Skip to main content

All Your Base...

I like making bases.

I had a conversation last night with Epigene about living in wormhole space. I've never wanted to move in there because I can't secure my stuff. Security of my stuff is very important to me. It is one of the unappealing things about null. I'd never be fully there because I'd always half exist where my stuff was.

Moving my stuff is a sign of commitment for me. I pack it all up and move it. This last move has been hard for me. Packing is something I normally anticipate and instead its been a bit of a chore. But, today, feeling good and awake I decided to move some of my stuff and as I puttered around I realized that I really like making bases.

Each game calls for a different base. I always make one. I'm never a nomad. I always have some place where I spend ridiculous amount of time organizing, personalizing, and creating a home for myself. Eve is, perhaps, my most scattered game in that respect.

In Eve I have my main base and then I have subbases. As I puttered around and delivered a cyno alt kit to my alt in a way, I made a little base. It was a simple but rewarding thing to do. It also will improve my quality of life. The alts I was using are now unsubbed and it has taken me quite a while to replace that little hole in my logistics chain.

Bases are a bit different to my scattered asset list. Everything is nice and neat and in its containers. I have space ships and extra supplies. Technically, it is probably a waste but I enjoy it to much to mind.

I've not really explored Eve enough. It is one of those things that I need to do. not in the exploration documentation way. Just in a way that will get me more comfortable with regions and places. Maybe I'll write a todo list.


Comments

  1. Bases for WH dwellers are a bit different - maybe more like for those people live in Sov Nullsec. We are aware that we can lose our "base" and all that is in it with limited warning. We have seen / done enough evictions to understand that nothing is safe against a determined opponent. The attitude rephrases the old saying - "dont fly what you cant afford to lose" to "everything you bring into the hole, consider it lost".

    The funny thing, I have lived in WH full time for nearly 4 years now and I don't really have a high sec presence anymore either. Sure, I have a few mission running ships from my time there and assorted junk, loot, some ore from the start of a misguided mining career and maybe a few PvP ships that were purchased for alliance roams (and hence considered disposable but somehow made it back). WH life is like camping, you realize just how little you really need to be effective.

    ReplyDelete
  2. Sugar, if you're gonna go exploring someone in Signal Cartel Eve-Scout will help in some capacity I'm sure.

    ReplyDelete
  3. Oddly, I've pretty much moved into low-sec full-time. I have some ratting ships in null, and I keep a jump clone in Goon staging for fleet ops. But I don't keep any ships there; I purchase them all off contracts and re-sell after the fleet at the same (or a slightly lower) price. Yet I have thirty or so ships in low-sec.

    And each of my characters only has assets in two or three systems, tops. No excess stock for me.

    ReplyDelete
  4. Rationalising my assets, as seems to be the common pursuit these days, is one of those distinctly un-enjoyable jobs that I wish I could roll out to another player to do. Unfortunately, account sharing is banned...

    As for 'bases', I'm finding that anything more than one is inefficient. Multiple times, I've been ready to x-up as cloaky eyes on enemy stations, only to find that I've moved my Astero to a system 10 jumps away =/. Perhaps a 'doctrine' base and a 'personal' base is the way to approach it, but I've not got the patience or time to drag out my ships and sort them for personal or alliance use. (Not to mention the number of 'shared' ships that represents)

    Perhaps as a person with a distinct route and system you with, you're more suited to operate with mini-bases. As a 'nomadic' player, a single central base provides me with everything I might need in one location, barring embarrassing mistakes (like shipping my gun/ammo/prop-mod container to Jita instead of my loot can) :D.

    Rob K.

    ReplyDelete
    Replies
    1. Testing to see if my Google/Blogger account isn't mucking me around, please ignore :)

      Rob K.

      Delete
    2. Rob, what you need is a 'Jump Ship' as in a 'Jump Clone' Think how easy life would be! :)

      Delete

Post a Comment

Popular posts from this blog

Taboo Questions

Let us talk contentious things. What about high sec? When will CCP pay attention to high sec and those that cannot spend their time in dangerous space?  This is somewhat how the day started, sparked by a question from an anonymous poster. Speaking about high sec, in general, is one of the hardest things to do. The amount of emotion wrapped around the topic is staggering. There are people who want to stay in high sec and nothing will make them leave. There are people who want no one to stay in high sec and wish to cripple everything about it. There are people in between, but the two extremes are large and emotional in discussion. My belief is simple. If a player wishes to live in high sec, I do not believe that anything will make them leave that is not their own curiosity. I do not believe that we can beat people out of high sec or destroy it until they go to other areas of space. Sometimes, I think we forget that every player has the option to not log back in. We want them to log

Conflicted

Halycon said it quite well in a comment he left about the skill point trading proposal for skill point changes. He is conflicted in many different ways. So am I. Somedays, I don't want to be open minded. I do not want to see other points of view. I want to not like things and not feel good about them and it be okay. That is something that is denied me for now. I've stated my opinion about the first round of proposals to trade skills. I don't like them. That isn't good enough. I have to answer why. Others do not like it as well. I cannot escape over to their side and be unhappy with them. I am dragged away and challenged about my distaste.  Some of the people I like most think the change is good. Other's think it has little meaning. They want to know why I don't like it. When this was proposed at the CSM summit, I swiveled my chair and asked if they realized that they were undoing the basic structure that characters and game progression worked under. They said th

Maybe one day!

 [15:32:10] Trig Vaulter > Sugar Kyle Nice bio - so carebear sweet - oh you have a 50m ISK bounty - so someday more grizzly  [15:32:38 ] Sugar Kyle > /emote raises an eyebrow to Trig  [15:32:40 ] Sugar Kyle > okay :)  [15:32:52 ] Sugar Kyle > maybe one day I will try PvP out When I logged in one of the first things I did was answer a question in Eve Uni Public Help. It was a random question that I knew the answer of. I have 'Sugar' as a keyword so it highlights green and catches my attention. This made me chuckle. Maybe I'll have to go and see what it is like to shoot a ship one day? I could not help but smile. Basi suggested that I put my Titan killmail in my bio and assert my badassery. I figure, naw. It was a roll of the dice that landed me that kill mail. It doesn't define me as a person. Bios are interesting. The idea of a biography is a way to personalize your account. You can learn a lot about a person by what they choose to put in their bio