To continue on my line of frustrated and whiny posts, on Saturday night I came home like the partially dead thing I often am on my long work weekends. I had to change out capital builds and I was so very, very tired and whiny about it. I was just worn out and tired and frustrated with how much went into putting a capital into build. The warping, the constant mineral counts, the endless copying that my alt does. And upon realizing what an incredibly whining fit I was having I tried to turn the direction of my post around to something productive. But I failed at that time and just didn't post what I had written.
I often try to dig down into what has me frustrated. Yesterday, its being to far outside of my comfort zone to a point where I am no longer able to be productive and start to break down. With my capital building it is all of the windows in and out of the client that I am relying on to build things.
Once, a long time ago as a new player still fascinated with Eve's windows I took a picture of what it takes to fit a ship if you have all of your various windows open. At the time I was fascinated with it. I was amused at how the windows took up the game screen but it didn't bother me so much. This time, I found that I was growing frustrated by constantly opening and closing windows that took an extended period of time to open and close to gather all of the info that I needed.
I don't have a memory for numbers. Do I need 15 Capital Armor Plates or 16? Ugh, I have to go look again. Did I take enough minerals to the POS? How many modules have I built and put into a container vs how many do I have in build and how many left to build? I find myself opining and closing windows over and over. This is coupled by loading and unloading my freighter constantly.
I wasn't quite at the point where I stomp my feed and demand to just be able to magically play the game without effort. What I did realize was that I was tired of having to go from screen to screen to screen to scroll, select, copy, search, paste, etc. There had become two aspects of work. One was the events inside of the game that I have to do or create to make what I want happen. The second is how I gathered all of the information to make those events happen. The second part was where my frustration lay.
I've come up with two ways to solve my current issue so far. One is to create infographs that just take up one page. I can take the blueprint of the end result and have it there. I can calculate the total minerals needed to create each of the capital components and have that there. The second is to use the in game notepad more.
The ingame notepad is one of those weirdly useful tools that doesn't seem as if it should be. It saves links and I'm thinking I can make a quicker, faster method of searching the market and buying items with it. What would be perfect if I could preset a link to buy a particular amount of items.
In general what I need is less tasks to break out the information that I need. When I'm in game I get tired of tabbing over to my spreadsheet and scrolling for the information needed. Then back over, some cut and pastes, back and forth. I think if I can remove this layer of frustration for myself I'll have more energy to be frustrated by the freighter movement. That needs to come in an update on Crius.