What is a game if not a relief from stress? What are these beautiful scenes of star and space? The sweeping grace of a freighter as it moves with a dignity of purpose. The steady flow of the space lanes, filled with ideas turned into reality cradled in their great bodies. What is the payment to CCP but a payment for this stress relief.
And yet, here we stand upon the banks of the Rubicon and there is no going back. There is no going back to the stress-free life that one so craves. For, in their pretty picture of bubble free interceptors and siphons and all of those absolutely amazing tools that make me giggle with glee they, the cruel gods that they are, slipped in stress.
I'm talking about warp speed changes. Have you warped a jump freighter to a high sec gate recently? Oh gods. My heart. I'm not sure it can take it. Sure, everyone talks about their frigates and interceptor packs sprint across space in a blink of the eye. But who cares about any of that? Not my freighter pilot!
Let me tell you that the long, slow, endless slide out of warp for a jump freighter is enough to drive the calmest pilot insane. "Did I select jump?" you start to wonder. "Did did I accidentally select warp to range?" or "Did the radial menu pop up and ruin my selection?" You know what you did but as the gate comes into view and you drop out of warp and slowly, ever so painfully slowly move towards the gate you wonder if you are going to make it. Missing the gate is going to be death for you. Time to start logging on the backup cyno. Panic, panic, panic, slow, slow, slow, jump.
Woe is me.
Moving the freighter isn't as bad as I thought it would be. The slow start and stop is still pretty terrible. I'm still of the mind to look into a set of implants for my pilot once the price goes down. Or, I could, you know, go get them myself. Bleh.
Anyway, I'm going to curl up with my head-cold and do some more logistics and glare at the elongated drop out of warp some more.