Skip to main content

Unexpected Things

Moderate Asteroid Cluster 
Asteroid belts arise from the accumulation of dust particles into larger composites. The gravitational pull of the planets and moons in each system draws the accumulating mass together into deposits large enough to be profitably mined.

In the past, scientists shared their concerns about an overall reduction in the supply of raw resources, but in recent times, the discovery of additional ore in unknown sectors of space has alleviated this anxiety.  There are some experts who have maintained all along, however, that the ongoing excavations on the frontiers of nullsec, where new belts are still being uncovered each day, has provided more than enough incoming ore to satisfy the industrialists of New Eden. 
Roaming is a reminder of how little of Eve I know and have seen. I've never seen this asteroid before.


It is green and interesting and was very pretty as it tumbled. I was on interceptor number two for the night and my attempt at a combat fit Taranis wasn't leaving me very thrilled. I've never flown one before tonight. I found myself flying it like my Ares or Stiletto. It left me clumsy because it was not as agile or capable. It doesn't tank like my Jaguar so as I run my ancillary armor repairer I'm doing okay and then I'm dead because something pushes me to deep to recover fast enough. A lot of that is my inexperience with active reps and some of it is just my expecting the ship to be something else.

This is also my first combat interceptor fleet. People talk about them with a lot of excitement. I have had Razor moan about how amazing the Taranis is since I first met him. I remember when he learned I couldn't fly interceptors and reacted as if I had told him something vile and horrifying. The Odyssey changes brought combat interceptors as a regular fleet comp and they have always seemed amazing.

Now I'm not so sure. The warp speed and bubble immunity is nice. With no larger, support ships the DPS loss for the faster, tackle interceptors isn't acceptable. The fleet itself reminds me of my early days when we ran in full DPS ships but the DPS of the combat interceptors doesn't exactly mow things down the same way say a battlecruiser would.

This is a time when being shit at fitting is not helpful. I have no ability to create an inspired fit that will make me happier with the goal of the ship. Before I get worked up I will have to try something else, even stupidly and badly, that may let me reach a happier medium. The dual prop idea was very nice and I love dual prop on Cynabals and Vagabonds but maybe dropping that and substituting tank will help. I know that my general want of speed and agility bias me towards and away from different ships. A combat interceptor is not a tackle interceptor and maybe I can just wrap my mind around it and develop a different flying style that does not rely on the things my normal interceptor flying relies on.


I seem to have a love or hate relationship with most ships. I try them out and ether like and appreciate them for what they are and how they make me feel or I dislike them. I often struggle with trying to like ships that I know are statistically good and that do amazing things. The Rupture is the perfect example for me. It is an amazing ship. We do amazing things with it. I know that it is good at what it does. I don't enjoy flying them. The last thing I would ever undock without being told to is a Rupture. I loathed the Tengu back when they were the god ship. I hated mine to the extent that I dismantled it and sold it and refused to fly one again.

I find the times when I do not like good ships frustrating. It is one of those moments when I want to be like everyone else and gush over ships due to their stats. But until I fly it... until I do my thing in space... I will not know if I like a ship or not.

Instead of fretting over fits I will do the sensible thing and go to those that know how to fit and know me and get input on what I can do to improve my experience and still be an asset to the fleet.

Comments

  1. Thats not an asteroid. Next time warp into the small cluster and zoom out. Thats "the Spod", thats an asteroid ;)

    ReplyDelete
  2. There's no best ship or worst ship. There is, however, a best ship & fit for whatever kinda job you have in mind. Combat Inties, I honestly kinda feel should prob be done away with. They're not a "true" (pointy) Interceptor, they're not an AF, and with the recent changes, they're basically a squishier faction frig with an MWD bonus. I've tried fitting up kite versions but meh. Ishkur does it better. Hell even Navy Comet does it better, and cheaper too.
    Seems like combat inties have been obsolesced at best.

    ReplyDelete
    Replies
    1. They are not as fast and can't warp through bubbles.

      Delete

Post a Comment

Popular posts from this blog

Maybe one day!

 [15:32:10] Trig Vaulter > Sugar Kyle Nice bio - so carebear sweet - oh you have a 50m ISK bounty - so someday more grizzly  [15:32:38 ] Sugar Kyle > /emote raises an eyebrow to Trig  [15:32:40 ] Sugar Kyle > okay :)  [15:32:52 ] Sugar Kyle > maybe one day I will try PvP out When I logged in one of the first things I did was answer a question in Eve Uni Public Help. It was a random question that I knew the answer of. I have 'Sugar' as a keyword so it highlights green and catches my attention. This made me chuckle. Maybe I'll have to go and see what it is like to shoot a ship one day? I could not help but smile. Basi suggested that I put my Titan killmail in my bio and assert my badassery. I figure, naw. It was a roll of the dice that landed me that kill mail. It doesn't define me as a person. Bios are interesting. The idea of a biography is a way to personalize your account. You can learn a lot about a person by what they choose to put in their bio

Taboo Questions

Let us talk contentious things. What about high sec? When will CCP pay attention to high sec and those that cannot spend their time in dangerous space?  This is somewhat how the day started, sparked by a question from an anonymous poster. Speaking about high sec, in general, is one of the hardest things to do. The amount of emotion wrapped around the topic is staggering. There are people who want to stay in high sec and nothing will make them leave. There are people who want no one to stay in high sec and wish to cripple everything about it. There are people in between, but the two extremes are large and emotional in discussion. My belief is simple. If a player wishes to live in high sec, I do not believe that anything will make them leave that is not their own curiosity. I do not believe that we can beat people out of high sec or destroy it until they go to other areas of space. Sometimes, I think we forget that every player has the option to not log back in. We want them to log

Conflicted

Halycon said it quite well in a comment he left about the skill point trading proposal for skill point changes. He is conflicted in many different ways. So am I. Somedays, I don't want to be open minded. I do not want to see other points of view. I want to not like things and not feel good about them and it be okay. That is something that is denied me for now. I've stated my opinion about the first round of proposals to trade skills. I don't like them. That isn't good enough. I have to answer why. Others do not like it as well. I cannot escape over to their side and be unhappy with them. I am dragged away and challenged about my distaste.  Some of the people I like most think the change is good. Other's think it has little meaning. They want to know why I don't like it. When this was proposed at the CSM summit, I swiveled my chair and asked if they realized that they were undoing the basic structure that characters and game progression worked under. They said th