Skip to main content

Eve Expansion Rubicon Causes Stress

What is a game if not a relief from stress? What are these beautiful scenes of star and space? The sweeping grace of a freighter as it moves with a dignity of purpose. The steady flow of the space lanes, filled with ideas turned into reality cradled in their great bodies. What is the payment to CCP but a payment for this stress relief.

And yet, here we stand upon the banks of the Rubicon and there is no going back. There is no going back to the stress-free life that one so craves. For, in their pretty picture of bubble free interceptors and siphons and all of those absolutely amazing tools that make me giggle with glee they, the cruel gods that they are, slipped in stress.

I'm talking about warp speed changes. Have you warped a jump freighter to a high sec gate recently? Oh gods. My heart. I'm not sure it can take it. Sure, everyone talks about their frigates and interceptor packs sprint across space in a blink of the eye. But who cares about any of that? Not my freighter pilot!

Let me tell you that the long, slow, endless slide out of warp for a jump freighter is enough to drive the calmest pilot insane. "Did I select jump?" you start to wonder. "Did did I accidentally select warp to range?" or "Did the radial menu pop up and ruin my selection?" You know what you did but as the gate comes into view and you drop out of warp and slowly, ever so painfully slowly move towards the gate you wonder if you are going to make it. Missing the gate is going to be death for you. Time to start logging on the backup cyno. Panic, panic, panic, slow, slow, slow, jump.

Woe is me.

Moving the freighter isn't as bad as I thought it would be. The slow start and stop is still pretty terrible. I'm still of the mind to look into a set of implants for my pilot once the price goes down. Or, I could, you know, go get them myself. Bleh.

Anyway, I'm going to curl up with my head-cold and do some more logistics and glare at the elongated drop out of warp some more.


Comments

  1. Even the Orca is bad enough. I made a few back and forth runs to Rens as usual, but honestly, I have not logged in to play since about day 4 of Rubicon. tedium has become even more tedious. This is indeed the kind of thing that can break the camel's back.

    ReplyDelete

Post a Comment

Popular posts from this blog

Maybe one day!

 [15:32:10] Trig Vaulter > Sugar Kyle Nice bio - so carebear sweet - oh you have a 50m ISK bounty - so someday more grizzly  [15:32:38 ] Sugar Kyle > /emote raises an eyebrow to Trig  [15:32:40 ] Sugar Kyle > okay :)  [15:32:52 ] Sugar Kyle > maybe one day I will try PvP out When I logged in one of the first things I did was answer a question in Eve Uni Public Help. It was a random question that I knew the answer of. I have 'Sugar' as a keyword so it highlights green and catches my attention. This made me chuckle. Maybe I'll have to go and see what it is like to shoot a ship one day? I could not help but smile. Basi suggested that I put my Titan killmail in my bio and assert my badassery. I figure, naw. It was a roll of the dice that landed me that kill mail. It doesn't define me as a person. Bios are interesting. The idea of a biography is a way to personalize your account. You can learn a lot about a person by what they choose to put in their bio

Taboo Questions

Let us talk contentious things. What about high sec? When will CCP pay attention to high sec and those that cannot spend their time in dangerous space?  This is somewhat how the day started, sparked by a question from an anonymous poster. Speaking about high sec, in general, is one of the hardest things to do. The amount of emotion wrapped around the topic is staggering. There are people who want to stay in high sec and nothing will make them leave. There are people who want no one to stay in high sec and wish to cripple everything about it. There are people in between, but the two extremes are large and emotional in discussion. My belief is simple. If a player wishes to live in high sec, I do not believe that anything will make them leave that is not their own curiosity. I do not believe that we can beat people out of high sec or destroy it until they go to other areas of space. Sometimes, I think we forget that every player has the option to not log back in. We want them to log

And back again

My very slow wormhole adventure continues almost as slowly as I am terminating my island in Animal Crossing.  My class 3 wormhole was not where I wanted to be. I was looking for a class 1 or 2 wormhole. I dropped my probes and with much less confusion scanned another wormhole. I remembered to dscan and collect my probes as I warped to the wormhole. I even remembered to drop a bookmark, wormholes being such good bookmark locations later. My wormhole told me it was a route into low sec. I tilted my head. How circular do our adventures go. Today might be the day to die and that too is okay. That mantra dances in the back of my head these days. Even if someone mocks me, what does that matter? Fattening someone's killboard is their issue not mine. So I jumped through and found myself in Efa in Khanid, tucked on the edge of high sec and null sec. What an interesting little system.  Several connections to high sec. A connection to null sec. This must be quite the traffic system.    I am f