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CSMX - Post #17

Tuesday is the first part of the July release. The patch notes, as always, should be read.There is a new ship, some new modules, and some changes.

A few days ago I was wistfully asked if we'd see T2 SKINs and more skins. Yes says the patch notes. We often discuss skins, weigh in on colors and encourage large amounts of exotic and interesting skins to let a player personalize their stable.

The wormhole spawn changes are coming in late. This has spawned from usage of wormholes to mitigate distances which is one of the most intricate and interesting uses of wormhole space. We even have corporations such as Signal Cartel dedicated to ease of access for general use. Power projection then becomes too easy/common/simple/accessible pick your theory. While this hits null sec spawning holes it also ripples back on the wormholers in general. They to use these exits and entrances. Plus, what will the change do for the rest of their exits? I am quite worried about untended side effects.

The missile modules are going in as is and we will see how that goes.

This is only the first half of the story. The week after, on the 14th the Sov Null changes will be released. And hopefully there will be a dev blog going over everything and then, I dunno. Duality's testing is done. People are waiting. Bets have been made. Dice rolled. Everything seems strangely frozen and utterly frantic.

CCP Rise made me quite happy when he wrote a post on reddit addressing several threads and topics that had come up recently under areas he was working on. People have asked, "Is CCP thinking about..." and I will say, "Yes. It has been discussed," but there are few to no details that I can give out. Now he was kind enough to open that particular door and laid out some of the issues we have been discussing for the last year (from CSM9 into CSM10). It has spawned a lot of conversation about the future of entry into Eve and progression. It is easy to cling to what I did when I started playing but my own history series has outlined how many times entry into Eve has changed over the years. It does not have to stay static nor be the same as it was in my childhood.

Last week I noticed that petitions vanished while I was talking with Mark726. I figured it was a mistake with whatever new customer service site they were putting together. It turns out that I was correct that it was part of the customer service site but incorrect that it was a mistake. Now you are directed to your desktop browser to write a petition. Customer Service has written a dev blog about their changes. While I am glad that they are updating their processes and systems I am very much against moving the ability to petition out of the client. To be more exact, I believe that the ability to enter stuck petitions, mission resets, and things like graphic exploits should be able to be done within the client as they possess an immediate need. Unfortunately, I was not aware of the change until after it was implemented so my concerns and points are only just being voiced now.

Remember, if you like lore now is your chance to become part of the living story. I listened to a complaint this week where someone notes that a handful of players keep cropping up in the lore and event news and they'd like to see more names. For that to happen people will have to enter the story as others are done. This is a living story and it is reacting to what players do such as the case of Dr Tukoss' corpse.

Last Sunday I got to do one of my chats. Corbexx was also there as he always is and we had about forty people and talked for about two hours about anything and everything including gardening. I'm happy to talk but I'll toss out the reminder that I have to be talked to. I don't bite often. Honest.

Fall is coming. I'll be at Eve Vegas for those who have asked.


  1. I think that moving the petition system outside of the client is very coherent.

    The client doesn't teaches to play the game; players must use 3rd party websites.
    The client doesn't allows to lab-test a fit; players must use 3rd party fitting simulation software.
    The client doesn't allows to plan skill careers; players must use 3rd party software to do that.
    The client doesn't allows to play the game music; players must use 3rd party tools to listen to music while playing the game.

    So why should the help system be available ingame? It is opposite to everything else; if a player needs to know something, he must learn it outside of the client.

    So it is very coherent that ingame help no longer is available ingame.

    It makes no bloody sense, but as coherence goes, hell, it *is* coherent! XD

  2. My favorite little surprise in the patch notes: "Added “Info by Issuer” column to My Contracts and Available Contracts tabs in the Contracts window." AIDER uses corp contracts to have doctrines available, and this means you'll now be able to tell which of the two hulls is in a contract without opening it up to check the modules.

    BTW - the hyperlink you have for patch notes actually points to the customer service dev blog instead.

  3. I don't understand moving it outside the client. Every time I see a dev request someone to submit a ticket for a specific item they always ask for this to be done in client so they get extra information. Is this the case with the new system?

    1. Bug reports are still in game. Petitions are not.

    2. Oh, in that case I don't really mind. Thanks for the reply.


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