Emerging from the many days of fever, I remembered that I had something to write about on Thursday. I noticed a comment on Twitter that would have been shocking if I had not understood it. It was about awoxing a poorly fit ship of a corpmates. Made in jest the underlying commentary is that doing something wrong or embarrassing is corrected with decisive action. In this case destruction. The same goes for people who fit overly expensive things. In the end, we will just kill them ourselves and they will learn to fit better.
Fitting in Eve is already quite the intuitive science. I've complained that the items you receive in loot are not the items that you should use. The area of space that you hunt in may not give you items that you can use. And then there is the next level. Fitting and flying the best things in the game is often a bad idea.
I love Sleipnirs. I've dubbed them XL Jaguars. While more ponderous then they once where, Sleipnir are sleek, beautiful machines. I don't care that the combat meta is focused on armor tanks and hit points. The Sleipnir is a dangerous beast. I should be glad to undock it and take it into combat. But, I'm not.
When I land on grid in a Sleipnir I change the entire equation. Not to a 'holy fuck run' equation like I would wish for. Instead, it becomes a, "It is worth it to lose everything to take this ship down." I am going to lose my beautiful, vicious boat because it is expensive and a prize to kill. That is an unintuitive thing about Eve.
Don't fit expensive. And then, if you do, your own friends may kill you and then tell you it is for your own good or the health of the killboard. It is such a strange phenomenon when looked at from a few steps back. Don't fly what you can't afford to lose but don't fly the best that you can afford. That is, unless you have earned the right. If you have earned the right you can fly what you want. But you may have to be a soloists because even if you have earned the right others will not want to be attached to your loss. Unless it was to kill you.
"What was he thinking?" they ask. Well he was thinking that the items he got were the best. It turns out that isn't how you fit things in Eve. It is that awkward sideways learning curve that leaves so much to do and learn.
And so we learn not to fly things. I was terrified to fly a pirate frigate for a long time. Not because I could not afford them. I've been reasonably wealthy for a very long time. My finical status does matter in this thought process. But, it would be like undocking my Sleipnir. No longer would the fight be about fighting. It would become a focus on killing the most expensive things on the field.
Such is the emergence of the ISK war side of things. Another thing I consider unintuitive. "I'm sorry but you fought a great fight against huge odds and did amazing things but you are a looooooossseerrrrr because the other twenty ships that it took to take you down cost less."
Its weird. That is what makes it hard to learn. It has to be learned. Ugh. I wrote myself into a circle. Damn it. I can wave my hands at freedom of the individual and such things and not caring about what other people do or say or want but none of that is the point. It rolls back to what we learn and how we learn it. How odd it seems to me that one shouldn't strive for the best but instead this interestingly balanced point in the middle that creates an equal chance of winning or losing at a particular loss that is calculated to not be but so much more than the potential of the target despite individual asset wealth unless...