One of the most fascinating snide comments I have received in the last few months was being called a freedom fighter. Like napalm, I burst into flames and won't go out if I see someone making suggestions or attempting to walk across the individuality of another player. The reason I have embraced the idea of being a true neutral is because I strongly believe in personal choice and direction. This means for me and for others. If I try to force anything on people it is the ability to choose.
I don't particularly want people to PvP. I use PvP in its most basic way. To commit spaceship violence against each other. I think it is amazing that we can PvP. That is one of Eve's biggest draws to me. Knowing that people can kill me. Knowing that I can try to kill them if I want. I love that about the game. Its something I don't want to lose.
One of my wants for players is to learn how to live in dangerous space. Often there is a disagreement between those who wish for violence and those that do not. I've never been one to try to make people do and be what they are not. It often leaves them miserable. But, I very much feel that one of the greatest and most intangible hurdles is ignorance. The knowledge of living in dangerous space and the skills that come with it do not have to mean spaceship violence. It is about removing fear.
Some fear I cannot remove. Fear of loss for instance. I cannot promise someone that they will never lose. I do not try to make such a promise or promote such a possibility. I don't believe in it. I believe in the potential for loss. I believe it is one of the things that makes Eve glorious. I believe that the existence of that genitive potential is critical to what makes Eve amazing.
But much fear springs from ignorance. Not all gates are camped. Not all bubbles mean death. Not all fights will end in destruction. Not all loss is for nougat.
Eve is still not a very accessible game in the browser. There are many areas that can still be improved. There are many areas that I hope to see improved. But, some things are not browser accessible. Some things do require another to reach out a hand to help. That hand does not have to be personal. We scatter it across the game and the web. But it does tend to come from another player. I'll leave a spot for the stories of the person that learned to play without ever seeking help. I am not one such as that and I suspect many are not.
It is not that I want people to PvP. Nor is it that I do not. It is that I want people to have the confidence and skills to decide what has a value to them. I don't want those decisions to be made of ignorance or superstitions.
I am very, very fond of this movement away from low sec being the unwanted stepchild out back. I don't hear the snide comments about low sec being a place for people who fail to reach null or people who cannot hack the game in other places. I love that low sec is a place for people who like a particular type of game play. Just as null is. Just as wormholes are. And yes, even high sec is a place where many residents like the game play.
Educated choice is a dream of mine. I think a handful of education does more than a bucket of ISK to give someone 'risk free' chances to try things.