Skip to main content

Spaceship Shaped Dreams

One day, long ago, I purchased Demon Eyeball on a whim. I quickly realized that my frigate skills were not up to par to use him and I put him away. During that time I was musing trying more expensive things. I had been in a position where I did not feel that my skills and abilities justified modules on my ship more expensive than the hull. My Jaguar's set me back enough. Still. I knew that one day I'd grow up and fly fancy things.


Somewhere along the line that changed. Some was my improved finical stability where I knew that I could easily replace an expensive loss even if I would not enjoy it. Perhaps I have managed to grasp more do to my play.

Or maybe I stopped worrying about justifying my losses to others.


The Machariel is one of my love interests in Eve. I so fondly remember my early days with Lue in his Machariel and Chimera doing level five missions as I salvaged during the early morning hours when I had gotten in from my midnight shift. Back when torpedo launchers had amazing animations and NPC aggression meant you sent in a tank and then wandered in to clean up the field.

In those long, lazy morning hours I developed quite a love for those two ships. Lue was my ISK making idol. One day I'd be bad ass enough to do those things. I'd grind ISK and be this confident PvPer and everything would be amazing.

Time passed. What I've become may not be what I thought I would be but I seem to be getting things done anyway. And while I may not have undocked a Machariel for PvE badassery last night I undocked one for PvP. What was once vague dreams during sleepy mornings had become reality.


The warp speed bonus to angel ships really make a difference. It makes the in space speed feel a bit strange. I want it to feel like a battlecruiser  but it is still a battleship, if an agile one. Still, buzzing back to my drones was not the most fun I'd had. Burning away from them is such a habit. Moving is such a habit. I often find myself feeling a bit awkward and confused these days in larger hulls on the field. I expect, eventually, that will pass. I've done the same thing for a long while and new is often not easy.

As for battleships? I still don't know what to make of them. I've listened to so many people speak fondly of flying them and having true 'manly' brawls in them. I hear it referred to as 'real' fights. I've even had people come to me and suggested limited plexes that will only allow battlecruiser, T2 logistics, and battleships for 'proper fights'. I've always squinted at them and wondered if they were feeling unwell. After flying my Machariel I'm no closer to understanding. Maybe in the future.

Oddly, I feel exposed in a battleship. There is a lot of commitment to using it. Once the fight is on, its on.

The fleet did not result in a huge battle. A possible chance was just missed. The rest were a few random ships ganked as we passed by. Still, there is a bit of work rubbed off on the ship. Some time out in space flying something completely new. I'd never thought I'd be here but I also have to ask myself where is here?


I guess that is something I will find out along the way.

Comments

Popular posts from this blog

Maybe one day!

 [15:32:10] Trig Vaulter > Sugar Kyle Nice bio - so carebear sweet - oh you have a 50m ISK bounty - so someday more grizzly  [15:32:38 ] Sugar Kyle > /emote raises an eyebrow to Trig  [15:32:40 ] Sugar Kyle > okay :)  [15:32:52 ] Sugar Kyle > maybe one day I will try PvP out When I logged in one of the first things I did was answer a question in Eve Uni Public Help. It was a random question that I knew the answer of. I have 'Sugar' as a keyword so it highlights green and catches my attention. This made me chuckle. Maybe I'll have to go and see what it is like to shoot a ship one day? I could not help but smile. Basi suggested that I put my Titan killmail in my bio and assert my badassery. I figure, naw. It was a roll of the dice that landed me that kill mail. It doesn't define me as a person. Bios are interesting. The idea of a biography is a way to personalize your account. You can learn a lot about a person by what they choose to put in their bio

Taboo Questions

Let us talk contentious things. What about high sec? When will CCP pay attention to high sec and those that cannot spend their time in dangerous space?  This is somewhat how the day started, sparked by a question from an anonymous poster. Speaking about high sec, in general, is one of the hardest things to do. The amount of emotion wrapped around the topic is staggering. There are people who want to stay in high sec and nothing will make them leave. There are people who want no one to stay in high sec and wish to cripple everything about it. There are people in between, but the two extremes are large and emotional in discussion. My belief is simple. If a player wishes to live in high sec, I do not believe that anything will make them leave that is not their own curiosity. I do not believe that we can beat people out of high sec or destroy it until they go to other areas of space. Sometimes, I think we forget that every player has the option to not log back in. We want them to log

Conflicted

Halycon said it quite well in a comment he left about the skill point trading proposal for skill point changes. He is conflicted in many different ways. So am I. Somedays, I don't want to be open minded. I do not want to see other points of view. I want to not like things and not feel good about them and it be okay. That is something that is denied me for now. I've stated my opinion about the first round of proposals to trade skills. I don't like them. That isn't good enough. I have to answer why. Others do not like it as well. I cannot escape over to their side and be unhappy with them. I am dragged away and challenged about my distaste.  Some of the people I like most think the change is good. Other's think it has little meaning. They want to know why I don't like it. When this was proposed at the CSM summit, I swiveled my chair and asked if they realized that they were undoing the basic structure that characters and game progression worked under. They said th