I only made it to the first wormhole round table, not the second due to schedule conflicts. Some of this was 'see the keynote'. My handwriting eludes me sometimes. It actually gets better as I go through the week and get used to writing again. Some of this stuff is amazingly bad scrawl.
Request: A way to change clones in a wormhole
A: Keynote
Q: Mass Rigs: Can we have more sizes of them? (My handwriting eludes me this time. I do know that the topic was about more types of mass rigs on ships)
A: We have to be careful about these. Lower mass is a very hard to balance thing. We have no concrete plans to add more rigs along these lines.
Discussion: This was about the worries of allowing ships into wormholes they are not meant to be in because their mass has decreased to the point that they can slip in.
Q: How about wormholes that allow certain ships then?
A: Interesting thought.
Note: This entire segment was a bit hard to keep track of and hear because people had a hard time being quiet. I will also note that it was one of the very first sessions on the first day so excitement was high.
Q: Will the ore changes in sov change the ore in wormholes as well?
A: Yes. A lot of the changes will mirror.
Q: Polarization timer?
A: They have thought about it but it is very hard to show off what timer is what when there are multiple timers and multiple wormholes. Maybe show the longest? Or show one related to aggression timers?
Q: We'd like to repackage things in a wormhole.
A: Go to the keynote
Q: XL SMA divisions? People share ships. It is a lot to sort through to find the right one.
A: Keynote
Q: Can they assemble T3 in a wormhole?
A: We'd like to make that happen (Keynote).
Q: We'd like bookmarks to propagate faster. Currently it takes about five minutes for corporate bookmarks to update.
A: Larger corps cause a performance issue because the game has to tell everyone that there is a bookmark to update. They have looked into increasing the copy speeds even more but at the moment for these things no.
Q: Any plans or ideas for wormholes that CCP has?
A: No current plans to make chance but they are open to change. They want to hear the feedback from the players such as how JF and Freighters can get into Thera from low sec. They'd like to provide things like that for the sov changes but they have to figure out how to make it work.
Topic: (not sure who brought this up) They'd like to increase the use of the quantum flux generator to target a part of space without making it to strong.
Answer from the room - No.
Devs: It will be difficult to balance. Very hard to balance.
Q: Why no moon mining in WH?
A: It is to strong. Also there is a form of layers of where things come from. T3 comes from WH. T2 comes from kspace. They want to keep that separation.
Q: Can we make money from our own statics?
Devs: Shall we cause a shit storm?
Players: Yes
Devs: We may be doing a buff nerf to wormholes. We are looking at capital escalations and how they are farmed. The goal is to give you escalations to do and complete and still receive somewhat similar (if less) then what you are doing now without farming the same four sites over and over again. They will look at the respawn timers as well. They feel that they can do similar things with what is there. The farming is an invisible gameplay and that in itself is awkward.
Q: When are you looking to do this?
A: (I don't have anything written down :P sorry)
Q: Better repairing in a pos?
A: See the keynote
I then slipped out but it was mostly wrapping up and discussing what had been said.
Request: A way to change clones in a wormhole
A: Keynote
Q: Mass Rigs: Can we have more sizes of them? (My handwriting eludes me this time. I do know that the topic was about more types of mass rigs on ships)
A: We have to be careful about these. Lower mass is a very hard to balance thing. We have no concrete plans to add more rigs along these lines.
Discussion: This was about the worries of allowing ships into wormholes they are not meant to be in because their mass has decreased to the point that they can slip in.
Q: How about wormholes that allow certain ships then?
A: Interesting thought.
Note: This entire segment was a bit hard to keep track of and hear because people had a hard time being quiet. I will also note that it was one of the very first sessions on the first day so excitement was high.
Q: Will the ore changes in sov change the ore in wormholes as well?
A: Yes. A lot of the changes will mirror.
Q: Polarization timer?
A: They have thought about it but it is very hard to show off what timer is what when there are multiple timers and multiple wormholes. Maybe show the longest? Or show one related to aggression timers?
Q: We'd like to repackage things in a wormhole.
A: Go to the keynote
Q: XL SMA divisions? People share ships. It is a lot to sort through to find the right one.
A: Keynote
Q: Can they assemble T3 in a wormhole?
A: We'd like to make that happen (Keynote).
Q: We'd like bookmarks to propagate faster. Currently it takes about five minutes for corporate bookmarks to update.
A: Larger corps cause a performance issue because the game has to tell everyone that there is a bookmark to update. They have looked into increasing the copy speeds even more but at the moment for these things no.
Q: Any plans or ideas for wormholes that CCP has?
A: No current plans to make chance but they are open to change. They want to hear the feedback from the players such as how JF and Freighters can get into Thera from low sec. They'd like to provide things like that for the sov changes but they have to figure out how to make it work.
Topic: (not sure who brought this up) They'd like to increase the use of the quantum flux generator to target a part of space without making it to strong.
Answer from the room - No.
Devs: It will be difficult to balance. Very hard to balance.
Q: Why no moon mining in WH?
A: It is to strong. Also there is a form of layers of where things come from. T3 comes from WH. T2 comes from kspace. They want to keep that separation.
Q: Can we make money from our own statics?
Devs: Shall we cause a shit storm?
Players: Yes
Devs: We may be doing a buff nerf to wormholes. We are looking at capital escalations and how they are farmed. The goal is to give you escalations to do and complete and still receive somewhat similar (if less) then what you are doing now without farming the same four sites over and over again. They will look at the respawn timers as well. They feel that they can do similar things with what is there. The farming is an invisible gameplay and that in itself is awkward.
Q: When are you looking to do this?
A: (I don't have anything written down :P sorry)
Q: Better repairing in a pos?
A: See the keynote
I then slipped out but it was mostly wrapping up and discussing what had been said.
Thanks for posting your notes. The biggest concern for my team right now is the structure change. It feels like the deck is being shuffled and we have no idea what the next hand will look like.
ReplyDeleteBeyond the obvious concerns about how we function, scout, protect our ships and such there is the opportunity to perhaps have something more than we do now. Personally I hope the new system gives us a chance to build a better sandcastle as a group. Progress is more than merely existing and while eve has many destructive outlets there are few constructive ones. Not everyone fears change but there is great concern.
- Kynric