Skip to main content

CSMX - Post #23

Unfortunately, this week did not leave us with any development dev blogs. That has not stopped things from progressing, but first about that downtime from right after Aegis Sov was released. CCP Goliath and CCP Masterplan wrote up a dev blog about what happened on July 15th when Eve broke. Many people requested a summary and this was backed by some voices on the CSM. It is the type of behind the scenes information that has fascinated me about the relationship between CCP and its player base.

Jump Fatigue

The Jump Fatigue Town Soundboard Hall: August 12th, 2015 at 1700 GMT
Forum Thread: https://forums.eveonline.com/default.aspx?g=posts&t=439364

CCP said that they are ready to talk about Jump Fatigue and asked us to coordinate public opinion about it. Hence the soundboard. However, its a large topic and many players are very invested in it. Instead of trying to have an open floor where everyone just said what they wanted we are attempting to create a hybrid of the Town Hall which is a Q&A format and the Soundboard which is an open floor discussion.

  • We are taking questions first. Those we are organizing into topics. 
  • Then we can read the topics (probably me) to CCP Larrikin who will answer. 
  • Then people will respond, ether asking to speak or typing to questions. You'll get unmuted and we will go from there. I'd love to have open floors and open mics for this but I do not think that will go well. We're going to have to moderate and be draconian to get all the groundwork covered.
  • Or: Only twenty people show up and we run it like a normal soundboard.

The secondary aspect of accepting questions is that we have them all laid out for reference and future debate.

I understand that some people are upset that we are doing public outreach at the start of the discovery process. Some do not believe that this is the start and only want to discuss the plans we have come up with. I'm sorry about that. I've spent my CSM term trying to bring the player base closer to CCP. There are a lot of opinions about jump fatigue. We could sit down, come up with something between all of us, and hope for the best. I'd prefer to take the time to lay out the situation as much as we can, first. We have everything from "roll back the changes they are terrible" to "they are just fine and I love the game now".

Mike has been collecting all of the questions posed in the thread. I'm currently sorting them into a loose topic order. It is going to take a few days. Thank you for all of the energetic responses.

Some of my personal feelings: There things I like about the jump changes. There are things that I do not like. I've already worked through several questions about choke points and range limitations. I seriously want to examine the structure of space. Eve was randomly generated. With a change this great some basics should be at least examined.

I don't like the month long cap on fatigue. A month is an awful long time to smack someone on the nose for using a mechanic. I didn't like it when it was introduced and I still dislike it.

Structures:

The Structure Soundboard: We are aiming for the week of the 17th of August. We're still waiting on final day and time choice from CCP Nullarbor.

This will be our classic open floor chat unless things get super crazy.

The structure outreach effort has two parts. We will be holding a sound board after the dev blog is released. I am creating a Q&A for CCP Nullarbor based on your questions that will be answered after the dev blogs are released. Then, with all the feedback and questions we will go into the Summit next month.

On Rob Kaichin's request, I have also created a companion condensed fact sheet for structures that will be released after the dev blogs go live. I wrote it up using past dev blogs, forum responses, public communications, and the unreleased dev blogs. That was then approved by CCP Nullarbor and CCP Yitterbium.  The goal of this document is to give a on stop shop for many basic questions since much of the information is scattered across dev blogs and forum posts.

Forum Post for the Q&A.

Other Stuff

CCP Leeloo made the decision to remove Gorga from CSMX. A rerun of the ballots gives the position to UAxDeath. UAxDeath is already on board with access to slack and confluence. For those unfamiliar with UAxDeath he has been a staple of null sec for a long, long time as an alliance leader. I was asked about Gorga's background by several unfamiliar with him. He was also a null sec alliance leader.

My Monthly Chat: Between two soundboards, and a Q&A to write and Summit Prep and the fact that I go on vacation the last week of the month, I'm playing hookie and being irresponsible! I did hang out with Signal Cartel on Saturday. They wanted me for my markets more so than the CSM.

Comments

  1. I was recently speaking to someone about having no timer for fatigue but instead after a certain amount of fatigue gained, an increasing chance that you'd lose SP for overusing the mechanic
    Would that just be CCP setting fire to tears?

    ReplyDelete

Post a Comment

Popular posts from this blog

Taboo Questions

Let us talk contentious things. What about high sec? When will CCP pay attention to high sec and those that cannot spend their time in dangerous space?  This is somewhat how the day started, sparked by a question from an anonymous poster. Speaking about high sec, in general, is one of the hardest things to do. The amount of emotion wrapped around the topic is staggering. There are people who want to stay in high sec and nothing will make them leave. There are people who want no one to stay in high sec and wish to cripple everything about it. There are people in between, but the two extremes are large and emotional in discussion. My belief is simple. If a player wishes to live in high sec, I do not believe that anything will make them leave that is not their own curiosity. I do not believe that we can beat people out of high sec or destroy it until they go to other areas of space. Sometimes, I think we forget that every player has the option to not log back in. We want them to log

Conflicted

Halycon said it quite well in a comment he left about the skill point trading proposal for skill point changes. He is conflicted in many different ways. So am I. Somedays, I don't want to be open minded. I do not want to see other points of view. I want to not like things and not feel good about them and it be okay. That is something that is denied me for now. I've stated my opinion about the first round of proposals to trade skills. I don't like them. That isn't good enough. I have to answer why. Others do not like it as well. I cannot escape over to their side and be unhappy with them. I am dragged away and challenged about my distaste.  Some of the people I like most think the change is good. Other's think it has little meaning. They want to know why I don't like it. When this was proposed at the CSM summit, I swiveled my chair and asked if they realized that they were undoing the basic structure that characters and game progression worked under. They said th

Maybe one day!

 [15:32:10] Trig Vaulter > Sugar Kyle Nice bio - so carebear sweet - oh you have a 50m ISK bounty - so someday more grizzly  [15:32:38 ] Sugar Kyle > /emote raises an eyebrow to Trig  [15:32:40 ] Sugar Kyle > okay :)  [15:32:52 ] Sugar Kyle > maybe one day I will try PvP out When I logged in one of the first things I did was answer a question in Eve Uni Public Help. It was a random question that I knew the answer of. I have 'Sugar' as a keyword so it highlights green and catches my attention. This made me chuckle. Maybe I'll have to go and see what it is like to shoot a ship one day? I could not help but smile. Basi suggested that I put my Titan killmail in my bio and assert my badassery. I figure, naw. It was a roll of the dice that landed me that kill mail. It doesn't define me as a person. Bios are interesting. The idea of a biography is a way to personalize your account. You can learn a lot about a person by what they choose to put in their bio