Sunday, March 29, 2015

CSMX - Post #2

Scylla was released on Tuesday. The patch notes are here. Also the Luxury Yacht won at Fanfest is redeemable until July. It comes as a blueprint. People really seem to enjoy them. I think they are mind mindbogglingly hideous. They are fast, tanky, and nullified. But ugly. So ugly.

The sessions and panels from Fanfest have been released under a Fanfest 2015 section of CCP's YouTube page. This includes ones that were not on the live stream.  I will be spending my next few days off playing catch up on everything I didn't see because I was nose deep in round tables the entire time.

CCP Yitterbium created the wall of dev blogs for structures. Please add your thoughts to them even fi you don't read what other's have left. A lot of the complaints that we heard post structure announcement we have already started to tackle. I did ask someone in Iceland to stop getting pissed off at his own imagination. Corbexx and I are looking to start with a wormhole structure soundboard as soon as CCP Nullabor can set up a time for it to start on some of the major concerns with wormholes and the new structures.

Structures are not set in stone. All space is not anchorable the same. This is still fluid stuff so work with me, please.

The CSMX election results are out with a dev blog by CCP Leeloo. For incumbents the flow from CSM9 to CSMX is seamless. For the new members they have mostly signed and returned their NDAs. Then they will get hooked into Confluence and can dive in the rest of the way. Their time table is similar to our own. At some point, I assume they will also get their forum badges. That is not as important as it was. Before, those badges gave access to the CSM section of the forums. That has been mostly dark for some months now. 

For outreach stuff, let's start with Eve Vegas because there is a dev blog. This is a full three day event now which is up from two. The tickets are already on sale but they are already sold out of early specials. Not bad in under a week. Fanfest 2016 tickets are also available. There is a change here and using PLEX to buy tickets for Fanfest will be going away after 2016. When CCP first approached the CSM about this change I pointed out that even with the small number of sales by PLEX they needed to phase out the option instead of doing a short change over. That small percentage will have been hoarding and planning to do their tickets with PLEX and I do not believe they should be cut off without warning.

I'm looking to start up my Open CSM Q&A's next month. They will be the same format where I invade Eve Uni Public Mumble and we chat about Eve with whomever from the CSM wants to come along. Install mumble! I will try to get my Eve Uni login fixed so that I can do proper forum announcements on their forums as well. These talks are not for Eve Uni only. As with last year I'm happy to run these on week days occasionally but I got almost no feedback on that in the end and stayed with the weekends.

Over this last week I have been transcribing my notes from the various round tables I went to. I'm almost finished. There is a lot that will be heading towards us for this summer. Things are buzzing along quite happily and it has been great get so many things out in the open for public response.

Saturday, March 28, 2015

And today, I made a rule

I am a bit wound up at the moment. I'm angry. I'm disapointed. Since Fanfest there has been a miasma of negativity that I cannot escape. I would guess that some is from the fact that major changes are coming in Eve and everyone copes with change in different ways. But really, Fanfest is just the icing on the cake of long term issues and today I've had my fill.

People in Eve treat each other badly. Not everyone. Never everyone. But to often discussions turn into no more then two entrenched fighters brawling over a nonexistent win. Nether side will back down. Many players are aggressive, competitive, and ready to wage battle for what they believe in. I do it myself here. I fight sometimes for things just because someone needs to champion them. But sadly, for the first time today I had to lay down rules in my chat room.

I had to ask people to calm the fuck down when they argue because they are chasing other people away. And that makes me unhappy. I'm a firm believer in individuality and individual opinion. But there are a lot of opinions and beating other opinions up will not make them vanish. They may go away but going away is only moving out of your reach.

But my chatroom is a little chunk of Eve I put my name on and asked people to come hang out if they want to talk. I don't want it to be yet another brawling ground of endless circular debate and opinion. So, when I got a mail from someone who is both sane and articulate that they don't feel comfortable talking because they cannot express an opinion without having their spine broken I got mad.

I am disappointed in myself. I should have caught it before it became a problem. I can only thank the person who left for speaking to me about it. In that moment I realized that I've been letting people chase me out of my own room too. Oh, I've given it excuses. I'm tired. I need to go to bed anyway. I've had a full day. People are passionate. I don't like to dictate people's behaviors. As true as they are, they are excuses.

I love my chatroom members. I love their passion and their opinions. I gain so many different views on Eve. I've been willing to let myself be a punching bag for them. I know that not everyone can gently discuss the topics that they care about. I know that some people consider polite language to be extra words, weasel words, or whatever other term. I figured that it was the least I can do is to weather those rough edges and try to pick up the message they are carrying.

But I can't ask that of others. I won't ask it of others. I won't ask them to get over it. I won't ask them to ignore the nastiness. I won't tell them that I'm sorry they are uncomfortable and they can message me at any time if they want to talk I'm always ready to listen.

There was a time not to long ago when I badly wanted someone to stand up for me. not because I could not stand up on my own but because when I was in a situation where someone was being abusive and cruel, I badly wanted one of the watchers to tell the other person that they were being unacceptable. Instead, I was told that they were just explaining themselves in their normal abrasive way. I was told to take my arguments to private chat. Or, eyes were just turned. I've been told to just ignore people who are cruel. I've been told, 'that's just them and how they are. I've asked, "Why is it okay for them to be nasty? Why am I told to ignore it and they are not told to change their behavior?" I was told that I was the problem. I'm soft. It's just words. I shouldn't let things get to me. So, I left.

It is a culture of enabling and acceptance that I will not be a part of. In the past I have packed my bags and walked out of the door. In my chat room, little microorganism of socializes that it is, I have a responsibility to do something. I made a simple rule. Tone it back some. Disagree but you don't have to beat people down. And if I see it, I'll stop it.

Most of the time my chat is relaxed, friendly, and fun. I drop newbies in there. I have bittervets that will explain the most basic of things calmly. But of late the arguments have gotten darker and more passionate. I don't know if its just a side effect of the game itself or if its centered around me and the position of the CSM. I sadly, fear that it is more the later. I guess that is some of what a title can do. I cannot ignore it. I love having a free flowing open chatroom where people come and hang out. I value it deeply.
Channel rule (first one ever!) Tone yourselves back about 3 notches when you argue. The bickering is getting vicious and belittling to the point of chasing people off. It's not needed. There are enough places in Eve to be nasty for the sake of it. Skip it here. Thanks!

Friday, March 27, 2015

The Only, ONLY

I'm almost done with the round tables. Almost. I've been reading a lot of discussions this evening and I wonder... what if I were to learn back in my chair and stretch out from a few hours worth of typing. Then, I leaned over to you and said, "Blogging. Blogging is the only way to play Eve. Writing about everything you do. Pondering the market in text. Taking that perfect screen shot to tell your story. Blogging is what drives a person to better themselves in Eve, to have a narrative in Eve. Nothing beats putting your fingers to a mechanical keyboard (because they are the best) and typing away at a furious rate as you recount the day or ponder thoughts. That's the heart and soul of playing Eve. That is why it all works."

I'd expect you to wonder what the hell was wrong with me after making faces and shaking your head frantically. A few might nod in agreement but I think people would go, "What?" It is such an outrageous statement. Who would believe it. It makes little sense. Blogging is something some do, some read, and other's do not participate in. I don;'t think that many would disagree.

Yet, I've been watching enough discussions to make me pull out my hair. People who say that no one PvEs or laugh when PvE is discussed as game-play people can like. I find that I am terrible disappointed when someone that I respected smirks at an entire game play style. Sometimes I misread people or never come across the topic.

The hardest thing about explaining Eve to someone is explaining what it is. It isn't a single thing. Not even the complexities of player interactions explains what Eve is because for some there are few player interactions. Yet, today, I watched Eve crammed into the smallest, most narrow glass I have seen in quite a while.

I muttered to myself and decided that I'd rage out a little through the wheezing and coughing.

If you find yourself saying things like, "The only way or reason to play Eve is..." remember that the only reason to play Eve is for writing extensive blog posts every day.

Fanfest 2015 - PvE Round Table

I missed the lore panel. It was in Rens and Dodixie which are the tiny, tiny, tiny, meeting rooms that I hate in Harpa. I'm sad that I missed it because cool things about world changes were discussed. Sigh.

Q: Give the new AI to  NPC haulers more drops so that they are worth killing and more interesting.
A: This is a general 'yes'. We are working on that. The start is the seekers and drifters.

Potentials on the current PvE roadmap

  • Convoys
  • NPC vs NPC battles in space
  • FW split into 4 factions with demilitarized zones in between
  • Convoys that travel between those areas as part of the FW mission system
Q: These PvE changes sounds exciting but what about wormhole space?
A: In this last year we have released exploration sites. We want to look at sleeper convoys in wormhole space. We'd like more variation. 
(Note: In the WH session there was a discussion about changing capital escalations)

Q" If NPCs kill you they should loot your wreck. Plus, they could "use" your weapons and modules. Or at least gain a stat increase. Feasible?
A: It is a large undertaking. Also, will players perceive that the NPC they are attacking is now stronger and harder to kill. But the goal we are moving towards is for AI to behave more like players.

Q: Will a new player who already died be able to get their items?
A: Changes do not have to be across all things. We could exempt low level missions and introduce the concept later.

Q: Missions have remained the same since the games release. Change the way they are done. Move them around or something.
A: We are looking into procedural generation. It is a large undertaking but it will have a high value. We want to redo the FW missions this year. It will be a good test spot for the new mission types.

Q: The increased escalations has caused the module market to decrease. They are half what they were and it now devalues the experience. Finding dead space items is no longer special.
A: It was a decision where we changed things that had a .002% change to escalate to release that content to the players.
Q: It feels to much that everyone is the winner. You have to be careful with letting people get items.
A: There are still chances to fail. You do not get an escalation or an item guarantied. But we can look at hte loot tables.

There was a little bit of a discussion from a player who has some disabilities as to limit his playing time. PvE is a very accessible thing to him and something he can do for the hour or two that he can play. He has felt very harassed by people attempting to force PvP upon him or taking away his PvE content in an effort to make him fight. He cannot respond well enough to do PvP activities but he really enjoys playing Eve but he has no way to escape them. Some suggestions were made from other players about relocation to avoid high sec PvPers.

Q: What was with the decision to put cheap ores in null sec?
A: A lot of this is currently being revisited with the sov design. Ores are being rebalanced in null.

Q: With the new AI can you make new mission types? Add in level 2 and 4 missions? The more missions the better.
A: Still working on the NPC behaviors. But we are working on that to let people add them in easier.

Q: Gurists 1/10 still has a gate key. They stay stuck for days sometimes.
A: To remove the gate keys and rework all of the keyed complexes is not as trivial as it sounds. We don't know when we will have the time. Our road map is quite hectic right now.

Q: I actually have three things. NPC never use drones. Trim frigates down and have htem use drones. Incursions are only done by Sansha. Can we change the protagonist finally?
A: Yes but not sure where we stand with that. Content wise I'd like to look at world events. We want space to feel more alive and busy. We are currently using the incursion system to run the new content. 
Q: How will we know what is going on in this busier universe?
A: We want you to go out and find what is going on. We don't want things to be neatly planned and predictable.


Q: How are the tools coming along?
A: The tools are the AI tools that we are discussing. We are now working the bugs out of them. It takes time.
Q: How much time is that?
A: It is now faster to put them toigehter and do more with them. We were going to start with fixing broken things but fixing awful things makes them still awful. Instead, we are trying to maintain quality of life fixes but more forward with better content for people to access.

Q: WH space. We have had the same 4 sites forever. When are you going to play with the cap escalations?
A: I don't have an exact date. It is on the roadmap. The roadmap is just very full.

Q: Storyline missions charged a bit back. They have changed to the closest. It used to be that it was the closest in the same security band.
A: We have not made a known change so if this happens again please file a bug report.

Q: Dynamic events need to be findable in a way similar to incursions.
A: We will work with Foxfour to see about API access and maybe some type of notice.

Cosmos - Can they become repeatable?
A: We are not a fan of content you only run once. Affinity wanted to rip them out. Bittek loves them and won't let her. They need to be redone but it is a balance of where we are going to put time.

Q: Can we use Concord in more ways so that we can fight them? Like in low sec or something?
A: Possibility. We've thought of police drones to chase after you. We've thought of letting players find contraband on other players and get rewarded for it. That type of thing.

Q: Is PvE getting attention on the main roadmap?
A: We are the PvE roadmap. What is being done is our decision as a team. No one is stopping us. No one telling us we cannot do PvE content. We are a real team of developers and PvE is what we do. We just do all of it.

Q: The rebalance of FW missions?
Q: Changes to the NPC AI will be more realistic. Also they will drop things related to their ships. We want this as part of path of NPC behaving more like players.

Q: Can we get a BPC for standings with SoE or Mordu?
A: Nope

Q: Can you increase the faction spawns in missions? They are so rare as to be mythical.
A: We will look at it. 

Q: New missions coming in can we have some options?
A: I am looking at things like burners as part of the new FW missions.

Q: More higher level missions for smaller ship types. We don't want to only fly battleships.
A: Maybe but it will involve a lot of scaling of content.

Q: Agent Quality was removed forever ago and really took something out of the game - Dynamic agent rewards to force people to move?
A: We have been discussing removing standings completely when it comes to picking missions so that people can go tot eh agent and mission type and level that they want to.

After the session I had a talk with a player who wanted to know what had happened to tools modeled the previous year by CCP Foxfour that would help write missions faster. That has evolved into the current blackboard NPC AI system and the PvE team is focusing on interesting and accessible content that will have a wide reach. Remaking missions or even adding to missions will create small pockets of quickly consumed content that people will get tired of in weeks if not days. As discussed through some questions during the round table they are trying for as wide impacts.

Thursday, March 26, 2015

Fanfest 2015 - UI Round Table

As with the others I skipped the session for the round table. This one had a table full of developers to discuss the UI. I also had scheduled a meeting with CCP Arrow and a player with some visual impairment problems afterwards. That is why I missed the Lore panel.

The questions started with a continuation from the panel.

Request: When a scout selects enemy spotted the FC can see their grid

Request: If we had a toggle button to truncate the overview to see the ship types group by player selected sorting.  Or if the UI allowed us to sort by ship type instead of group like cruisers and/or then gave us grouping abilities. We cannot sort T1 logistics ships for example. (This was followed by a discussion)

Q: Monochromatic icons drive me crazy. Can we have the old icons back?
A: No. We have discussed the reasoning of icon processing. By sorting them by color you recognize the color and not the icon and you will run out of color. We also want a clear separation between icons and the intractable items in the game. Do you all want color to particular icons? Would key bindings help? There is no perfect solution but part of these changes is using shapes to help with memory over color.

Q: NPC Icons - It is still not enough to differentiate them at 125% size increase. When the new icons come will there be more ways to magnify them?
A: They are looking at more ways to natively support resolution increases. With 4k screens becoming more and more common this is more and more important. Maybe a toggle that magnifies windows when you drag them? We know that it is also an accessibility issue.

Q: Maybe a super high contract option?
A: A color them for the color blind? Like red and blue? We have tried to move away from color as a way to define things.

Q: I want to pick my two color contracts to what works best for me.
A: Understood.

Request: When you change settings it goes to all of your accounts. We want to to have a setting per character instead of global.

Request: Asking for what is in inventory windows to not changed. Saved searches and fewer windows and popups that tell me what I can't do.

Request: Stack Splitting for multiple contracts instead of having to manually split them have the contract pull proper amounts.

Request: Stack splitting remotely without using the contract window.

Request: A way to prioritize local channels to find war targets or people with standings.
A: This has been looked into but it is a game design issue. Chat channels are also intelligence tools so it is not just about UI but about game design.

Q: Putting the UI into the players hands
A: Its a matter of maintaining. Right now it is technically unfeasible. There is a problem of third party designers no longer being interested in a program and when then peoples UI does not work because of updates to the game. That would lock people out of playing. Also the ascetic value and standards are maintained.

Q: Any plans to resize the default scale of windows? You can't even see MOTDs in many windows and new players don't know that they exist.
A: This is the type of information we are looking for to decide how the initial experience should be.

Idea: The overview... how about having a setting that uses a standardized three letter acronym system for faster ship identification? Such as HAC? Or STN for station to help with the sizes of windows and processing what is on the overview faster.

Request: That the game remember windows and resolutions. That would help resize with fixed windows.

Request: Chat tabs - the number of people in the chat window does not show up well.
Follow up request: Please don't let it show how many people are in alliance chat by default because of spies.

Q: Has there been thought of an Eve lite version of Eve where I can do the market and PI and such things?
A: Not in the works

Request: Show persistent folders on the neocom.

Request: Warp to icons - Can you add a number when the default is changed from zero so that we have a reminder?

Q: Can we get more feedback when we file bug reports to know that they have been closed?
A: Discussed to check in the account manager on the website.




Absorbtion of Technical Language

Looking at my notebook I still have a little bit to go before I fully surface from writing round table reviews from Fanfest and think of something else. I think I can get the last two major ones done today. My speed and mental agility have been in the toilet. This cold is a slow, exhausting type that leaves me rather lethargic. I often find myself just staring at the screen.

One thing that amused me was writing the ship and module session, yesterday was my comfort in Eve's technical language. Years ago, in a blog post I don't remember because I'm terrible at labeling them, I commented on Diz writing out a detailed description of a ship fit all in abbreviations. It amused me to no end that a mash of letters made sense to other Eve players and how there was a technical language to learn about Eve.

That technical language is one of the hurdles new players have to climb. Unlike many hurdles, I do not think that it is a harmful one. It is one that you absorb and at some point everything makes sense to you and as I looked at my own notebook I realized that I was using that same technical language to increase the speed of my writing. At some point I had left that particular hurdle behind and I don't remember leaping it.

When looking at my notes which are already badly written I will transcribe a section and have no understanding of what I wrote. However, when I let myself mentally flip over into my Eve understanding it is as if I gained a sudden literacy.  Oh! Of course that scrawl reads as a complex discussion about the logistical capabilities of tech 2 level ships vs tech 3 level ships for black operations and their jump capabilities. Naturally. How was I confused?

Of course my notes are a mixture of memory holders as much as preserved information. I recognize my own scrawl more than it being legible. I've always found if I want to make my handwriting beautiful, I just draw my letters. If I write it is a weird staggered bloby mess.

Hopefully, I'll have the copy over of that blobby mess finished this evening and then off to new adventures.

Wednesday, March 25, 2015

Fanfest 2015 - Ship and Module Round Table #1

I made it to the first Ship and Module Round Table but not the second. This came right after the sov session which I did not get to. I have a stack of sessions that I need to watch/listen to over the next week to fully catch up on Fanfest. As always this is short hand and highly condensed.

Q: For Miners - What do they have as a risk/reward matrix with the new sov changes vs the risk/reward for high sec miners? High sec mining is risk free.
A: As discussed in the null presentation they are increasing mining output in null. They are changing ores and changing anoms so that it should make a significant difference. Be careful saying that mining in high sec in a hulk is safe. From the ship balancing we have been doing we have given procurers and skiffs serious defensive abilities.

Q: Have you considered an ore faction mindlink?
A: That came up in the session earlier an I like it (Fozzie).

Q: Rorqual bonuses should focus on teamwork.
A: The entire concept of the Rorqual is showing its age. We want to improve it and give benefits and defensive options. We considered giving it strong bonuses for supporting on grid. Something like a 100% hull resist but they cannot move. It'd give time to get a defensive fleet on grid. Stuff like that is the type of ideas we have been throwing around but nothing is in the works.

Q: Letting the Rorqual into WH would put them at risk and get them used.
A: It has a lot of potential.

Q: Have things like the bastion module and the T3D modes changed how you look at ships?
A: I think we will do more things like that. Its now easier to build modules into ships. We want to investigate the possibilities.

Q: Small ice lasers for shattered wormholes.
A: We do like the idea. It is a tricky problem because of cycle times being slow and ice only coming in 1k blocks. But this is a long term goal for the Prospect line of ships.

Q: Have the mass inside of a ship increase the ships mass. Cargo increases a ships mass.
A: Right now we don't keep track of the cargo mass in relation to the ships mass. It'd be crazy and exploitable.

Q: Supers - Drone Control Mods have no cap cost. Just make them passive.
A: That is a design decision lost back in the days of super creation and rebalance. Cap usage can be revisited. It fits into the same area as the damage control unit which they wanted as passive but the module tech wasn't there at the time. That's why it uses so little cap.
Dev Q: What is the goal of wanting them to use cap?
Player A: I just want them to make sense. So make them passive instead of active with no cap usage.

Q: Introduce a capital neut?
A: That has to be done carefully.
Q: Well when capitals collide it is hard to neut each other out and that is ridiculous.
A: There is a lot of room to add new modules. Capital neuts and capital nos are not out of the question. We like the unique quality of the ECM burst. We want to do more things like that.

Complaint: With these changes caps will be big taxis.
A: For some. Others are doing well and using their caps. We want to give them more reasons to have good capital brawls. We did want to remove dog piling and we've been successful with that.

Q: Holding down supers in low is very, very hard.
A: We are looking into that and more ways for people to hold down supers, especially in low sec.

Q: Can we get hull resists and better hull reps? The current ones are super slow.
A: The design behind hull reps is that they are slower to rep because of the huge buffer ships can get. We are looking into having hull reps rep well outside of combat. Maybe attach it to the aggression flag. Its just an idea at this point.

Q: Autocannons - Medium autocannons. Why should I use them? Large are in a good place.
A: This is a tricky area. The statement that no one uses them is incorrect. RLML overshadows a lot of usage. Autos could use some buffs in some ways. The medium and small range weapons are in equal use across all players.

Q: Projected modules like a reverse stasis web?
A: We have to be carefully with this type of things. Speed breaks the game in odd ways. There was a prototype e-war that added mas for instance. You activated it on someone and they discovered that they could no longer term. Interesting things like that are cool. These types of things might be options for supers.

Q: Fighter assignment removal is good. They should be on grid.  Now bring boosters on grid.
A: We want to.

Q: Its still hard to break remote reps. The way to break them is alpha. That is not reasonable with small groups.
A: This has been an onging talk. Logistics in Eve are very strong. We don't want to over nerf them. We'd like to have more things and ways to deal with logistics.
Discussion: The idea of fall off for reps comes up.
A: I like that idea a lot and will bring it to the other designers. Three needs to be more granularity.

Q: Missiles. Heavy missiles. I can't get a HML ship to do anything.
A: HML are not in a great place and they are on our list to be revisited. The way missiles scale on smaller targets is unique to them. We don't want missiles to behave like turrets.

Q: Cloak MWD trick. I think they have plenty of ways to do this now with stabs and things like that. Even carriers can do it. Its dumb.
A: Its a very strong tactics. We debate it internally and we are very torn on it. No promises.

Q: T3D vs Assault Frigates. There is no reason to fly Assault Frigates.
A: T3D can be to strong. AF are a bit to weak. The solution is to relook at both. T3D should be fun but the power should come from the modules not the fits. We are looking at things like mass and oversize prop mods and the speed it gives them. Assault Frigates have not been touched in quite a while.
(Note: I started to quiver in fear and mouth "My Jaguar" as I sniffed back the tears of worry that it will become something I no longer love.)

Q: Bomb Launcher - Considered expanding the non DPS bomb lineup? Like a webbing bomb?
A: Yes. There are cases we could o. The AOE stuff is not yet ready
(Note: This is a brain in the box/dogma thing which is another session I didn't attend. Poke Fuzzy Steve about it)
Q: Non-DPS bombs in low?
(Note: I moaned in horror.)
A: We can look at that. There are a lot of crime watch implications involved in low sec.
(Note: I tried to stop moaning in horror. Failed.)

Q: Vision for Assault Frigate?
A: They will probably follow the same changes are HACS. Heavier and slower.
(Note: I hear the end of my Jagar and almost left the room in tears. I love chasing down dumb interceptors. The death kneels of my beloved ship made it hard for me to focus.)
A continued: With focus on electromagnetic strength.

Q: Just erase their roles and reimage them?
A: We are hesitant to do that. They are iconic. We'd like to do as we did with the HACs but not remake the Ishtar.

Q: The Cameleon is hard to fit.
(Note: I had to do a double take and wonder if we had really strayed into AT ships. Yes we had.)
A: I want to sit down and take a week or two to redo all of the AT ships but it is a low priority.

Q: It takes hours to rep a capital in the POS. It is to dangerous to go out of the POS for easier reps. Have you looked at a way to have a POS mod that repairs you?
A: See the structure presentation. This type of thing would be addressed there. We don't want to let you repair capitals for free but it  may be an idea.

Q: Blops jumps. The first jump ruins the fleet. You can't get up and do it again. There is no point to it.
A: Blops has been hit harder then we'd like. We have not had a chance to review them. Plus we need to rebalance them.

Q: Can we get some blops logistics? Right now the only choice is an Etana or a T3
A: We'd like to do that by making the T3 a better blops logi then by introducing a blops logi.

Q: But fitting fuel into a T3 is hard as well as the fact that a T3 is not optimal.
A: Decisions. Make them.

Q: Can the Rokh get a damage bonus? The Naga does more.
A: We have to be careful to not give the same thing to everyone. Potentially there is room for more long range options.

Q: My Aion is no longer a solo pawn mobile. Its not the right thing to bring to the fight anymore. It would be awesome if there was an officer mod that let supers tackle supers.
A: An idea bouncing around is maybe a mod. We are hesitant about removing the need to bring other ships to the field. But we know holding down supers is very hard.
Discussion: Caps to have more defensive resists to be more useful on grid.