Soon, I'll be checking out and heading to the airport.
Before I leave, I'll lay out a question that I presented to CCP Seagull and Eve's Producers.
"Is Eve a dark, cold, dystopian universe?"
Note, I didn't add harsh in there. A lot of Eve is balanced around the ability to lose what you gain and fail what you try. The question is not about Eve being a hard game of challenges where effort does not automatically save ones virtual efforts. Nor do I believe that harsh is a one sided word. It does not mean loss or destruction although those are some of the greatest motivators.
What I asked them was to look at what, Eve is. We have a game where we celebrate groups that rise up to help other people. We create as much as we destroy. We adopt new players, create complex social networks, and buy yellow jump suits when available.
Is Eve a dystopian universe where there is no hope and only an oily, slick death in hallways that reek of the set from Aliens. When I write creatively about Eve should my prose be soaked in despair and regret as everything around me crumbles?
In 1999 and into 2000 as Eve was conceived, the science fiction environment was a bit different. Harshness does not have to come with a lack of hope. When players log into the game do they take a deep breath and go, "I shall regret every moment, fail every task, and have no potential to ever succeed. Then I shall die to some horror movie villain and never a shaft of sunlight shall piece the clouds."
There is a cohesiveness that the environment lacks. I feel we often speak to antiquated platitudes. Over and over this week I have listened to people reference some of the largest battles in the game. Their words are not about loss and despair. They are about the efforts and energies that were put out and the successes and failures that came from that. It seems to be the knowledge of what could have been and what almost was that drives people on. The pressure of the edge and the face of the void motivate.
I'm a nothing in Eve. A single player in a big universe. I am often alone and have nothing more to leverage but myself. It is easy to ask why I play and what motivates me to Eve. Its always been the potential. I've never been promised anything but a possibility. I've only been promised that I can try. If I aspire to it, it is my job to reach it.
If Eve is a universe without hope, joy, light and color, how can it encompass the hope, joy, help, success, effort, energy, and passion of its inhabitants?
A single, throw away line of the most dramatic and echoing prose no longer contains the game. It no longer defines the players. It no longer speaks to what is and what is not.
I asked them to look at what Eve is. I did not ask them to define it. My game is not your game. Your game is not the next persons. But the universe that we play in, vast and richly textured as it is, deserves a definition that encompass what it has been. Perhaps, when conceived, the dark, wet, universe was what Eve would be. It was before the rise of Eve Uni and efforts of groups like Estel Arador Corp Services. It was before we celebrated groups like Brave Newbies and during a time when a trailer like 'This is Eve' had never been envisioned.
It is 2015 and 2016 is sitting around the corner. As the game is updated and refined the definition and physical vision of the game world has to keep pace.