Tuesday, May 26, 2015
Rambling: What May Be
Yesterday, I commented on logistics which spurred a broader discussion about logistics needing to become harder. I'm not on the side of making them harder because I believe that logistics are more a piece of a greater picture than a singular activity. I do not do logistics because I have a great love for wallowing around in a freighter or managing multiple accounts up and down a cyno chain. I do it because I firmly believe that with the work and effort that I put into logistics I can make some bit of Eve a better game.
I don't consider myself a dreamer. I am not a romantic. I did learn that if you put your time and effort into something you created the possibility of improvement. There was no right to this improvement. It is often a fragile thing. The whim of another person can destroy what you spent years to build. That I knew and that I also learned first hand. I came out of that with the firm belief that Eve if full of tools and you take those tools to shape the game.
One thing that came up was that if logistics were harder people would have to think more about what they had to have. They would think more about what they wanted and plan more in that direction. It would not just be "Oh I want all of these things," and those things magically appear.
I disagree. At some part of that chain there is a person doing the work. Those things do not magically appear. The cause and effect may be diminished. When I stock TCS and take the time to move those items and stock those items I lose that time to do something else. That is often PvP. I don't get to do both. I do not feel that I am entitled to both. I simply believe that what I am doing has so much worth that I chose it over other things. Even thought others do not agree with that choice and may insult or ridicule me for my decisions.
I'm not entitled to PvP and market stocking. I choose one. Similarly, the people who buy from me are not entitled to the market. It happens to be that someone is there who believes in its existence. What we are entitled to is the potential to have these things. Potential, in all of its fluid and intangible pieces is what Eve is made out of. Potential and opportunities. We are entitled to them. We are not entitled to success. We are not entitled to failure. We are entitled to the myriad of chances that may play out with what we do.
Just because I am willing to work does not mean I am willing to be someones doormat. I know that it is not glorious to do these things. I do believe in them. But, I am not an altruist. I will not just lay down and work hard to lose everything whenever someone feels like kicking me. I've been engaged in several risk vs reward discussions and I very much disagree that there is some exact balance that every action must teeter on and that those actions and reactions always equal absolute destruction at one side.
Failure does not mean a ship exploding. There are thousands of pilots who explode every day and they do not find their explosion to be a failure. If TCS was to shrivel up and die, the market sit full of stock and not a single person ever but, it would fail. My jump freighter does not need to be destroyed for failure to happen. I'd lose my investment. I'd lose my time. I'd be proven wrong. All of these things are risks that I am willing to take. It is just that those risks are not the explosion of a space ship.
As always, it may very much be a me thing. I was asked the other day, "You do agree that Eve is a PvP game." The answer is still no. I know that is not the right answer according to many but it is mine. Eve is a game in which player interaction is a core building block. I consider it interaction. I think building things is just as much a part of the game as destroying them. We interact with each other closely or as far away as we do in real life if you look under case and effect. When I sit and work with Wex to build things we are absolutely building things that will destroy. But Wex and I are working together. When I work on TCS it is about improving the region and that means increasing the immediate capability for violence because I believe that Eve thrives on production and destruction.
But, none of us are entitled to success. My ships may not sell. The fight may not happen. Just the opportunity and the possibility. Its there for us to create, size, and attempt. It is a lot of work. I don't feel that it will be improved by making it harder. I often talk to people who are exhausted with the effort that it takes to create.
It may be a bit romantic. It however is the game that I am playing. It is the game that I work to improve. It is the game that I like to log into. I love it for the vastness. I am enthralled by the potential. Entitle is an interesting word. It can be very soft. It can be normal. Or it can be a vicious sword wielded to strike down another. It all depends on how it is used. I am motivated by the fact that I work to earn what I have and I am entitled to no single thing in it.