It's been a bit busy on Slack during the day. I think it was Wednesday morning that I sat down around 0700 and looked up at 1100 to wonder where the morning went. Being knee deep in discussion is a good thing. It is not a very tangible thing but it has been absorbing my game time.
Eve turned twelve this week. It is quite a milestone and CCP released the Genolution C3 and C4 implants as a gift. This made some people mad as free stuff always will. Remember to redeem yours. Use them or shove them in a can for later market speculation that may be ruined by CCP releasing them again. Don't let them expire. CCP also had a special Birthday o7 show for those that enjoy the video updates.
The SKIN bug was patched on Monday. There were still a few known cases of improperly skinned ships floating around. I think its mostly been resolved. I've received a good number of eve-mails and e-mails and even a few conversations about how people feel about the skin rollout, the bug, and their personal freedoms in Eve. I touched on it last week but I'll say again that a lot of this discussion and opinion has been heard and discussed. Now, I'm hoping that we will get some type of revised vision from CCP on this that will incorporate the things that made the patch so exciting. However, every skin for every ship for free isn't going to happen.
On a different note, the UI icons have been updated on SiSi. I logged in and stared at them a bit the other day. I don't hate them. I don't love them. They are less busy then the first proposal. So far my feedback on what I wrote about on Thursday has been pretty mixed. I also found the official thread for the icons! I still think it is worth your time to drop onto Sisi and look around a bit. Go give feedback. I don't like that the gate icons are colored in for instance.
CCP Fozzie released a Sov Dev blog. There are some changes. There are some revisions. There are some additions. There are some delays. If you are interested in the sov changes give it a read. The sov focused people have been all over the topic. The non-sov focused have chimed in as we can.
The delays are going to be a very frustrating thing for those currently deciding what is going to happen when sov changes. There was much pressure from several members of the CSM to get this out to the players sooner then it wound up being released due to the delays that it will cause to plans people are trying to form.
The Caldari Tactical Destroyer's stats have always been released. Go look. Go give feedback. I'll also say that concerns about the speed creep of the propulsion modules has been relayed. I had a lot of people unhappy with that and I have shared that feedback.
I was also able to call into the meeting we had on Tuesday and participate!
Structures have been consuming a lot of my energy. In general I'm pleased with them. However, its the fine details that will make or break these things. Its been a lot of long and productive discussion but they have been well worth it. In general, they are awesome. Each area of space has its own particular needs and environmental factors. Areas of space are not identical and their structures need to have the flexibility to meet those tasks. When these things go in I want them to be better then what we had with no lost functionality at all. There are so many fine details but that is what this part of the process is about. I feel that the structure team has been listening to the players and I'm pretty damn excited.
I'm loosely planing for an Open CSM Chat on the 31st of May.
Eve turned twelve this week. It is quite a milestone and CCP released the Genolution C3 and C4 implants as a gift. This made some people mad as free stuff always will. Remember to redeem yours. Use them or shove them in a can for later market speculation that may be ruined by CCP releasing them again. Don't let them expire. CCP also had a special Birthday o7 show for those that enjoy the video updates.
The SKIN bug was patched on Monday. There were still a few known cases of improperly skinned ships floating around. I think its mostly been resolved. I've received a good number of eve-mails and e-mails and even a few conversations about how people feel about the skin rollout, the bug, and their personal freedoms in Eve. I touched on it last week but I'll say again that a lot of this discussion and opinion has been heard and discussed. Now, I'm hoping that we will get some type of revised vision from CCP on this that will incorporate the things that made the patch so exciting. However, every skin for every ship for free isn't going to happen.
On a different note, the UI icons have been updated on SiSi. I logged in and stared at them a bit the other day. I don't hate them. I don't love them. They are less busy then the first proposal. So far my feedback on what I wrote about on Thursday has been pretty mixed. I also found the official thread for the icons! I still think it is worth your time to drop onto Sisi and look around a bit. Go give feedback. I don't like that the gate icons are colored in for instance.
CCP Fozzie released a Sov Dev blog. There are some changes. There are some revisions. There are some additions. There are some delays. If you are interested in the sov changes give it a read. The sov focused people have been all over the topic. The non-sov focused have chimed in as we can.
The delays are going to be a very frustrating thing for those currently deciding what is going to happen when sov changes. There was much pressure from several members of the CSM to get this out to the players sooner then it wound up being released due to the delays that it will cause to plans people are trying to form.
The Caldari Tactical Destroyer's stats have always been released. Go look. Go give feedback. I'll also say that concerns about the speed creep of the propulsion modules has been relayed. I had a lot of people unhappy with that and I have shared that feedback.
I was also able to call into the meeting we had on Tuesday and participate!
Structures have been consuming a lot of my energy. In general I'm pleased with them. However, its the fine details that will make or break these things. Its been a lot of long and productive discussion but they have been well worth it. In general, they are awesome. Each area of space has its own particular needs and environmental factors. Areas of space are not identical and their structures need to have the flexibility to meet those tasks. When these things go in I want them to be better then what we had with no lost functionality at all. There are so many fine details but that is what this part of the process is about. I feel that the structure team has been listening to the players and I'm pretty damn excited.
I'm loosely planing for an Open CSM Chat on the 31st of May.
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