I wrote a little, silly post to amuse myself about a new module I was proposing called the milkshake. Now, there was nothing serious about my post or my thoughts. I was being ridiculous. However, Altaen said that he'd love such a module. One where it was activated and the player was turned into a beacon that anyone could warp to.
I was a bit surprised. One of the things I like about low sec is the unpredictable nature of the hunt. I actually like that you may not get anything or you may bite off more then you can chew. You never know. It is one reason that I've wondered if I don't 'see' PvP correctly. I am fine with hunting for PvP and not receiving PvP because I enjoy the entire action from wandering onto coms to fleeting up with the boys and working together to find and hunt things.
I'm deeply suspicious that I'm very alone with this. I've often been frustrated when people get irritated that PvP is to much work. My opinion has always been that no one is entitled to PvP. After all, we are players hunting other players. Those hunted are ether hunting or avoiding. The entire exchange is about people interacting with other people with all of the variables involved. I like that and I accept that some days that means I won't get what I want.
So, when Altaen said he'd love that beacon ability two things came to mind.
The first was: Is this what people want? A simpler way to PvP in all places? I ask not as a criticism but out of curiosity. It is not what I want. But, I know there are grumblings for easier access to instant PvP. I know that my corpmates have a tremendous appetite for PvP. I'll get tired and want to go off and do other things while they are still out looking for things to fight with. It is always more and never less.
The second was: What happened to the sun and belts? These are easily warp to things. Of course the pilot has to be found via dscan but why don't we use them more? Or use them anymore? I know that someone will tell me how they or someone else is at the sun or a belt all the time. It is still a warpable beacon.
A module however screams come directly to me I'm here and wanting action. I don't think that it is particularly healthy.
I very much like Eve the virtual world. I like the universe where the player lives and has to go out and make what they want to happen, happen. I enjoy the unpredictability of it even when it is inconvenient. I get stressed warping my jump freighter to a high sec gate and taking down a tower is high intensity experience as I'm just waiting for someone to decloak and do to me what I have helped do to others in the same situations before. It is the same reason that I am focused on tanking my freighters. I know what I have helped to do to others in that same situation I put myself in.
I've never considered myself a role player but in some wys I am very settled into the world concept of Eve. It may be why I have avoided many preplanned events. I enjoy the unknown future more than the known one. It may also be a matter of what is in a game and what are we here to do in it. I've never been a min/maxer. I wander in, I play my heart out and focus on enjoying myself. I never worry about optimal or best. It may be why I will never be a very good Eve player.
I've always fought pretty aggressively against arenas for the sake of arenas. I've never found them interesting. While this is not an arena it is a gateway idea. I think that immediate and easy PvP will amuse some. I don't think it is a long term solution. It is too shallow. While the fun of fighting may happen and the reward of winning and the risk of loss may happen, removing all the other elements also strips away its depth.
Or I may be absolutely wrong.