Skip to main content

The Death of Asymmetry

It is odd. I, like many humans, am hard wired to like symmetrical things. When I started playing my lopsided Catalyst and the random kickstand on the Imicis drove me crazy. But, as I played, I got used to them. I never quite adapted to the Exequror engine design but it had the organically grown Gallente look. Caldari ships made a part of my brain hurt but that was also fine.

The move to symmetrical ships makes me a bit sad. On one side, they are amazingly beautiful. They also make sense. The mind does tend to love symmetry. On the other, a bit of Eve's past will vanish as well.

Kirith is overjoyed. I don't blame him. The Moa really has been a special kind of ugly.


It means I am probably randomly complaining. I like, for instance, the Tristan change a lot. I didn't care for the old hull at all. Plus, like many players, I will avoid hulls that are ugly if I can help it. My own favorite ship is a symmetrical hulll. I don't know why I'm sad about it. I don't like the asymmetrical looks.

But, I'll miss them. As awkward, weird looking, and down right ugly as they were they were unique too.

The new changes are good. They are, for the most part beautiful. Some of it is hit and miss. The Sisters of Eve battleships looks like a kitchen tool to puree food. The new pirate faction battleship looks like it needs some bacon frying on the top and the entire line should come with bumpers to stop them from cutting everything. Imagine if we had actual collision damage. They'd have bonus to hull damage as they bumped into ships.

Eve good change can be sad.

Comments

  1. I absolutely love the new models! :-)

    ReplyDelete
    Replies
    1. So do I! I just find myself checking each one to see if it is symmetrical or not first.

      Delete
  2. Aww. :-( I'll have to rename The Ugly Duckling.

    I'm not sure what to think of the redesign. Yeah, the current Moa's ugly, but at least it's memorable. Nothing else looks that weird.

    ReplyDelete
    Replies
    1. Now you can call it the Beautiful Swan *sob*

      Delete
    2. If EVE ship names had strikethrough, I'd totally do that. :-)

      Delete
  3. I still miss the old Scorpion. Something about it just whispered "menace".

    ReplyDelete
  4. Should be a massive Moa hull self destruct day before the patch...put those ugly things out of their misery.

    ReplyDelete
  5. Actually, I kind of miss the old Stabber. It had that junk-yard look that's slowly fading from the Minmatar ship yards. And it kind of looked like a dead chicken.

    The new one is nice, but I don't think it captures the old spirit of the Stabber. It looks too solid. You don't get the feeling the engines will fly off if you over heat the MWD.

    ReplyDelete
  6. I don't think it's necessarily the Asymmetrical look that is off putting but how badly the asymmetrical design is. You can still make something look good even if it's not totally symmetrical. The problem I see is that there IS no reason for some of the asymmetry on a ton of the ships, they seem to have just been grafted goofy to make them the way they are instead of making the look feel right. (for instance the stupid flange on the dragoon, it's like a tumor and I don't know why Amarr has become so obsessed with blockish structure, isn't that a Caldari thing?)

    ReplyDelete
  7. kyle congrats on winning a csm seat!

    ix z'el

    ReplyDelete

Post a Comment

Popular posts from this blog

Sugar’s Non-Technical Guide to Making Boosters

Welcome to my non-technical and outdated but probably still useful guide to boosters.  There have been changes to how things are built in Eve. This was the old POS code before the introduction of new structures in 2016.   This is just a walk through on my wobbling path of booster production.  It took me half a dozen different documents to figure out what I needed to do to make these mythical things.  It is what I do.  It may not be perfect but it works.

This is pirate focused industry.
This guide brought to you by Lain asking me to write it after I tried to explain it in chat.

Why make boosters? Because drugs are good.  Really they are performance enhancers and performance enhancers can give someone that extra edge in PvP.  It was also because my boys used them and when they ran low they often ran out, I could be their supplier.  They would no longer hoard their drugs due to the length of time it takes to get fresh product.. The thought of being a drug kingpin was also very appealing. …

Have you done your Eve Vegas Survey?

I did attend Eve Vegas to the shock of many. I'd already paid for it and allotted the time. It seemed that I should go.


I went to the Grand Canyon and Hoover as well. This is not the space to discuss those amazing places or my new Camera.

Eve Vegas was a bit harder for me to go to then I expected. I've detached from Eve for the most part these past months. It is very easy to be angry, frustrated, and bitter about the past that I lived on. The game, its development, and the players move on while I find myself emotionally stuck. That emotional stickiness does not need to be given to everyone else. Part of experiencing it was shielding people from it. But, as I accepted my items and stared down the poor gentleman that tried to put a wristband around my wrist, I realized that I wasn't in as good of a place as I had hoped to be.

That is where the Survey comes in. There are a few things that I could say and did say. A few of the questions made me want to say a bit more.

One was …

Your ideal roadmap

To try to be a bit more interesting then blogging yet another daily list of summit meetings, how about a question?

In the producer session, as we try to figure out how to fix and improve our communication with teams and how we figure out who should be gone to for features and changes, we discussed the road map.

We discussed what 'our' ideal roadmap would be. This breaks down into the individual roadmaps for each member of the CSM. After all, we are individiuals and we have different dreams for Eve. We have different goals and features that we want to move forward or go back to.

How close are we to what CCP is looking at and planning? We discussed their safety mesures to weigh the value of features. What will this feature do for Eve? It is not enough to have an ideal road map of things you want. Those things have to have value and that value needs to be enough to dedicate the time to the feature.

Do you have an ideal roadmap? A path for Eve to head in the next year or two once …