Having completed this build I pondered the slow drag of the last two months as I've worked on it. In the end, I did not enjoy building it. I am okay with that. I don't feel as if I wasted time. I'm not unhappy with my choice. There are no regrets. I tried something and after finishing it, I pondered my feelings for the situation.
Fun has been an elusive term for me. I enjoy a lot of things. Sometimes that enjoyment is only discovered once the process is over. It reminds me of some books that I have read. Page for page they did not thrill me but whenever I put them down and the entire story merged together I was entranced by it.
Trying things and the success and failures keep me going. I don't like to fail. I'd love to be perfect at everything that I do. I've yet to find the reality where I am always perfect. Instead, there is a base acceptance that I may or may not do well at something. Trying it what lets me figure it out.
There is a safety to an interactive video game that does not exist in the real world. I cannot just spin up a business and invest a chunk of my savings into it to see if I have any ability to make a profit off of selling things in my day to day life as I can in Eve.
Adventure. Fun. Not fun. Fun in not fun. What more can a girl ask for?
Fun has been an elusive term for me. I enjoy a lot of things. Sometimes that enjoyment is only discovered once the process is over. It reminds me of some books that I have read. Page for page they did not thrill me but whenever I put them down and the entire story merged together I was entranced by it.
Trying things and the success and failures keep me going. I don't like to fail. I'd love to be perfect at everything that I do. I've yet to find the reality where I am always perfect. Instead, there is a base acceptance that I may or may not do well at something. Trying it what lets me figure it out.
There is a safety to an interactive video game that does not exist in the real world. I cannot just spin up a business and invest a chunk of my savings into it to see if I have any ability to make a profit off of selling things in my day to day life as I can in Eve.
Adventure. Fun. Not fun. Fun in not fun. What more can a girl ask for?
I'm not sure if this is where I should pass on an idea I'd like to suggest for Eve. Has the idea of giving us the ability to tailor the color of the ship icons in the overview window? Right now they're all white. It would be nice if we had a tab in the appearance window that would allow me to have frigs in green, desys, blue, carriers red and son on.... thanks.
ReplyDeleteMy understanding, at least concerning player piloted ships, is the empty white outline requires fewer resources. It's about lag avoidance.
DeleteThis has come up a lot. A lot a lot. I don't think we've made any significant traction in causing it to happen.
DeleteCCP researched the topic during the refresh of sidebar Neocom icons, and found support for the idea that distinctive shapes are more important for rapid ID of icons - than color.
DeleteHowever, you're asking for player choice, which is always a good thing, IMO. Miss UI color sliders.
December is looking like it will offer so much variety, something in it should be fun, for anyone. A lot of hard work over the past few months, will be coming to light. In the old days, adding this much stuff would be called an Expansion. http://community.eveonline.com/news/dev-blogs/operation-frostline-and-holidays-in-eve-online-an-update-from-ccp-seagull/
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