Somewhere in my pondering stuff came the question of value of that stuff. The value that stuff has to me and that value that stuff has to others and what value should it have. That is the question of accessibility vs status.
I've never played World of Warcraft. I understand, in a vague way from hearing other's discuss it that the gear you wear in World of Warcraft is super important. I know that in Diablo you are supposed to care about some high end gear that I've never cared about. Getting this gear is something that is brag worthy. In Eve it often translates into someone buying plex and making an officer fit Drake because in other games high value equipment improves you more than anything else does.
Last year I worked to get escalations redone. This improved the number of escalations which caused an uptick in modules found by exploration. This brings more modules to the market and thus their price crashes. However, there are more of them so while the individual price goes down the number the player can gain offsets that price crash.
But, along with that came complaints that finding these modules no longer felt special. That getting these modules was not so exciting. That is true but at the same time the use of the modules increases as the cost comes down to what more players consider within their expense ranges. They become more accessible and people are willing to take a more expensive step.
So, the accessibility is increase and the status is decreased because it is more common. Common things are not exciting things because everyone has that. But the accessibility seems to be worth it to me.
Some of that comes down to the why are we playing aspect. As players play their interests and tastes change. I often come back to the killboards because there is so much focus on them. The amount of destruction that one player visits on another is the way that many define their actions in the game. Status is created by that cost and as that cost decreases the value of that kill decreases.
Are we attacking players or attacking stuff? That may be the question to look at. Are we fighting for the fight or just trying to destroy someone elses things? For those engaged in actions with such questions, they know their own answers. But, I think these questions and topics get tied up in the greater aspect of the game.
What game are we playing? Eve is a transmutable creature. It is part of the appeal. But it cannot support each style to the exclusion of others. It is very easy to get trapped inside of our own game and wrap ourselves within self imposed rules. After all, Diablo is about getting epic gear and WoW about end game raiding? So Eve is about expensive pvp kills...?