Skip to main content

The Death of Asymmetry

It is odd. I, like many humans, am hard wired to like symmetrical things. When I started playing my lopsided Catalyst and the random kickstand on the Imicis drove me crazy. But, as I played, I got used to them. I never quite adapted to the Exequror engine design but it had the organically grown Gallente look. Caldari ships made a part of my brain hurt but that was also fine.

The move to symmetrical ships makes me a bit sad. On one side, they are amazingly beautiful. They also make sense. The mind does tend to love symmetry. On the other, a bit of Eve's past will vanish as well.

Kirith is overjoyed. I don't blame him. The Moa really has been a special kind of ugly.


It means I am probably randomly complaining. I like, for instance, the Tristan change a lot. I didn't care for the old hull at all. Plus, like many players, I will avoid hulls that are ugly if I can help it. My own favorite ship is a symmetrical hulll. I don't know why I'm sad about it. I don't like the asymmetrical looks.

But, I'll miss them. As awkward, weird looking, and down right ugly as they were they were unique too.

The new changes are good. They are, for the most part beautiful. Some of it is hit and miss. The Sisters of Eve battleships looks like a kitchen tool to puree food. The new pirate faction battleship looks like it needs some bacon frying on the top and the entire line should come with bumpers to stop them from cutting everything. Imagine if we had actual collision damage. They'd have bonus to hull damage as they bumped into ships.

Eve good change can be sad.

Comments

  1. I absolutely love the new models! :-)

    ReplyDelete
    Replies
    1. So do I! I just find myself checking each one to see if it is symmetrical or not first.

      Delete
  2. Aww. :-( I'll have to rename The Ugly Duckling.

    I'm not sure what to think of the redesign. Yeah, the current Moa's ugly, but at least it's memorable. Nothing else looks that weird.

    ReplyDelete
    Replies
    1. Now you can call it the Beautiful Swan *sob*

      Delete
    2. If EVE ship names had strikethrough, I'd totally do that. :-)

      Delete
  3. I still miss the old Scorpion. Something about it just whispered "menace".

    ReplyDelete
  4. Should be a massive Moa hull self destruct day before the patch...put those ugly things out of their misery.

    ReplyDelete
  5. Actually, I kind of miss the old Stabber. It had that junk-yard look that's slowly fading from the Minmatar ship yards. And it kind of looked like a dead chicken.

    The new one is nice, but I don't think it captures the old spirit of the Stabber. It looks too solid. You don't get the feeling the engines will fly off if you over heat the MWD.

    ReplyDelete
  6. I don't think it's necessarily the Asymmetrical look that is off putting but how badly the asymmetrical design is. You can still make something look good even if it's not totally symmetrical. The problem I see is that there IS no reason for some of the asymmetry on a ton of the ships, they seem to have just been grafted goofy to make them the way they are instead of making the look feel right. (for instance the stupid flange on the dragoon, it's like a tumor and I don't know why Amarr has become so obsessed with blockish structure, isn't that a Caldari thing?)

    ReplyDelete
  7. kyle congrats on winning a csm seat!

    ix z'el

    ReplyDelete

Post a Comment

Popular posts from this blog

Sugar’s Non-Technical Guide to Making Boosters

Welcome to my non-technical and outdated but probably still useful guide to boosters.  There have been changes to how things are built in Eve. This was the old POS code before the introduction of new structures in 2016.   This is just a walk through on my wobbling path of booster production.  It took me half a dozen different documents to figure out what I needed to do to make these mythical things.  It is what I do.  It may not be perfect but it works.

This is pirate focused industry.
This guide brought to you by Lain asking me to write it after I tried to explain it in chat.

Why make boosters? Because drugs are good.  Really they are performance enhancers and performance enhancers can give someone that extra edge in PvP.  It was also because my boys used them and when they ran low they often ran out, I could be their supplier.  They would no longer hoard their drugs due to the length of time it takes to get fresh product.. The thought of being a drug kingpin was also very appealing. …

Will the real player please stand up?

I installed Eve on my Surface the other day. I then remembered why my last laptop, when I was playing Eve, was an Alienware gaming laptop. My Surface, wonderful creature that it is, runs Eve at such a tiny magnification that I squint to see it. I could change my settings and adjust for this. Instead, I'll stick to my desktop and try to remember to log in and see the latest round of changes.

Yet, here I am writing.

Deep in the muzzy field of my brain that has been working almost daily for the last six weeks, random thoughts bubble up. I may not log in and spend my time focusing on Eve as a world, but it hasn't slipped from me. I've picked up an amazing group of friends that I talk to daily and many of them still play enough that I skim the social edges. At times I'm angry that the same social problems exist. At others, I'm fascinating by the process.

Today is a fascinating day because I've been answering e-mails. I still get e-mails occasionally from people who …

Memoirs - Part One: Virtual Worlds

Virtual Realities: Memoirs of an internet spaceship politician by Sugar Kyle CSM9, CSMX
This is where it really started. The day I lost my mind.

I never told anyone how long I had been debating my run for the ninth CSM. The thought started to circle in the back of my thoughts in November. I was back home after a sucessful Eve Vegas. I had met a few people. My notes from the presentations and round tables had gone over very well. I felt useful, comfortable, and excited that I was a member of the community. I belonged and I cared about this thing that I belonged to. That thing was the community of Eve Online.
Eve Vegas of 2013 was when I found out that a conversation I had been fortunate enough to have with CCP Masterplan at Fanfest of that same year, had sparked enough interest to gain developer attention. At Eve Vegas I learned that they would be working on ideas based off of the premise that I had presented. Only days later, a developer posted to the Offical Eve Online forums about i…