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A UI Update Update on SiSi

I find it to be clever that the capital rotation beacon is directly under the undock of the station on 6-CZ49 on the test server.

Why was I there?

I heard that the icons changed again. I didn't pay attention to them when I was checking skins. Perhaps, they had not changed then. But, sure enough, the icon shapes that CCP Arrow went over in his UI Modernization: Icon Strategy dev blog. This particular dev blog was released before fan fest and there was a lot of discussion about it being to busy and in space the icons not being easy to separate from each other. CCP Arrow received a lot of feedback and now the icons have changed again.

They are a bit calmer and a bit easier to separate from each other. For players, I don't think it is that bad. I'd like NPCs to stay red crosses.

Containers are still triangles. An empty triangle with a slit for empty and a circle on top of a triangle for full. Battleships look like chevrons for a uniform sleeve, while cruisers at pentagons and battlecruisers pentagons with a line. Carriers are soft edged diamonds and the dread I saw a bigger chevron.

I don't know when an updated dev blog is due. CCP Arrow so far has been good about sharing these things with the CSM when he is getting close. I don't have an official feedback spot for you yet but for those who are interested go to the test server and have a look at this change in direction.





Comments

  1. Viz keeping Rats as red crosses, I'm distinctly against that idea. People will already be opposed to any form of change, so changing one part but not the other will look non-committal and disorganised.

    People will adapt to the new icons quicker if they are more exposed to them, just like learning a new language. There isn't any improvement in using only the bits of the language applicable to one idea. You're not learning the language, just one section of it.

    This is a change for all of EVE, not just PVP.

    Rob K.

    ReplyDelete
  2. Why do frigates look like empty wrecks? It's gonna be confusing...

    ReplyDelete
  3. I like the first new set better, personally. These ones don't look right. I think mainly the shapes that they use have a lot of rounded corners when they shouldn't because it just makes them look messy. Plus the icons themselves don't make a lot of sense, gates shouldn't look like little radar displays. Drones shouldn't look like space invaders, just make them all x's maybe of varying sizes or have different shapes at the intersection. The line under the BC icon doesn't really help in identification, imo. Mobile depot's shouldn't have square icons, they may have similar capabilities to stations, but shouldn't use the same icon if you ask me.

    The only problems I had with the first of the new sets was telling the difference between NPC and player ships (which they solved by having one hollow) and drones looked like space invaders and had too many different icons for the different types of drones.

    Just a little feedback
    -Baljos Arnjak

    ReplyDelete
    Replies
    1. I'd like to echo this feedback. The first set looks better, and personally, I'm finding this new one looks more confusing. It started off with what I felt to be a reasonably obvious progression of shapes

      Now they've moved away from that to a looser, more obscure structure.

      And yeah, space invaders do look a little silly. The early drone style was far clearer. Why are all drones the 'heavy' drone icon?

      Rob K.

      Delete

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