Skip to main content

All Your Base...

I like making bases.

I had a conversation last night with Epigene about living in wormhole space. I've never wanted to move in there because I can't secure my stuff. Security of my stuff is very important to me. It is one of the unappealing things about null. I'd never be fully there because I'd always half exist where my stuff was.

Moving my stuff is a sign of commitment for me. I pack it all up and move it. This last move has been hard for me. Packing is something I normally anticipate and instead its been a bit of a chore. But, today, feeling good and awake I decided to move some of my stuff and as I puttered around I realized that I really like making bases.

Each game calls for a different base. I always make one. I'm never a nomad. I always have some place where I spend ridiculous amount of time organizing, personalizing, and creating a home for myself. Eve is, perhaps, my most scattered game in that respect.

In Eve I have my main base and then I have subbases. As I puttered around and delivered a cyno alt kit to my alt in a way, I made a little base. It was a simple but rewarding thing to do. It also will improve my quality of life. The alts I was using are now unsubbed and it has taken me quite a while to replace that little hole in my logistics chain.

Bases are a bit different to my scattered asset list. Everything is nice and neat and in its containers. I have space ships and extra supplies. Technically, it is probably a waste but I enjoy it to much to mind.

I've not really explored Eve enough. It is one of those things that I need to do. not in the exploration documentation way. Just in a way that will get me more comfortable with regions and places. Maybe I'll write a todo list.


Comments

  1. Bases for WH dwellers are a bit different - maybe more like for those people live in Sov Nullsec. We are aware that we can lose our "base" and all that is in it with limited warning. We have seen / done enough evictions to understand that nothing is safe against a determined opponent. The attitude rephrases the old saying - "dont fly what you cant afford to lose" to "everything you bring into the hole, consider it lost".

    The funny thing, I have lived in WH full time for nearly 4 years now and I don't really have a high sec presence anymore either. Sure, I have a few mission running ships from my time there and assorted junk, loot, some ore from the start of a misguided mining career and maybe a few PvP ships that were purchased for alliance roams (and hence considered disposable but somehow made it back). WH life is like camping, you realize just how little you really need to be effective.

    ReplyDelete
  2. Sugar, if you're gonna go exploring someone in Signal Cartel Eve-Scout will help in some capacity I'm sure.

    ReplyDelete
  3. Oddly, I've pretty much moved into low-sec full-time. I have some ratting ships in null, and I keep a jump clone in Goon staging for fleet ops. But I don't keep any ships there; I purchase them all off contracts and re-sell after the fleet at the same (or a slightly lower) price. Yet I have thirty or so ships in low-sec.

    And each of my characters only has assets in two or three systems, tops. No excess stock for me.

    ReplyDelete
  4. Rationalising my assets, as seems to be the common pursuit these days, is one of those distinctly un-enjoyable jobs that I wish I could roll out to another player to do. Unfortunately, account sharing is banned...

    As for 'bases', I'm finding that anything more than one is inefficient. Multiple times, I've been ready to x-up as cloaky eyes on enemy stations, only to find that I've moved my Astero to a system 10 jumps away =/. Perhaps a 'doctrine' base and a 'personal' base is the way to approach it, but I've not got the patience or time to drag out my ships and sort them for personal or alliance use. (Not to mention the number of 'shared' ships that represents)

    Perhaps as a person with a distinct route and system you with, you're more suited to operate with mini-bases. As a 'nomadic' player, a single central base provides me with everything I might need in one location, barring embarrassing mistakes (like shipping my gun/ammo/prop-mod container to Jita instead of my loot can) :D.

    Rob K.

    ReplyDelete
    Replies
    1. Testing to see if my Google/Blogger account isn't mucking me around, please ignore :)

      Rob K.

      Delete
    2. Rob, what you need is a 'Jump Ship' as in a 'Jump Clone' Think how easy life would be! :)

      Delete

Post a Comment

Popular posts from this blog

Sugar’s Non-Technical Guide to Making Boosters

Welcome to my non-technical and outdated but probably still useful guide to boosters.  There have been changes to how things are built in Eve. This was the old POS code before the introduction of new structures in 2016.   This is just a walk through on my wobbling path of booster production.  It took me half a dozen different documents to figure out what I needed to do to make these mythical things.  It is what I do.  It may not be perfect but it works.

This is pirate focused industry.
This guide brought to you by Lain asking me to write it after I tried to explain it in chat.

Why make boosters? Because drugs are good.  Really they are performance enhancers and performance enhancers can give someone that extra edge in PvP.  It was also because my boys used them and when they ran low they often ran out, I could be their supplier.  They would no longer hoard their drugs due to the length of time it takes to get fresh product.. The thought of being a drug kingpin was also very appealing. …

Have you done your Eve Vegas Survey?

I did attend Eve Vegas to the shock of many. I'd already paid for it and allotted the time. It seemed that I should go.


I went to the Grand Canyon and Hoover as well. This is not the space to discuss those amazing places or my new Camera.

Eve Vegas was a bit harder for me to go to then I expected. I've detached from Eve for the most part these past months. It is very easy to be angry, frustrated, and bitter about the past that I lived on. The game, its development, and the players move on while I find myself emotionally stuck. That emotional stickiness does not need to be given to everyone else. Part of experiencing it was shielding people from it. But, as I accepted my items and stared down the poor gentleman that tried to put a wristband around my wrist, I realized that I wasn't in as good of a place as I had hoped to be.

That is where the Survey comes in. There are a few things that I could say and did say. A few of the questions made me want to say a bit more.

One was …

Your ideal roadmap

To try to be a bit more interesting then blogging yet another daily list of summit meetings, how about a question?

In the producer session, as we try to figure out how to fix and improve our communication with teams and how we figure out who should be gone to for features and changes, we discussed the road map.

We discussed what 'our' ideal roadmap would be. This breaks down into the individual roadmaps for each member of the CSM. After all, we are individiuals and we have different dreams for Eve. We have different goals and features that we want to move forward or go back to.

How close are we to what CCP is looking at and planning? We discussed their safety mesures to weigh the value of features. What will this feature do for Eve? It is not enough to have an ideal road map of things you want. Those things have to have value and that value needs to be enough to dedicate the time to the feature.

Do you have an ideal roadmap? A path for Eve to head in the next year or two once …