Skip to main content

Unexpected Things

Moderate Asteroid Cluster 
Asteroid belts arise from the accumulation of dust particles into larger composites. The gravitational pull of the planets and moons in each system draws the accumulating mass together into deposits large enough to be profitably mined.

In the past, scientists shared their concerns about an overall reduction in the supply of raw resources, but in recent times, the discovery of additional ore in unknown sectors of space has alleviated this anxiety.  There are some experts who have maintained all along, however, that the ongoing excavations on the frontiers of nullsec, where new belts are still being uncovered each day, has provided more than enough incoming ore to satisfy the industrialists of New Eden. 
Roaming is a reminder of how little of Eve I know and have seen. I've never seen this asteroid before.


It is green and interesting and was very pretty as it tumbled. I was on interceptor number two for the night and my attempt at a combat fit Taranis wasn't leaving me very thrilled. I've never flown one before tonight. I found myself flying it like my Ares or Stiletto. It left me clumsy because it was not as agile or capable. It doesn't tank like my Jaguar so as I run my ancillary armor repairer I'm doing okay and then I'm dead because something pushes me to deep to recover fast enough. A lot of that is my inexperience with active reps and some of it is just my expecting the ship to be something else.

This is also my first combat interceptor fleet. People talk about them with a lot of excitement. I have had Razor moan about how amazing the Taranis is since I first met him. I remember when he learned I couldn't fly interceptors and reacted as if I had told him something vile and horrifying. The Odyssey changes brought combat interceptors as a regular fleet comp and they have always seemed amazing.

Now I'm not so sure. The warp speed and bubble immunity is nice. With no larger, support ships the DPS loss for the faster, tackle interceptors isn't acceptable. The fleet itself reminds me of my early days when we ran in full DPS ships but the DPS of the combat interceptors doesn't exactly mow things down the same way say a battlecruiser would.

This is a time when being shit at fitting is not helpful. I have no ability to create an inspired fit that will make me happier with the goal of the ship. Before I get worked up I will have to try something else, even stupidly and badly, that may let me reach a happier medium. The dual prop idea was very nice and I love dual prop on Cynabals and Vagabonds but maybe dropping that and substituting tank will help. I know that my general want of speed and agility bias me towards and away from different ships. A combat interceptor is not a tackle interceptor and maybe I can just wrap my mind around it and develop a different flying style that does not rely on the things my normal interceptor flying relies on.


I seem to have a love or hate relationship with most ships. I try them out and ether like and appreciate them for what they are and how they make me feel or I dislike them. I often struggle with trying to like ships that I know are statistically good and that do amazing things. The Rupture is the perfect example for me. It is an amazing ship. We do amazing things with it. I know that it is good at what it does. I don't enjoy flying them. The last thing I would ever undock without being told to is a Rupture. I loathed the Tengu back when they were the god ship. I hated mine to the extent that I dismantled it and sold it and refused to fly one again.

I find the times when I do not like good ships frustrating. It is one of those moments when I want to be like everyone else and gush over ships due to their stats. But until I fly it... until I do my thing in space... I will not know if I like a ship or not.

Instead of fretting over fits I will do the sensible thing and go to those that know how to fit and know me and get input on what I can do to improve my experience and still be an asset to the fleet.

Comments

  1. Thats not an asteroid. Next time warp into the small cluster and zoom out. Thats "the Spod", thats an asteroid ;)

    ReplyDelete
  2. There's no best ship or worst ship. There is, however, a best ship & fit for whatever kinda job you have in mind. Combat Inties, I honestly kinda feel should prob be done away with. They're not a "true" (pointy) Interceptor, they're not an AF, and with the recent changes, they're basically a squishier faction frig with an MWD bonus. I've tried fitting up kite versions but meh. Ishkur does it better. Hell even Navy Comet does it better, and cheaper too.
    Seems like combat inties have been obsolesced at best.

    ReplyDelete
    Replies
    1. They are not as fast and can't warp through bubbles.

      Delete

Post a Comment

Popular posts from this blog

Sugar’s Non-Technical Guide to Making Boosters

Welcome to my non-technical and outdated but probably still useful guide to boosters.  There have been changes to how things are built in Eve. This was the old POS code before the introduction of new structures in 2016.   This is just a walk through on my wobbling path of booster production.  It took me half a dozen different documents to figure out what I needed to do to make these mythical things.  It is what I do.  It may not be perfect but it works.

This is pirate focused industry.
This guide brought to you by Lain asking me to write it after I tried to explain it in chat.

Why make boosters? Because drugs are good.  Really they are performance enhancers and performance enhancers can give someone that extra edge in PvP.  It was also because my boys used them and when they ran low they often ran out, I could be their supplier.  They would no longer hoard their drugs due to the length of time it takes to get fresh product.. The thought of being a drug kingpin was also very appealing. …

Have you done your Eve Vegas Survey?

I did attend Eve Vegas to the shock of many. I'd already paid for it and allotted the time. It seemed that I should go.


I went to the Grand Canyon and Hoover as well. This is not the space to discuss those amazing places or my new Camera.

Eve Vegas was a bit harder for me to go to then I expected. I've detached from Eve for the most part these past months. It is very easy to be angry, frustrated, and bitter about the past that I lived on. The game, its development, and the players move on while I find myself emotionally stuck. That emotional stickiness does not need to be given to everyone else. Part of experiencing it was shielding people from it. But, as I accepted my items and stared down the poor gentleman that tried to put a wristband around my wrist, I realized that I wasn't in as good of a place as I had hoped to be.

That is where the Survey comes in. There are a few things that I could say and did say. A few of the questions made me want to say a bit more.

One was …

Your ideal roadmap

To try to be a bit more interesting then blogging yet another daily list of summit meetings, how about a question?

In the producer session, as we try to figure out how to fix and improve our communication with teams and how we figure out who should be gone to for features and changes, we discussed the road map.

We discussed what 'our' ideal roadmap would be. This breaks down into the individual roadmaps for each member of the CSM. After all, we are individiuals and we have different dreams for Eve. We have different goals and features that we want to move forward or go back to.

How close are we to what CCP is looking at and planning? We discussed their safety mesures to weigh the value of features. What will this feature do for Eve? It is not enough to have an ideal road map of things you want. Those things have to have value and that value needs to be enough to dedicate the time to the feature.

Do you have an ideal roadmap? A path for Eve to head in the next year or two once …