Tuesday was patch day with the first half of the July release. How do you like the NPC/Player/Friendly NPC changes? The issues thread is up. It was a bit bumpy for a bit with skillbooks not populating and the new blueprints not showing up. Now, we have another release this Tuesday that will be the second half of the release and it will also bring us Sov.
CCP Fozzie released two development blogs this weekend. One is a general discussion of transition and deployment. The second is an update on PvE and upgrade changes for sovereign null. The entire null sec deployment has been a strange mix of whirlwind activity and hurry up and wait. I have no idea what to make of it. I hear a lot of fear and worry in the words of players who engage in this part of the game. There have been a lot of last minute tweaks to address various problems. Some have caused unhappiness and some conflict of opinion on what the change even means. Things feel tense and unhappy to me from the null sec CSMs. They had another meeting over null sec this week. I was unable to attend because it was on a work day.
And then somewhere in the middle of all of this, Corebloodbrothers stepped down and decided that he could not balance the CSM in his life any longer. Gorski Car stepped back up. This year he has his knowledge from last year to let him get up to gear quickly. I wish him good luck. He is already gnawing on the missile changes. Gorski and I do not see eye to eye on much in Eve nor do our personalities mesh well. Yet, I will freely admit he is damn good at what he does and I am happy to see him working with the developers about balance again. He brings a valuable skill set to the table.
Let's talk low sec.
CCP Affinity opened some discussion doors in the Faction Warfare Chatroom on Tweetfleet Slack on Friday. Now, I can discuss a little bit of what I've been up to while null sec's changed have taken center stage, front stage, back stage, and most of the side stages. But after Fanfest she came to me and told me that some revamps would be coming at the end of the year. I've been sitting on that and trying not to be mildly insane with excitement over the possibilities.
CCP Affinity said at Fanfest that she wanted to do some work on Faction Warfare this year. She has confirmed a few of the plans in the design right now. This is not the final design the team is building off of but it will give a general idea of the direction planned for December's changed to low security space. We are working together to bring what she would like to do, what the players pain points can be addressed in the development time. We will work out the outline at the Summit in September into a cascading list of importance. Before then, I'm collecting all of the bits and pieces and wrapping them up into defined points. Proposal writing is more work then it seems but its worth it for the potential outcome.
Two currently released plans are:
A 4 way warzone. No more allies. Everyone is an enemy and the entire warzone is a battlefield. I like this idea a lot and I've received a lot of good feedback from it. During this, I hope to look at, such as warzone access (gates and connections). I'm not fond of bottlenecks and I've already had a few brought to my attention.
Suspect flagged for all players entering a faction warfare complex. This request is one that I first saw before I ran for the CSM while reading Susan Black's blog. Over the years and since joining the CSM I've discussed this general idea for people from the role players to those who do not wish to tank their security status. It was pointed out to me that it will affect the group of neutrals that keeps their neutral status and who will lose advantages that gains while carrying around a flag. I will ask about the viability of decreasing the duration of the flag from fifteen minutes. That has come up a few times.
What about non-faction warfare low sec? Last term I was able to get small changes introduced that improved the viability of low sec life in general. But none of those were big sweeping changes. I'm still hoping to find some of those and sell them to a team before CSMX is done. I'm also hoping to get smuggling addressed somewhere in this. I don't want non-faction warfare low sec to become faction warfare low sec. Nor will I support pirate faction warfare in non-empire faction warfare low sec. I'd like to see something focused on smuggling and piracy and the pirate factions using things like the Drifter menace to claw their way deeper into empire space.
And yes, T3 Destroyers need to get out of small complexes.
There has been a lot of discussion about Citadels in the FW chat room. What they will mean. What the docking rights should be or should not be. Cost, abilities, and locations of these structures are also discussed and I've dragged it all before CCP Nullarbor.
And when it comes to Eve in the outside world...
Eve Vegas is going strong but there has been a hiccup with the pub crawl venue. Tickets are being refunded by eventbrite I have heard and it seems that CCP is working on alternate plans. It is quite disappointing. I was just about to buy a ticket myself the day before the closing.
I made it to one of the two meetings this week. I'll probably host an open Q and A in two weeks. I'm going to rustle up one of the Null Sec reps to answer the null sec questions Corbexx and I have been getting. I don't mind saying I don't know but I'd prefer to have someone there who does know.