Let us talk contentious things.
What about high sec? When will CCP pay attention to high sec and those that cannot spend their time in dangerous space? This is somewhat how the day started, sparked by a question from an anonymous poster.
Speaking about high sec, in general, is one of the hardest things to do. The amount of emotion wrapped around the topic is staggering. There are people who want to stay in high sec and nothing will make them leave. There are people who want no one to stay in high sec and wish to cripple everything about it. There are people in between, but the two extremes are large and emotional in discussion.
My belief is simple. If a player wishes to live in high sec, I do not believe that anything will make them leave that is not their own curiosity. I do not believe that we can beat people out of high sec or destroy it until they go to other areas of space. Sometimes, I think we forget that every player has the option to not log back in. We want them to log in. We want everyone to log in.
The question that I ask, and the one that I hope is heard, is what would things for high sec be? That is not said from a stance of ignorance but one of curiosity. My personal interest has delved into broad areas that sweep across the game. Value for development time is a concept I've developed on the CSM. It is a fancier way to say, "more bang for your buck," but a true one after all.
Often, when the topic of stuff for high sec starts, missions are the first topic. Refresh them. Add more of them. The basic problem in this is that this does not occupy a player. Another mission is new text and new triggers quickly accomplished. The amount of work that it takes to build them does not balance the amount of interest the players gain from them.
This goes into adding more epic arcs. A new epic arc would be very cool. Then it would be run and we're back at the start of needing more of them and more of them and more of them.
The work the PvE team has done has been about creating a more flexible AI. We've seen the start of this and now we are going to see the next step. NPCs out doing things in space and to and with each other. Then we can come interrupt. This is moving into the area of having events happening out in space that the player can go interact with. More mobile, interactive content that gives reason to move around and do things.
What is next? What is 'high sec' when it comes to development goals in the eye of the player? When people peek at the patch notes, see nothing of excitement for high sec and close them, what are they looking for?
Example: If incursions where updated to no longer be Sansha but be other types, is that development towards high sec? If it happened, what would it add to things for the name to change? If there was another incursion site or two, how long would that create satisfaction and pleasure? How quickly would boredom set in and this content would become the same as any other?
My own prospect mining idea was wrapped around spawns people had to hunt, find, scan down, and collect. A different type of mining that involved more looking and checking and less time at the lasers. The end result is the same amount of time spent but more activity for those that wanted activity.
At first, I was on the update content bandwagon to. But, I came to believe that building new and parallel activities is a better use of time. For one, we have the fact that the 'silent majority' is silent. They must like what they do. We cannot just take it because we believe it would be better. Instead, we have to ask CCP to create something new, and we have to let the silent people speak for themselves. They will migrate over to new content or they will stay and consume what they have consumed, happily, for years.
For two, we do not have unlimited development time. Everything costs. The developers are more an infinite resource. Because of decisions made over a decade ago, our current mission system is a horrific developmental time sink. This knowledge had stripped the romance out of my dreams of Eve's future. It is cold, nitty gritty knowledge that is not pretty or sexy but unfortunately true.
What would the high sec content be? I hear these calls to create it but I am told I am wrong in the ideas that I have or the what I envision. Please, what is high sec development? I have reached the point where I just don't know. People have already started announcing their intentions for CSM11. People are going to say that they stand for high sec development. I'm curious as to what they are standing for and what the long term vision of high sec staying players are.