Today's question to you from the summit, is about choke points.
This is a topic that has come up several times but one we had a very good discussion about today. The Phoebe changes to jump drives is a contentious one still. I like that we had changed but now, a bit over a year out, we need to look at what the changes did. Did they do what was wanted them to do? Is there room for change?
I have discussed the shape of space before. There are some part sof Eve that we want to be inaccessable. It makes terrain. However, the shape of space was not created around the idea of jumping ships. I am not the only one that felt that the shape of space needed to be addressed when the jump changes came.
I also asked, "What is a choke point?" How do we define this. By there being one route? Is two a choke point still? The answer may be as simple as add another route. It may be more complex then that.
So, I'm calling back in the feedback I've had about the shape of space. I need to dig through my documents a bit as well. I figured that I would freshly open the floor about this topic.
The shape of space fascinates me. What will happen in Great Wildlands if someone opens a freeport Citadel with a market? The shape of space is very much centered around the handful of stations out there just as Syndicate is station heavy.
I have no desire to make all space the same. Please do not walk over the depth of the question with such a shallow assumption.