Complexity for the sake of complexity is fun to theorycraft and talk about but not as much fun to live. I live a lot of theorycrafting these days and often times fascinating solutions are created that are so complex that I discard them. It is that entire 'playing a video game' part of Eve that I like to think about.
Today, I said that I'd love to have a personal savings wallet. I'd absolutely love one. I assumed that someone would say that having a personal savings wallet would make Eve to easy. It would make avoiding scams to easy. Anything that makes it easier for people to avoid harm is bad.
My defense to that was that we already have personal savings wallets. We call them alts or alt corporations. I know very few people who keep the bulk of their income, if they have stacks of liquid ISK, in their primary wallet. I do know people who have and one misclick in Jita corrected that for them.
It made me think of needless complexity. It is a current buzzword in the game. One example was the recent POS standings change. Someone said, "What about the grind?" I said that there are standings corporations and with a bit of research you can walk around the grind. Someone else said, "What about the standings corporations?" My response to that was that the standings corporations were a workaround for a mechanic that was not functioning as intended. If everyone ground up their standings and 'earned' their right to anchor that might be one thing. Instead, we pay people to run missions and share standings, or we pay someone to anchor, or we buy corporations with the standings present.
While a beautiful example of Eve player ingenuity it all circles around the fact that the system complex in a way that is not doing anything but creating intricate workarounds. I can understand being proud of those same work arounds but I don't think that means something should not change. I also think that our work arounds can often point to a problem that they are shielding.
I don't think the pitfalls in Eve should be the obscure mechanics. The PLEX scam is a lovely example. That scam you buy two PLEX, get the PLEX, and then have the PLEX taken away all in the same instance because of how the contract code works. The old Criminal Counters and Aggression mechanics where the same way. That means when I look at something such as, "I want a personal savings wallet." I ask myself if that will damage gameplay or remove a complex mechanic that is just there to be there.
To look at the skill queue discussion from the other day (fantastic comments and lots of thought and discussion), I had a few people tell me that a longer skill queue would make it easier for people to make character farms. My answer was that those people will already make character farms with the current hurdles. Are we actually doing anything to those people? Do we inconvenience the entire average population to stop people who will hurdle complexity?
It is similar to my arguments with Vov. Do we build mechanics to combat the most capable of min/maxer to neutralize them, or do we look at the greater audience and accept that there will always be people on both ends of the spectrum?
I ask these questions but my view is also stated. It is just that everything must be looked at from a dozen different ways.
I'd still like a secondary, personal wallet.