Saturday, July 11, 2015

Hands Free

I've been productive today. Productive in a way that makes me chortle with delight. But, I'm also tired. So, after all the things that happened today I decided to take a break in rookie chat for a bit and help out. I don't get to go in as often as I'd like but I see that the helpers are still going strong.

In one of my conversations a very new player, a few hours old, was trying to figure out Crimwatch and how to kill people. I answered his questions as they came in. Sometimes vague, sometimes with links, it all depends but I answered them because he asked. At one point someone pointed out to me that he was a few hours old and not strong enough to really kill anyone.

I found that I did not care. I was more interested in answering his questions and letting him come to his own decision then discouraging him from trying to kill someone because he'd probably do a terrible job. It was because I did not feel that it was my place to discourage him. I was there to give him answers and whomever else I could answer during the time. I do not enjoy telling people what to do. I'd prefer to suggest they use caution with unfamiliar things but allow them to make their own decisions.

What it did remind me of was how many different worlds there are in Eve. Often, I stare at the movement and activities of null sec and shake my head. It doesn't feel real to me. I'm not a part of it. But that is a world that is happening. Over in another room I listen to Faction Warfare players dismantle their game and in another I listen to people helping others. I have PvEers planning a fleet elsewhere and soloers making kills. There are so many rooms in Eve, rooms of thought, opinion, taste and activity, that it is easy to forget that there are other rooms.

It is why I find rookie chat reinvigorating. They need to know how to get a new Ibis and that is their whole world. Next week, they will be a different person and they may start heading somewhere else in Eve. But, when everything is strange and new and confusing it is a very interesting moment for me to participate in. I don't want to tell them what to do. I don't want to tell them what they can and cannot do. My history will weight in.

I'm hands off. I've never had the desire to tell other's what to do. Learn. Decide. If you want me, I'll be right here.

4 comments:

  1. Been playing for just over 1 year and everything is still strange and new and confusing!

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    1. Been playing since '09 and don't know squat about: Industry, Nullsec Sov, Capital Fights, Hauling, Market ....

      So, don't feel bad :)

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  2. For better or worse, EVE is fundamentally designed for players who can and want to figure out the mechanics themselves - and that includes asking people. I gratefully recall the veterans who taught me the very basics when I was a podpole. Why can't I shoot anyone with a mining laser? These conversations turned EVE from an awkward "Excel Background" into a social experience.

    Teaching a Newb to blow someone up is the very best one can do - even if it results in lost ships. The itch to "touch someone" gets developed not by killmails but adversity and in adversity, losing is as great a motivator as winning.

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  3. And THIS is why you're a great CSM.

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