Sunday, August 9, 2015

Should Lore be Fair?

On Sisi there is a suggestion of the next phase of the Drifter lore. If one compares it to the actions that have happened of late in Amarr and the Empress Jamyl's reemergence into the public light, it looks as if she has done pissed someone off now.

I find the lore stuff in game cool. I've been making a bit of an effort to follow it in game or to at least see the things going on. I am a spectator and it seems a shame to let a chunk of Eve's history pass me by.

But, not everyone finds the lore as interesting as I do. One of the complaints made in the Faction Warfare room on Tweetfleet Slack was that this may put unfair pressure on the Amarr LP stores. Pressure was fine as long as it happened to the other empire's as well and it was fair.

While I believe in balance in game play, should the lore be fair? Should the story line be written to evenly move across all four empires equally spread out what is happening? Is it bad if the Drifter's rampage across one Empire and fracture the face of the game, changing Amarr space while the other empires look on in horror?

Everyone invested in Amarr finds themselves swept up and affected even if they don't want to be. Things change. Choices have to be made. What always was no longer is. And then we move forward? There is loss and gain.

I don't know. It is easy to speculate on what happens to someone else and the value of it. Still. I wonder... does the Lore have to be fair?

14 comments:

  1. I'm not sure what Drifter change you are talking about, but I do like the idea of Lore impacting players, even if it isn't fair. Having to adapt is one of things that makes EVE more interesting.

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  2. Life is not fair... show me where it says it is.

    Lore is just (in game) Life happening in New Eden... so no, it should not be "fair' how ever as it is created lore, it really should be interesting, lead somewhere, have some valid logic blended with utter madness behind it. Why?

    Logic because people as a whole strive to be logical and to respond logically to events in their lives...

    Madness? Because Stalin, because Hitler, because Gengis Khan... because Khan Noonien Singh, because Darth Vader, because Sansha Kuvakei, because Jamyl Sarum... because The Broker ... Because oft times, madness drives those events people try so hard to logically respond to...

    Because both are the warp and weft of life and lore IRL and IVL...

    So no, not 'fair'... but may we all play and live and die in interesting times.

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  3. I do not see the connection how Drifter focus on the Amarrian Empire has an effect on the value of Loyality Points?! If someone can provide a plain English explanation, it would help.

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    1. The proposed rewards for the Drifter Incursions are Amarr Empire LP. Now, I do think that these guys have more of a point about the crushing influence of FW LP on Missioning LP, but obviously that places the boot on the other foot!

      If they wanted their LP to be worth something, maybe they could try fighting for the warzone a little harder....

      Rob K.

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    2. Well let's say I mission for the Gallente. Some of the faction items require Caldari navy NPC tags. But the irony is that opposing faction missions when offered are against the Amarr. Since the game has been moving away from NPC and empowering the player. Remove the NPC from the mission LP store. Then add player dropped tags to Faction Warfare. Put the War back into the factions.

      When Incursions were hard nerfed and FW revised, mission LP took a nose drive in worth. The only remaining commodity of interest is the implants. The demand for the removal of attributes would see that dead too.

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  4. Lore has never been fair. The whiney slavers should quiet down and learn to cope. The Matari heros of faction war have not been able to visit either of the two largest hubs (jita and amarr), how was that fair?

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  5. I think it’s worth asking *if* lore can be fair. Lore is narrative story. Things start somewhere at some time. Additional things happen and the story evolves. While it’s possible to rip out the ‘somewhere’ by having stories happen simultaneously equal everywhere, doing so makes such stories comparatively bland and shapeless. To be interesting, stories can’t be immediately and always ‘fair’.

    Show some patience pilots. If CCP is clever, every empire will get some well-deserved attention in due course. That Amarr is first on the content docket should be cause for celebration as yet another manifestation of God’s glory and grace righteously delivered unto His chosen people.

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  6. Of course lore shouldn't be fair. It needs to be interesting and internally consistent. It also needs to serve a goal, whether that's shaking things up a little in the short term, or laying the foundations of a major shift in the game.

    Looked at another way, if lore has to be fair, then we need all of null and low and high to be the same within each area. Is it fair that the drone lands are not worth as much as other null areas? Or that Providence is universally laughed at as desirable space?

    Diversity is good for the game. There will be those who decide to make a go of it in "bad" space out of sheer bloody-mindedness or because they know it will be less crowded than "prime" space. If - and I stress the if - these Drifter incursions lessen the value of Amarr LP, I submit the only lessening is that it may drop from super-tasty-Warren-Buffet levels of awesome to merely millionaire levels.

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  7. Remember the Amarr started it with the killing of Sleepers and won the the right and gained the Confessor, so they are the first for everything. :-D

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  8. Anyone who says the Lore is unfair can't have read The Empyrean Age and Templar One. All the in-game events are doing is following the arc established in those two novels. That is all.

    Any attempt to 'balance' it is laughable. In fact it smacks of focus-group film-making that is the reason why all we see at the cinema today is bloody Marvel superheroes rebooted every seven years.

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  9. I wonder... does the Lore have to be fair?

    Fair? No, of course not, this is EVE. Fairness doesn't feature here. Should it be "balanced", yes eventually it should be or all players will do nothing but one Faction's storylines. But one can achieve balance without treating everyone the exact same way - CCP (by en large) knows how to balance ships. And yes, my Gallente characters are despondent with these slave holders getting all the attention!

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  10. I have made no attempt to hide my dislike of the Drifters and their Circadian Sniffers since their first arrival. If this is going to be a forever camp like Sansha's incursions are, then I hope it doesn't last very long (before they either go home or players min/max them to the point where I won't have to check some site every time I fly anywhere to make sure I avoid them...)

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  11. Like anything else, it depends. Lore doesn't have to be fair. Stories that are fair aren't interesting. See almost the entirety of the current YA genre where every protagonist is Super Sue. On the other hand, game mechanics should drive lore, not the other way around. So you can't do too much with the lore which impacts overall mechanical balance.

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