Skip to main content

Meeting the Neighbors


I know nothing about the area that I live in. I consider myself fairly social but I have learned that I have a long way to go in the grand game of knowing people.

Molden Heath is a loop with an attachment to high sec at the 'handle'. On one side of the loop there is a high sec pocket.  It is two low sec systems away from the solid swath of empire high sec. It is composed of four systems. I've visited them a few dozen times back when I could still do sites in high sec. My alts sometimes cut through them when moving things. For the most part, it's a blacked out section of space that doesn't really exist to me.

I've learned that it contains a vast, amount of drama and I am amazed.

Molden Heath has a healthy population of pirates. It also has a population of anti-pirates. I've never thought much about them. They exist in the area. They will probably try to kill me if they find me alone. I don't know what they do with their time. They don't talk to us or respond in local. Sometimes we have fights. They used to use massive numbers of blackbirds but have recently stopped and picked up their game a bit.

But I know nothing about them. It never occurred to me that they lived in the high sec pocket. In retrospect that was rather stupid of me. At least two of the systems have stations and I always see people when I pass through. But, I have been living in low sec and associating with the people that live there. I never gave those high sec systems a thought. I know that people occasionally mine there, but people also mine in Teonsude's ice belt with a low sec gate hovering right there. Doing crazy things seems to be about the norm for Eve players.

I stopped reading the forums last October. I skim them now for major topics but I no longer spend large amounts of time reading them. Crime and Punishment is always an interesting section and a link diverted me to a discussion about a part of Molden Heath I never knew about.

This thread is about their internal fight. It is hard to read because the original poster is somewhat insane and makes very little sense. I learned a lot, after I sifted through it, about the space that I live in. This thread made no sense but I read it anyway.

It seems that the people who live in the high sec pocket call it 'The Island'. Several groups live there and roleplay(?) I think. I'm not really sure. The entire series of posts were to amazing. However, one group that I've seen around the area some, seems to be in a fight with another group. They also feel that they have killed us constantly and I don't really know what else.

All in all the entire thing is an insane but fascinating look into the place that I live. Its like having neighbors you never knew about. It makes me want to hang out in the high sec pocket to see if they are going to war with each other.

I obviously need to meet more people and gain a few more chat channels. I feel bad having missed out on all of this after living in Molden Heath for the last year.

Comments

  1. These threads ... I don't even ... somebody should point them to the IGS.

    And "7-2 is NRDS..... We just set everyone red" gave me flashbacks of good old CVA.

    ReplyDelete
  2. I just visited The Island. It was quiet so I didn't get to do my "I am not a Space Noob, I am a free man" isolationist Prisoner comedy. Also - it contains an ice field. A hi sec ice field that had three people in it on a Saturday afternoon. I have now seen it all. Wrap it up people, we're all done here.

    ReplyDelete

Post a Comment

Popular posts from this blog

Sugar’s Non-Technical Guide to Making Boosters

Welcome to my non-technical and outdated but probably still useful guide to boosters.  There have been changes to how things are built in Eve. This was the old POS code before the introduction of new structures in 2016.   This is just a walk through on my wobbling path of booster production.  It took me half a dozen different documents to figure out what I needed to do to make these mythical things.  It is what I do.  It may not be perfect but it works.

This is pirate focused industry.
This guide brought to you by Lain asking me to write it after I tried to explain it in chat.

Why make boosters? Because drugs are good.  Really they are performance enhancers and performance enhancers can give someone that extra edge in PvP.  It was also because my boys used them and when they ran low they often ran out, I could be their supplier.  They would no longer hoard their drugs due to the length of time it takes to get fresh product.. The thought of being a drug kingpin was also very appealing. …

Have you done your Eve Vegas Survey?

I did attend Eve Vegas to the shock of many. I'd already paid for it and allotted the time. It seemed that I should go.


I went to the Grand Canyon and Hoover as well. This is not the space to discuss those amazing places or my new Camera.

Eve Vegas was a bit harder for me to go to then I expected. I've detached from Eve for the most part these past months. It is very easy to be angry, frustrated, and bitter about the past that I lived on. The game, its development, and the players move on while I find myself emotionally stuck. That emotional stickiness does not need to be given to everyone else. Part of experiencing it was shielding people from it. But, as I accepted my items and stared down the poor gentleman that tried to put a wristband around my wrist, I realized that I wasn't in as good of a place as I had hoped to be.

That is where the Survey comes in. There are a few things that I could say and did say. A few of the questions made me want to say a bit more.

One was …

Your ideal roadmap

To try to be a bit more interesting then blogging yet another daily list of summit meetings, how about a question?

In the producer session, as we try to figure out how to fix and improve our communication with teams and how we figure out who should be gone to for features and changes, we discussed the road map.

We discussed what 'our' ideal roadmap would be. This breaks down into the individual roadmaps for each member of the CSM. After all, we are individiuals and we have different dreams for Eve. We have different goals and features that we want to move forward or go back to.

How close are we to what CCP is looking at and planning? We discussed their safety mesures to weigh the value of features. What will this feature do for Eve? It is not enough to have an ideal road map of things you want. Those things have to have value and that value needs to be enough to dedicate the time to the feature.

Do you have an ideal roadmap? A path for Eve to head in the next year or two once …