Skip to main content

A UI Update Update on SiSi

I find it to be clever that the capital rotation beacon is directly under the undock of the station on 6-CZ49 on the test server.

Why was I there?

I heard that the icons changed again. I didn't pay attention to them when I was checking skins. Perhaps, they had not changed then. But, sure enough, the icon shapes that CCP Arrow went over in his UI Modernization: Icon Strategy dev blog. This particular dev blog was released before fan fest and there was a lot of discussion about it being to busy and in space the icons not being easy to separate from each other. CCP Arrow received a lot of feedback and now the icons have changed again.

They are a bit calmer and a bit easier to separate from each other. For players, I don't think it is that bad. I'd like NPCs to stay red crosses.

Containers are still triangles. An empty triangle with a slit for empty and a circle on top of a triangle for full. Battleships look like chevrons for a uniform sleeve, while cruisers at pentagons and battlecruisers pentagons with a line. Carriers are soft edged diamonds and the dread I saw a bigger chevron.

I don't know when an updated dev blog is due. CCP Arrow so far has been good about sharing these things with the CSM when he is getting close. I don't have an official feedback spot for you yet but for those who are interested go to the test server and have a look at this change in direction.





Comments

  1. Viz keeping Rats as red crosses, I'm distinctly against that idea. People will already be opposed to any form of change, so changing one part but not the other will look non-committal and disorganised.

    People will adapt to the new icons quicker if they are more exposed to them, just like learning a new language. There isn't any improvement in using only the bits of the language applicable to one idea. You're not learning the language, just one section of it.

    This is a change for all of EVE, not just PVP.

    Rob K.

    ReplyDelete
  2. Why do frigates look like empty wrecks? It's gonna be confusing...

    ReplyDelete
  3. I like the first new set better, personally. These ones don't look right. I think mainly the shapes that they use have a lot of rounded corners when they shouldn't because it just makes them look messy. Plus the icons themselves don't make a lot of sense, gates shouldn't look like little radar displays. Drones shouldn't look like space invaders, just make them all x's maybe of varying sizes or have different shapes at the intersection. The line under the BC icon doesn't really help in identification, imo. Mobile depot's shouldn't have square icons, they may have similar capabilities to stations, but shouldn't use the same icon if you ask me.

    The only problems I had with the first of the new sets was telling the difference between NPC and player ships (which they solved by having one hollow) and drones looked like space invaders and had too many different icons for the different types of drones.

    Just a little feedback
    -Baljos Arnjak

    ReplyDelete
    Replies
    1. I'd like to echo this feedback. The first set looks better, and personally, I'm finding this new one looks more confusing. It started off with what I felt to be a reasonably obvious progression of shapes

      Now they've moved away from that to a looser, more obscure structure.

      And yeah, space invaders do look a little silly. The early drone style was far clearer. Why are all drones the 'heavy' drone icon?

      Rob K.

      Delete

Post a Comment

Popular posts from this blog

Maybe one day!

 [15:32:10] Trig Vaulter > Sugar Kyle Nice bio - so carebear sweet - oh you have a 50m ISK bounty - so someday more grizzly  [15:32:38 ] Sugar Kyle > /emote raises an eyebrow to Trig  [15:32:40 ] Sugar Kyle > okay :)  [15:32:52 ] Sugar Kyle > maybe one day I will try PvP out When I logged in one of the first things I did was answer a question in Eve Uni Public Help. It was a random question that I knew the answer of. I have 'Sugar' as a keyword so it highlights green and catches my attention. This made me chuckle. Maybe I'll have to go and see what it is like to shoot a ship one day? I could not help but smile. Basi suggested that I put my Titan killmail in my bio and assert my badassery. I figure, naw. It was a roll of the dice that landed me that kill mail. It doesn't define me as a person. Bios are interesting. The idea of a biography is a way to personalize your account. You can learn a lot about a person by what they choose to put in their ...

Taboo Questions

Let us talk contentious things. What about high sec? When will CCP pay attention to high sec and those that cannot spend their time in dangerous space?  This is somewhat how the day started, sparked by a question from an anonymous poster. Speaking about high sec, in general, is one of the hardest things to do. The amount of emotion wrapped around the topic is staggering. There are people who want to stay in high sec and nothing will make them leave. There are people who want no one to stay in high sec and wish to cripple everything about it. There are people in between, but the two extremes are large and emotional in discussion. My belief is simple. If a player wishes to live in high sec, I do not believe that anything will make them leave that is not their own curiosity. I do not believe that we can beat people out of high sec or destroy it until they go to other areas of space. Sometimes, I think we forget that every player has the option to not log back in. We want them to...

Conflicted

Halycon said it quite well in a comment he left about the skill point trading proposal for skill point changes. He is conflicted in many different ways. So am I. Somedays, I don't want to be open minded. I do not want to see other points of view. I want to not like things and not feel good about them and it be okay. That is something that is denied me for now. I've stated my opinion about the first round of proposals to trade skills. I don't like them. That isn't good enough. I have to answer why. Others do not like it as well. I cannot escape over to their side and be unhappy with them. I am dragged away and challenged about my distaste.  Some of the people I like most think the change is good. Other's think it has little meaning. They want to know why I don't like it. When this was proposed at the CSM summit, I swiveled my chair and asked if they realized that they were undoing the basic structure that characters and game progression worked under. They said th...