while I find myself emotionally stuck. That emotional stickiness does not need to be given to everyone else. Part of experiencing it was shielding people from it. But, as I accepted my items and stared down the poor gentleman that tried to put a wristband around my wrist, I realized that I wasn't in as good of a place as I had hoped to be.

That is where the Survey comes in. There are a few things that I could say and did say. A few of the questions made me want to say a bit more.

One was …

Your ideal roadmap

To try to be a bit more interesting then blogging yet another daily list of summit meetings, how about a question?

In the producer session, as we try to figure out how to fix and improve our communication with teams and how we figure out who should be gone to for features and changes, we discussed the road map.

We discussed what 'our' ideal roadmap would be. This breaks down into the individual roadmaps for each member of the CSM. After all, we are individiuals and we have different dreams for Eve. We have different goals and features that we want to move forward or go back to.

How close are we to what CCP is looking at and planning? We discussed their safety mesures to weigh the value of features. What will this feature do for Eve? It is not enough to have an ideal road map of things you want. Those things have to have value and that value needs to be enough to dedicate the time to the feature.

Do you have an ideal roadmap? A path for Eve to head in the next year or two once …