There I was. I was debating my future PvE attempts. I've come up with a few ideas. I have a mission boat for trying to grind Sister's of Eve. I'm late to the party by two or three years but I'm okay with that. I've never been the ground breaking type. I also want to try shattered wormholes, maybe? I figure at the most I lose a ship and POD.
I've been looking at ships and making some choices as to what to fly. I realize that I can do whatever I want. It is pretty great. I can fit it how I want. I can fly what I want. I can screw up and no one is there to yell at me, ridicule me, or complain about the loss on the board. It is freeing and I'm starting to realize that I only have to answer to me which means that I can fall back into my normal gaming habits and stop worrying.
That is how I found myself looking at the cargo hold capacity of various potential smaller ships and pondering the purpose of the MTU in today's age.
Long time ago, in an Eve far far away, there was a time before Odyssey was released. I was a young pilot then. Just two years old. That was a time when I still undocked my Noctis occasionally to collect the salvage from level five missions. That Noctis is now twilighting in Klingt because it has almost no value now.
The Mobile Tractor Unit was introduced with new structures in Odyssey. It killed the Noctis. Add in salvage drones, something CCP had promised since the earliest days of the game and that beloved, awkward shape fell into the shadows with the Primea.
There was a time that people told me I lied when I told them I used a Noctis in low sec. Such a dangerous thing was not something a newbie did. If I had not had it I might have spent those hours beside Lue in a combat ship instead. I don't know. It would have been a different relationship. Now, we have a Mobile Tractor Unit. It allows us not to work with others. No more salvage channel and newbies seeking level four's to clean up after. Just drop it and forget about it and salvage is had.
I don't think it is for the better. It is convent, sure. But, Eve, a game that already suffers from a terrible habit of discouraging social interactions in things like mission rewards, doesn't need more ways to discourage people from being together.
I may just be floating the dusty memories of my start but they were good memories. They are deep memories. They are memories that I wax poetic about still and none of them start, "I put a MTU down and enjoyed spending time with it so much as it sucked space clean. I learned so much from it. Wow."
I think Odyssey may be my least favorite expansion, looking back. It did a lot of interesting things but it also went about introducing things. Some, such as the scatter containers have been rolled back. Thinking about other parts of Odyssey, such as the discovery scanner that in one motion wiped away the simplest concept of exploration I realize there were a lot of convenience features in Odyssey. Nice, convent things that may not have been the best for the games future when looked at with hindsight.
The death of the salvager may seem a small thing but I think we are seeing repercussions for it. It removed one of the earliest, viable new player careers. One that they grew out of in time for them to spread more experienced wings. And sure, later, older, bitterer, it may not seem like a big thing. It was never that much money anyway compared to other things.
But when we cannot do other things? There is an area in the game that is lacking for new players. That 3 week to three month phase is so critical and hard to get through. In our game of poor multi-player PvE with its punishment for rewards and encouraging of selfishness, was removing such a useful social tool for the best?
I'm looking at my cargo hold and wondering. I have four characters that can fly Noctis.
But why fly one?
I can just put this tractor unit in my cargo hold.