In the comments, someone mentions the time before there was a skill queue.
This dev blog by CCP Eris was written on February 4th, 2009. He opens with the simple line, "We're developing a skill queue." The dev blog continues:
While it´s cool that you can advance your character when you are offline, we did worry that if we introduced a skill queue some players might just set a queue for a year and become less active in EVE. That´s not what a massively multiplayer ONLINE game is about. EVE is a social game and we want you exposed to other players so you can start making legends out of you or corporation and strive for domination. A long abstinence from EVE would ruin this for us.This caused CCP to introduce the 24 hour skill queue six years into Eve's existence. Now, another five years forward we ask, "Is it time for a longer queue?"
The first request that I often see is an ability to change skills out of game. I will stand up now and say that I will not support skills outside of the game. I know that many people play Eve outside of Eve but I'm old fashioned. I believe that game play should happen inside of the game. That means changing skills and changing market orders. I will not support them outside of the game.
That said, I found myself wondering if a longer skill queue would be bad. It means people could plug in skills and forget. I can also see people spending their time building in their EveMon plans into the game and letting that ride. Right now they are built out of game or people just add what they think they should add whenever they do.
Unless they are like me. I've recently come to love long skills. It is one less thing to worry about as I do other things. It made me wonder if maybe a set up and forget about it queue wouldn't be a bad idea. I've also plugged in a lot of skills that I needed to learn that were not fun to learn. Without the expectation of that twenty four hour cycle I wonder if longer skills would become easier for people to learn.
It becomes a question of skill queue on line. The twenty four hour timer does not stop them. They log in, switch skills and log back out. And, to a certain extent I am not worried about the veterans. What I am worried about is the new players who already play skill queue online. I am not sure if they can be enticed into playing actively before their skills trained by forcing them to change them daily.
And, there is the baby sitting topic. If someone could set their queue for the foreseeable future, such as the summer or next six months, many baby sitting account needs would vanish. That is good. But, would the longer queue promote bitterness and lack of playing? That would be bad.
I have no answer as to what I want yet. Only some thoughts and a touch of history to finish off the topic. Eve is changing in many ways. We have multiple character training which we did not have a year ago. Time is one of those things that we do not get back, in Eve.