Often I have been asked, "Sugar, we want more PvP. Please fix this."
Now, at first my thoughts where simple and followed paths such as, "How can I force people to PvP?" and meandering trails of, "Players make choices and some of those choices are refusing to PvP." But that was narrow minded and small. After all, I was asked to make more PvP.
That is how I came up with a new module.
The milkshake module will come in four racial editions. Each one can be used on any sub-capital hull. Capital ships already come inbuilt with a milkshake drive. Try it out and drop a captial in a system. The chances are high that they will be visited, quickly, by a wave of spaceships to engage in PvP.
But, sub-capitals have a problem and I believe that this is a strong solution that will bring greater flexibility and depth to combat. A ship that uses the Milkshake module need but enter space before all the other spaceships flock to them. The activation cycle will create a smaller grid called a, "yard" that is visible from anywhere in system.
The Milkshake module will come with a skillbook. There are NPCs that can directly teach you but they will have to charge. The size of the yard will be directly proportionate with the level that Milkshake is trained too.
One of the better things about this module is that it has a significant scaling factor that will allow for competitions among the racial milkshakes. The activation of two milkshakes in one yard will automatically create a competitive environment where the milkshake winner will receive all of the systems PvP. I feel that this is a very strong ability and the duration and effect of competitions will have to be monitored closely. The dynamics are flexible and should scale well from solo to fleet PvP.
This is a demo of milkshake PvP at a high level.
What do you think?