Friday, July 3, 2015

Some Other Things

I Minecraft on and off. It is something that I can do when I am doing other things in Eve, often reading. I have several large projects in Minecraft that simply require mining and not a lot of attention but a lot of time. Often times I play as I write because I find it mentally soothing enough that I can process things that I want to say. I can also check my stress level by how creative I feel at any given time.

World map.

At the moment I am building random structures that I am slowly linking into a greater complex. I have no idea what it will evolve into. Others make neatly planned out beautiful things. I have a habit of making everything asymmetrical and build organically as my fancy calls to me.


Anyway, I like Minecraft. My server's been humming along in a vanilla version of the latest thing. I realized that it has been a while since I really commented on Minecrafting. Back then I had a few people interested but I was keeping things pretty close because of the crop. These days there are only a handful of us and it is more a friend of my friend type thing.

So, if you are looking for a laid back survival server that builds sculptures and pretty things, hit me up. We're looking for a few more members. Not hundreds. We don't PvP. We don't steal from each other and we don't destroy each others work. We have a few co-op projects (our road across the world for example) but normally we just settle somewhere and do whatever strikes our fancy.

Thursday, July 2, 2015

Here to There

I made Vov an offer. He turned me down. It was a simple enough thing. He is sprawled atop a stack of Cynabal blueprints and hates to go through the process of building and liquidating. I don't mind the process of creating and selling. I offered to buy his recliner of blueprints but he has decided to lay upon his hoard for now.

The value of stuff in Eve is one that has often caught my attention. I am an ISK lover. My wallet balance soothes my soul and my asset balance leaves me with a different type of comfort. Assets do not always go up, such as the story of pirate battleships. ISK stays the same and inflation and such changes its value some. When I started a PLEX was above 400 million ISK and wobbled around five hundred million. Now it is firmly entrenched at the bottom of nine.

Eve is full of conversion processes. Moon goo has a value for instance but that value is often better spent reacting it into fancier products to build tech two ships. I've always been excited to find blueprints in my loot but blueprints do not often translate into ISK directly. They must be sent to market and placed on contracts. Larger, more elaborate ones are better sold on the forums. All of this takes time and energy to convert thing into ISK and much longer then it takes to convert ISK into thing.

I've been thinking a lot about conversion. What is valuable to someone? Is it the ISK? The item? Is it the tangible now or the potential for later? I have PLEX to liquidate but should I? I have the TCS stock I'm sitting on but it has more value if sold at a markup away from Jita.

What is more rewarding to someone? The ISK? The potential of ISK? The convenience of now or the game play of creating it? For me, I like to putter. I won't be building Vov's blueprint hoard now... but who knows.. maybe later?


Once Upon a Time

Prince of Persia: Warrior Within is one of my favorite games. I've not played it in years but it is one of the few games I purchased and played from start to finish. It is early world open sandbox puzzle. The story lets you wander freely and you open more area as you continue on. You have to figure things out and remember what to do through a complex map. I learned that there were often secrets hidden in places that you assumed that you would die and I would often leap off of cliff faces because finding them was exciting. My husband would ask why I was leaping off of cliffs and I would tell him as I spied an intriguing ledge invisible to the safe area above.

I've started to wonder where that player went. When did I become worried about trying things? Where did my boldness go? Who was I now that I held myself so close to caution for fear of repercussions?

It is an unpleasant question to ask oneself. Often, we are far down a road before we realize that we are on it. And like any well worth and defined path it is easy to stay on it. Each day can slip into the next and in the warm fuzz of familiarity and comfort. The familiar has its own rewards.

But sometimes, no matter how wide and clear the road is... no matter how well marked... you can still be lost while knowing exactly where you are. And I hate being lost. It is not the same as experiencing what is new. Its that hollow, empty feeling as everything seems to fit but it is none of it is right.

I remember being a bolder person. I didn't worry about failure. I was comfortable in silence but I didn't hide in it. I remember that I rarely walked on roads. My curiosity would pull me in one direction or another. And somehow I started walking and stopped looking around.

Fortunately the path always has sides. Sometimes one climbs them, and others you jump down. It may be underbrush to wade through or a fog so thick who knows what is on the other side. But, I've always been good with finding my way and I think I can remember the simplicity in not worrying about what others thought of my choices. After all, there is exactly one person that has to live with the result of what I do.

Me.

It's something that I am remembering.



Tuesday, June 30, 2015

The Things That Came From

My desktop is being worked on at the moment. My raid went down with one of the drives going bad. My husband was home today and took my work day to work on it. Sadly, things are not going to be done until the morning so I'm on my laptop. My laptop that I purchased to play Eve.

I've always had a laptop and a desktop. My laptop's before were light weight things that I used for writing. It was not until I started to play Eve that I invested in a heavier laptop that could easily play the game in the way that I wanted to play it.

The same goes for my desktop. I have had two monitors for several years. It was not until I started playing Eve that I wished for three. My two before were connected to different machines but once I started playing Eve I wanted everything to flow together. Now I have three screens that I play across and I don't stretch my screen.

I also play more games then I did before Eve. I've tried games because of friends in Eve. I've purchased games for people and had games gifted to me. I've started projects with other people in other places and all of it boiled back to this game.

I have also developed habits that make my laptop a bit constricting to play the game I got it to play on. That often amuses me the most. It is still a lovely machine if several years old and does what I want it to do quite well. I do wish it were not quite so heavy for my travels. A small enough complaint as they go.

Ahh well, my desktop will finish in the morning. I might as well slip off to bed.

Monday, June 29, 2015

Who's That Girl...


Machariel's make me think of Lue. They make me think of being very new to the game and very small. There is a disconnect upon seeing Sugar in a Machariel. It is shocking in a way. Yet, as I watch her twist that oddly graceful ship and leap into warp I am reminded that is in fact my character and my ship upon my screen not my mentors.

I purchased one as a ship to grow into. That was before I learned that I would have little to no love for battleships and what they bring in. This one has always been special. More agile and faster then most, beautiful in a sleek, deadly way, I've always been enthralled with it.

This particular one is part of a project. Maybe this time I will do some of the things I've been thinking about doing. I won't say I will for I have a terrible track record of keeping some projects going. But,I had more fun putting this very simply fitted creation together then I have had in a very long time.

And for now, I'll admire myself in space.



Sunday, June 28, 2015

CSMX - Post #16

We are two weeks out of the next release and the changes to Sov. The sov games are live and testing. Some are grinding because they want to have their name on something. The feedback coming out that I hear is lackluster. The null sec CSM has been very vocal with CCP and active in the testing. I still hear a lot of, "Why are people going to want sov?" It is not something that I have answers to but it is a concern that I keep hearing in the background.

The petition button is missing from the F12 menu. That is being looked into. I know it was there on Friday. I helped someone make a petition and used it to go through the categories. On Saturday, it was not there. Hrm. I've poked who needs to be poked and they are investigating it and we should have some answers shortly on what is going on and why the button has vanished. I am hoping for its safe return.

Icons. I logged onto Sisi because icons have had a bit of an update.  Singular's launcher face is using a different font and a different color launch button and loading line. Sisi blue to Tranquility yellow. I'm so happy. I often have both launchers up in my third monitor and I am logging ain and out of the wrong place all of the time. There is also a data collection notice on Sisi as well now.

Discussion about icons has been hot and heavy and a new iteration is available on Sisi. Drones have been changed back to x's. There is now more differentiation between hostile NPC and friendly NPCs. For one, 'friendly' (neutral?) NPCs are now blue. Also NPCs are colored in while players are hollow. The colors have also been run through color blind filters. Give feedback. I took some shots from the test server.




And now onto fleet warp. CCP Larrikin wrote a dev blog updating fleet warp. The changes are being moved back to august and more broadcast abilities are being added. You will be able to broadcast to bookmarks, mission locations, fleet members, and everything you currently can. This is a new feedback thread. I was told that some people may not know that there is a new thread or changes have happened. Please chime in on these changes.

Missile Changes: CCP Rise has adjusted the missile modules some.  CCP fozzie posted about hitpoint adjustments. The feedback that I have gotten on the missile module tweak has been negative. I've been told that the new changes cause missiles to be no more interesting then they were before and not worth replacing a gunboat. I'm not a missile user so I need your feedback, thoughts, and reasons on this.

The Hecate: CCP Fozzie posted the stats for the Hecate last sunday night, after I had written my post. The Hecate is the last of the 4 T3 destroyers. It is a gunboat and not a droneboat as some would have liked. Yay or nay I don't know. The T3D are not my kind of ship but it will be nice to see the set completed.

I had grand and glorious goals to hold talks tomorrow. I'm going to still try to do so although my schedule has unfortunately been altered a good bit.

Friday, June 26, 2015

.... Engineering?

I can say with ease that I quite like social engineering in Eve. I may not agree with the path that everyone takes with their social engineering but that is another topic. From The Cougar Store to my POCOpire and down to my CSM run, I've wound most of my game play into what can be done for, with, and by a player by just doing.

The downside of it is that is is rarely tangible or sustainable. Sometimes efforts build up and go through metamorphosis from construct to constructed, such a Eve University. As proud as I may be in the things that I have done and will do, none of them is tangible. My store will vanish if I stop tending it. I hope that I've shared enough of my mistakes and successes that it will endure in some way. My POCOpire was destroyed by an individuals choice and my own unwillingness to suck it up one more time. When I am no longer on the CSM I will vanish back into the background of the game. What we make rarely survives us.

Energy is not finite. I have struggled for the past six weeks and the echos of that are clear. My blog posts are down. My in game activities have disintegrated. I'm not quitting Eve. I am just very, very tired and something has to give. For me, its my creativity which is the fuel for this blog. My blog posts slowed down and while my blog is not some pillar that keeps Eve Online running it is a example of a project that can dissolve due to very few factors and none of them things that anyone can stop once they fall apart.

Eve Online is a highly complex game full of social interactions that make, break, and define it. While a fun statement to write it is one true to fact. It has also been one of the games glaring weaknesses. One of my happiest moments was when I saw that the new Opportunity system included instructions for double clicking in space to move. That simple, simple bit of information was available no where in the game before that time. I figured it out by doing a google search about "how to move in Eve" and I found a blog post about it. It was not even a forum post. That type of problem is a mechanical issue in my opinion. Such a simple thing should not be left to the social constructions of players where players educate players on the basics of the game.

The separation of the two increases in pace the further out you get. One of the side effects of knowledge is that we forget ignorance. What we know about the world becomes such a tangible aspect that we can no longer see it and in that comes a danger of believing that because something is 'common' knowledge that it is known.

Let's discuss my ignorance: Because I am not the brightest of people I have a tendency to happily share my ignorance. The other day it was about why I couldn't look at a ship. I was in a situation I am not often in. I was hanging around on a gate in high security space while cloaked. That may be normal for some but it is not normal for me. I was also presented with a ship that I had never seen in the flesh and a ship that is almost unheard of outside of high security space. In that time I decided to look at the ship and to my puzzlement I could not. Since then, I have been educated and told that the ship was in warp and that is why I could not look at it. If I use that information to recreate the situation I could say that the show was on autopilot. As soon as it uncloaked from gatecloak it was because autopilot was warping it. Therefore, I could not look at it.

"It is obvious if you do X," one person said. I've never done X. X did not include my play style. While a small thing and for some a thing of gross, unreasonable ignorance, I'd simply not in four years found myself in a situation to do a particular action in circumstance.

We are in a time of changing game mechanics. Proposals, theories, and ideas flow through the community. I have seen, "Well, we don't really use that or have this problem so the topic is not relevant and can be removed for convenience." There is a problem when the knowledge comes from "our knowledge of the topic is,". What happens when you leave? When your group dies? When you make a break for another part of Eve? None of these things may ever happen but what happens when they do?

Institutional knowledge is a powerful tool. But the game must be understandable in a way that someone without institutional knowledge can also play and gain that knowledge. It is easy to forget not knowing something. It is normal to believe what we built will always be there. But it has to be remembered that it won't be. Someone will always come along who is new. Someone who does not know you and may not want to know you or you them will wish to experience something. They to are playing the game and should have the ability to learn and figure out the game. Mechanics cannot be abandoned because "We never use that," or turned into complex lattices of interaction because "This is not a problem for us."

And now I will know that I cannot look at autopiloting Bowheads trying to waddle into warp. Now, it is obvious. A few days ago it was not. That is education. In this situation I could have figured it out on my own with some experimentation. Another time I will. But that is because I have the knowledge and the ability to do so within the mechanics of the game. I was fortunate that several someones reached out to help me. But I cannot rely on it. The game cannot rely on the relative altruism of its players.