The first thing that I did was the hardest. That was taking my 70 million skill point character and pausing her training.
I made the decision to use the account easily. I had opened up a free slot by deleting a holding alt. I was determined to downsize and not just start up yet another account. However, it was when I logged in and stared at Chella that I realized stopping the skill Queue was a harder task then I had realized.
Skill Queue Online, one of Eve's most powerful controls had me firmly in its grip. I found myself feeling doubt. I felt the urge to just give in an open another account. I could taste the very bad decisions all centered around me allowing Chella to continue to train.
But, what does she do? She mostly sits logged out. She is a well trained logistics, carrier, industrial, and mining character. But I don't play her. I haven't been playing her. Her queue is full of support skills. She is currently topping off her armor compensation skills. I don't care about them and she isn't using them.
And I hate being controlled. Even by myself. So, I logged her in and shut down her skill queue. I can do dual character training if I wanted. I, however, have no need. Maybe in a few months if this project of a new combat pilot takes off. But for now, this week, maybe this month, Chella is going to sleep as an account in training.
And I made Violet Petal.
On the other side of skill training comes Violet's basic skill queue. Without adding anything and just learning all of the basics to level 5 I was at 81 days of skill training. I know that I can hover at four for several of them but it was an interesting reality. I'd be adding more skills as soon as she started the career agents.
I took some time to try Opportunities. I quite like them. Starting in space in a ship with things to look at and poke at from the start is an improvement. Since I am a post Incara Child, I was dumped into the Captain's Quarters and taught to walk around to start the game. I then undocked in a pod and had to go find and board my ship which, later as I learned Eve more, became the most ridiculous, disjointed thing.
What I did discover in opportunities is that my old bane of existence, teaching people to double click has been built into them. I was ecstatic. I felt as if I had accomplished so much. I have no idea if my ranting and raving over double clicking being a mystery helped any and I don't care. It is finally there. If I was prone to crying over things like that I'd do so.
The rest of the weekend was busy. Both IRL and in Eve. Still, I will see what I stumble into later this week on some evenings.
I made the decision to use the account easily. I had opened up a free slot by deleting a holding alt. I was determined to downsize and not just start up yet another account. However, it was when I logged in and stared at Chella that I realized stopping the skill Queue was a harder task then I had realized.
Skill Queue Online, one of Eve's most powerful controls had me firmly in its grip. I found myself feeling doubt. I felt the urge to just give in an open another account. I could taste the very bad decisions all centered around me allowing Chella to continue to train.
But, what does she do? She mostly sits logged out. She is a well trained logistics, carrier, industrial, and mining character. But I don't play her. I haven't been playing her. Her queue is full of support skills. She is currently topping off her armor compensation skills. I don't care about them and she isn't using them.
And I hate being controlled. Even by myself. So, I logged her in and shut down her skill queue. I can do dual character training if I wanted. I, however, have no need. Maybe in a few months if this project of a new combat pilot takes off. But for now, this week, maybe this month, Chella is going to sleep as an account in training.
And I made Violet Petal.
On the other side of skill training comes Violet's basic skill queue. Without adding anything and just learning all of the basics to level 5 I was at 81 days of skill training. I know that I can hover at four for several of them but it was an interesting reality. I'd be adding more skills as soon as she started the career agents.
I took some time to try Opportunities. I quite like them. Starting in space in a ship with things to look at and poke at from the start is an improvement. Since I am a post Incara Child, I was dumped into the Captain's Quarters and taught to walk around to start the game. I then undocked in a pod and had to go find and board my ship which, later as I learned Eve more, became the most ridiculous, disjointed thing.
What I did discover in opportunities is that my old bane of existence, teaching people to double click has been built into them. I was ecstatic. I felt as if I had accomplished so much. I have no idea if my ranting and raving over double clicking being a mystery helped any and I don't care. It is finally there. If I was prone to crying over things like that I'd do so.
The rest of the weekend was busy. Both IRL and in Eve. Still, I will see what I stumble into later this week on some evenings.
Glad you can actually pause, you're a better person than I.
ReplyDeleteCurrently I'm sitting on 105 days of skills I won't be able to use for ships I can't even fly for a minimum of 2 years in The Big Plan. The Big Plan is moronic and stupid, predicated on eeking out the most possible skill points from the attribute system and yearly respecs.
I turned things I do not care about in the slightest into a plan with a goal that is years out that I also don't care about other than the fact I like achieving goals.
So my hat goes off to you in deciding not to play that route at all, I wish my personality allowed me to be you.
Halycon,
DeleteI may respectfully disagree with your implication that you suffer from a personality defect. Not to declare that you don't - you may, I don't know you well, but then again you may not. One interesting question Sugar appears to be wrestling with is just how many separate accounts she’s willing to pay for and, once that's decided, how to navigate the limitation.
In my experience, continuing to buff a well-trained character is very pleasing. It *should* take some very powerful reasons to forego that pleasure (like, perhaps, a real life decision declaring just how much one is willing to spend on a game).
Games are, at their very core, an indulgence. Compared to real life, they’re inconsequential. Accordingly, once the appropriate real life/game time/game cost balance has been located, all in game limitations are released. Indulge yourself as you see fit. That’s what the game is for.
Sincerely,
DireNecessity
Joyously Dancing in the No Shame Zone