Mosaic has been a bumpy ride.
The ugliest thing was the reversion of the corporation role interface. It was an emergency reversion do to a defect. Take access was granting view access and view access take access. The news article outlines the fact that CCP will be reimbursing any corporation theft during that thirty hour window. There was an emergency CSM meeting to update the CSM on what was happening and resolution plans on Wednesday when it was discovered. I was at work so got to miss that one as well but we still discussed it in channels.
The other revision is the Title and Roles changes. The goal of theses is to have public titles and private roles. Right now there needs to be more work on the way these are viewed externally and internally. If you want everyone to know that Xerses is a POS Manager for instance that is fine but it should not be the default as it is now. Titles so that everyone knows Xerses 'loves cabbage' should not be created in the same function that Xerses is given his POS Manager powers. This is the thing being split. 'loves cabbage' should only be a role if the corporation wants it to be a role and likes obscure things. The two are intertwined right now and they don't need to be. It will allow for a neater internal structure, a purposeful created exterior view, and vanity titles for personalization.
The beta map was released as the default map. The old map is still available and the beta map can be turned off. The beta map is also still beta. The feedback from the first few days of the release alone as unearthed many usability, response, and interface problems with the map. This is a good thing and while frustrating this has to happen for us to get the map in the state that it can replace the old map. However, since they turned it on as the default there has been much confusion over the state of the map. CCP Rise posted about it. They are reading the forums and reddit but please, do bug reports as well. When you do leave feedback be detailed about it. "It is unusable," may be how you feel but the why is very important.
There are bugs in the SKIN system. People have figured them out to run around in whatever skin they want. This is being fixed. It has made people angry with CCP over the pricing and availability of the skins. In my mind, I figured pricing would be 5-10 dollars. People would be able to convince themselves to buy everything for every ship that they have. And then on their other characters too. What I do understand is why not all of the art assets are released. Some are just not done yet. The layers of graphics show incorrectly. Even if we stepped away from the topic of color choice, some of the patterns will not display properly on some hulls right now. They are still being worked on. For example, someone posted a bloodraider Nyx and it is missing the splatter pattern. Instead it was a dark grey and burgundy which was attractive but it was not the bloodraider splatter pattern.
Then there is the topic of personlization and choice. This is not a new discussion. It's been ongoing for the years that players begged for skins and access to textures that were not available. It resurged when color choice was removed from the UI. Now that Pandora's Box of Ship Skins has been opened, I don't think it will close. I think CCP will try to close it but the resentment born and desire created are not going to go away. Roleplay and lore have been cited as reasons for restrictions. I think that is one of the weaker arguments even if it is sensible in the structure of the game's world. Players have not been involved in the role play and lore of the game for years and the story sat stagnant. Many players know nothing of the fantasy world of Eve Online nor do they play for it. They play for the players and the interactions that come from playing inside of a MMO.
I'd like to see the SKIN programs pricing and choice reevaluated with the feedback and excitement that the bug has caused about colors and options. The CSM has been talking about it to CCP. Your feedback and comments have been read. I don't yet know where this will end but I'd like it to be in a position where there are more choices.
Another ugly bug was spam clicking was causing weirdness and freezing. That is hopefully resolved but keep bug reporting if it is not.
For some long range discussion, CCP Affinity and CCP Falcon were on the Hydrostatic Podcast. They discuss lore but they also discuss the future changes to low sec and FW. Those are looking to come towards the end of the year instead of the hoped for summer.
And don't forget that CCP is running a PLEX for Good donation drive for the recent tragedy in Nepal.