Skip to main content

And... so.... why?

Hmm. I'm about to go to bed but decided to empty my mind because I am annoyed. I'm annoyed because I died because I'm stupid and forgot that null sec means we have to behave in this way and that way. I'm rusty at it. And I'm amused, because I'm so hard headed.

Mechanics in game will always be a bane. Whenever I find myself hissing through my teeth disliking the mechanics of a type of space (I really, abjectly, hate bubbles) I remind myself that someone else likes it. It reminds me of the high sec arguments that I hear all the time. High sec doesn't suck. Some people love it. Other's may not enjoy it but I don't understand what they enjoy about wormholes and null sec ether.

And so, not understanding other people is again the fate of humanity.

That's what talking is for. I wound up asking the FC why we took a fight tonight after we realized we were not going to make much of a dent. Asking that kind of question is hard. It is hard to approach someone after a strategy does not work and ask them why they did it and not sound aggressive or accusatory. I want to know. After all, to learn, I have to see how they see. I can't follow a lot of the recommended methods (such as the video of said fight that will probably appear) so I have to seek information where I can. I don't FC. I don't solo. I want to do more than blindly shoot at things when told to (my FCs are awesome and I'll blindly shoot as told everyday) and it seems, to me, as if I never understand the situation. And that may just mean I don't have the ability for it. Which, is something that needs to be accepted as well.

Still... Sometimes it feels like "Why?" is the only question that I ask. Maybe it is. And then, when I question things I wonder if maybe I just don't get it. Maybe I just don't get Eve. Maybe I'm not aggressive enough. Maybe I'm utterly weird that I loathe watching videos. Maybe, maybe maybe...

Maybe, I will remember to use tactical bookmarks in null sec. I'm trying to stay out of interceptors a bit this time around. It is obvious that I have skills that need to become more ingrained habits. So, I'll struggle through picking the correct system name and try to be a good girl and get out in space some more. And participate. And improve. And ask some more questions because it seems that I have so many...

Ahh well. Another Omen. Another day. Maybe I need to enroll in OUCH.

Comments

  1. http://enwikipedia.org/wiki/OODA_loop

    ReplyDelete
  2. I probably feel the same way about lowsec as you do about null. I just can't get used to the f'ing gate guns. All the best practices and in-grained reflexes I have acquired over time from living in NPC null just get me blapped in lowsec by the gateguns. I can actually get quite miffed about it when I screw up, which is often.

    As for asking why a FC did something; That's just invaluable information for any fleet member. By knowing why a FC did something any fleet member will simply be better prepared next time a similar situation occurs.

    And even though eve is just a game. A FC has the privilege of telling people what to do, but this also means he has a responsibility to the fleet, a responsibility that IMHO includes explaining why they did things. Even if the answer is "I thought we had a slim chance; I was wrong".

    And I think if FC's sound annoyed after losing a fleet, it is more likely then not a annoyance at themselves.

    Now obviously in some situations it can be fleet members who mess up and it's not in any way or shape the FC's fault that something went sour. But at least when I FC I like to think that I'm still responsible for their actions as an FC. As an FC I should have clarified, or I should have asked, or I should not have allowed the special snowflake to bring a shield tanked ship to an armour fleet, etc.. It was my responsibility, so I'm responsible, kind of thinking.

    Although I'll add to that like I stated before, it's still just a game and the above shouldn't be taken as serious as the words themselves might convey. I'm not going to commit seppuku over losing a fleet.

    ReplyDelete
  3. sometimes as an FC i find that if we dont Try something to "test the mettle" of a fleet comp or idea. one thing that helps me FC and our other Fc's over at OUCH, is that every operations member gets a chance to tell us what he or she though went right and wrong. you may think that this would cause mass name calling or a breakdown in comms, but i find that it works quite well. i took a fight last weekend that i knew we were probably going to loose. fighting a goon harpy fleet with burst support using a fleet comp for the first time was probubly a mistake... even though we came out ahead 100m lost 750m killed. bot line, it was really constructive to have even the students give their input on the fleet composition that we were using.

    also ouch can help with the whole bubble thing. we teach null sec survival and basic tackling skills http://ouch.artofwar-alliance.com/index.php

    <3 u sugar

    ReplyDelete
    Replies
    1. Does this mean I can have an obvious Ouch spy alt :D to learn the basics and then get kicked out to move on?

      Delete
    2. no problem. we accept anyone and everyone. come on over, just follow the rules :-)

      Delete
  4. Scary read for someone new to the game and daring to venture into low or nullsec.

    Thanks for the OUCH tip, haven't heared of them.

    ReplyDelete

Post a Comment

Popular posts from this blog

Sugar’s Non-Technical Guide to Making Boosters

Welcome to my non-technical and outdated but probably still useful guide to boosters.  There have been changes to how things are built in Eve. This was the old POS code before the introduction of new structures in 2016.   This is just a walk through on my wobbling path of booster production.  It took me half a dozen different documents to figure out what I needed to do to make these mythical things.  It is what I do.  It may not be perfect but it works.

This is pirate focused industry.
This guide brought to you by Lain asking me to write it after I tried to explain it in chat.

Why make boosters? Because drugs are good.  Really they are performance enhancers and performance enhancers can give someone that extra edge in PvP.  It was also because my boys used them and when they ran low they often ran out, I could be their supplier.  They would no longer hoard their drugs due to the length of time it takes to get fresh product.. The thought of being a drug kingpin was also very appealing. …

Have you done your Eve Vegas Survey?

I did attend Eve Vegas to the shock of many. I'd already paid for it and allotted the time. It seemed that I should go.


I went to the Grand Canyon and Hoover as well. This is not the space to discuss those amazing places or my new Camera.

Eve Vegas was a bit harder for me to go to then I expected. I've detached from Eve for the most part these past months. It is very easy to be angry, frustrated, and bitter about the past that I lived on. The game, its development, and the players move on while I find myself emotionally stuck. That emotional stickiness does not need to be given to everyone else. Part of experiencing it was shielding people from it. But, as I accepted my items and stared down the poor gentleman that tried to put a wristband around my wrist, I realized that I wasn't in as good of a place as I had hoped to be.

That is where the Survey comes in. There are a few things that I could say and did say. A few of the questions made me want to say a bit more.

One was …

Your ideal roadmap

To try to be a bit more interesting then blogging yet another daily list of summit meetings, how about a question?

In the producer session, as we try to figure out how to fix and improve our communication with teams and how we figure out who should be gone to for features and changes, we discussed the road map.

We discussed what 'our' ideal roadmap would be. This breaks down into the individual roadmaps for each member of the CSM. After all, we are individiuals and we have different dreams for Eve. We have different goals and features that we want to move forward or go back to.

How close are we to what CCP is looking at and planning? We discussed their safety mesures to weigh the value of features. What will this feature do for Eve? It is not enough to have an ideal road map of things you want. Those things have to have value and that value needs to be enough to dedicate the time to the feature.

Do you have an ideal roadmap? A path for Eve to head in the next year or two once …