Habits. Habits are important things. They can be good or bad and they are often useful. Habits can by physical and mental. Some are automated and some are triggered. Habit is what kept me from making jumps last night when I was tired. It was tempting. I was short on tritanium and I very much wanted to put a build in. It builds during the night and while I am at work. But, habit kept me from doing it. It was late and I've made it a habit not to do things near bedtime or when I am very tired for those are the times I have made some of my greatest mistakes. While I inconvenienced myself, my habit kept me from convincing myself to do something that may have been fine or may not have been.
The very nature of habit is something that we do automatically. They shape themselves into aspects of our personality. It is a bit of a reward system. I, for example, do not feel rewarded by losing spaceships to customs. It happened once and I've put measures in place for it not to happen again. My habit of checking for boosters was developed to avoid that negative situation after I experienced it. Even bad habits often offer some type of reward or we'd never have developed them. I like cake. Nuff said.
Beyond the bad habits of something like... well cake... there is another problem that comes with habits in Eve. Entrenchment. Sometimes our habits become the very structural foundations we base our game play on. It differs a bit from opinion because habit is a bit easier to prove. I do this and this happens so it must be right. Top it off with a bit of aggression in a game that is often focused on survival.
I believe that some of the best parts of Eve are also its worst. The game has no focus. We love the sandbox. But there is some need for structure. We need some way to anchor ourselves. And we create those supports and walls, those anchors and braces. We create them with knowledge and with habits. We create our individual worlds and then send them clashing against each other.
I guess supports can hinder as much as help. I could tout something about flexibility but I think its a bit more than that. I'm thinking more about the contradictory ways that we've come to be productive in Eve. In a way we suffer from our individualism as much as we prosper for it.
Maybe that's balance.