Deployment hiccups anyone? The smoothness of Tuesday was good. To good it seems with the main hiccup being a confusion of sov bills as Concord was displaced by the Secure Commerce Commission. No more paying the cops. On Wednesday Eve went down for just under twelve hours while a bug was hunted down and exterminated. CCP decided to gift the players with skill points for the inconvenience. This surprised me. I'm torn on it. It goes into my pool of reimbursed skillpoints I've managed to gather. I don't think it was necessary. I do know some groups lost their complete play time that day and some players displayed a level of rage that I consider grossly disappointing. I think it was a good move on CCP's part as a company but I'd not have been writing angry posts it if had not happened.
This is a wide, sweeping changes and brings with it bugs. Tower anchoring notifications in sovereign space vanishing is a bug. Sion pounced on it quickly and the bug was confirmed and we hope that it will be fixed shortly. There was an issue with vulnerability timers as well.
One thing that I have heard questioned is the value of public facing timers. Timerboard.net is up and active. Like the wormhole mapping programs, it brings information once gathered to the fingers of any interested. It is easy accessibility to what was accessible before with a bit more work.
Over in Tweetfleet Slack CCP Nullarbor mentioned the current plans to allow supers to dock in XL Citadels.
[9:53 AM]Last year before the power projection changes were announced, I knew we'd be discussing the future of capitals, supers, and titans quite often. One of the information gathering things I did was to see how people felt about supers and titans being able to dock. It is yet another split field. I've never been fond of the coffin in space and because of that I've never wanted a super. Even if I could dock it I'd not want one now. However, this isn't a potential future that is about me.
On the side of keeping things as they are some discuss the 'cost' of maintaining a super. Various aspects of this cost, from dedicated accounts to hoards of cyno alts, often come up. My personal concern is about supers in low sec. They are already a powerful tool and this gives them a bit more flexibility. Yes, I know capitals need to be rebalanced. Yes, I have heard people say that there is now absolutely 100% completely and utterly zero use for them in game. Those frustrations do not negate the fact that they are used and being able to dock them will change things. An organization that is housing supers will be able to anchor XL Citadels at pretty much any budget point. I feel that this has a more impact then anchoring a Large POS and housing the super fleet. Other's disagree. I've presented all sides of the argument that I know. It is a big change with a lost of questions and I'd like to thoroughly examine it now. I have been addressing super usage in low sec and common points such as catching supers. At the end of the day for those against it, CCP Nullarbor wants a good argument and 'because it has always been' is not.
For those curious: Things I will not ever support for low sec. Bubbles. Bombs. Removing gateguns so that it can be just like null sec with sec hits.
How about this jump clone bug? What do you think about it? Like it? Feel devalued? I think its interesting and opens a door to see how players feel about something once hidden behind a barrier like standings being this, casually open. It has already been accessible with the switch of a corporation but a corporation switch even for a reasonable thing such as jump clones is not one made casually by many.
This week I did not make the weekly meeting. As always, I can only make it every other week. There was another marketing meeting thrown together at a moments notice which was quite nice but also on a work day. I'll have recordings to catch up with on my days off. As for talking to people. I aim for next weekend, probably Sunday to hang out on coms for chats. I tend to announce in game and on twitter.