This is a lot of short hand and question condensing. I'm sitting in a chair and writing as fast as I can.
Q: Entosis link - Is this something that we can see in FW warfare plexes as a way to force people to fight for them instead of being in cloaky stabbed frigates.
A: It is not ruled out. We want to see how it works in null sec before we do this. We may move towards using it for FW IHubs and how they are fought over. These ideas are borrowed from the capture point. No commitments.
Q: Rebalance medium FW complexes to allow BC to enter
A: We cannot bring back the glory days of BC fleets welping into each other with no logi. Rebalancing what is in complexes we can do. We've been looking at how T3D and recons are used since released. Maybe we can have new sizes. There are a lot of options.
Q: How do T3D in small complexes look?
A: No decisions have been made yet. We are watching and we'd like to have them all released in the game before we step back and do the rebalance.
A: What do you think? (Fozzie asks the room)
The room seems t be fine with T3D in smalls at the moment. It is noted that T3D are OP.
A: T3D are to good in general but that may be leading to the problems instead of the T3D as a concept being in small complexes. They are keeping an eye on it. Unless something dramatic happens they will not revisit it before the last one is released.
Q: FW PvP should be more viable as a way to gain loyalty points. How do you feel about it.
A: We've disucsed things like decoupling PvP from the Tier payouts and just capping it at level five payouts. (Fozzie asks what do people think and they like this). It is the most dramatic thing that we can do and not make it exploitable.
Q: How about a way to have PvP contribute to system control?
A: This came up in the null sec session about indexes. It is to hard to balance. How the game is supposed to know who is a friend and who is not and what is a ship set out and what is not. The problem is that it lets you pay for system control with ISK and if that can happen someone will do it.
Q: Make all of low sec contestable space for FW and/or have Pirate Faction Warfare.
A: It is always good to have things to shake up the warzone. And here are some ideas we have had to do that is breaking down the current alliances between factions and letting factions attack each other. Allow the Caldari to take over Amarr space. We are concerned that if we allow all of low sec to be contestable tat it will dilute the warzone and dilute what makes FW what it is. It is also nice to have differences. People will feel that FW is being forced on them when they purposefully live and play and do things in non-FW space. However, having the pirate factions active in low sec in some way is very interesting.
Q: It is odd that hte pirate factions are all in 0.0. They should be near choke points.
A: It is something that CCP Bittek has always wanted to explore but it has been a question of time. Pirate factions and how they work would be interesting but it should not be a clone of FW.
(Note: I am against having all of low sec FW space)
Q: There is not a way to force FW people to fight. If we come into their complex they just leave and come back when we are bored. Could the plexes get HP so that we can destroy them and at least deny them their complex if they won't fight for it?
A: This is the type of thing that an Entosis link could help correct. They do not want to go in the direction of structure shooting.
Q: Suspect timers. Can we just get one for entering the complex?
A: Hesistant because it may not be clear to a new player. But then again, they are in low sec and anyone should be attacking them anyway.
Q: Maybe safeties control entry and exit. So if their safety will not let them be flagged they cannot enter?
A: Concerns that the sudden lack of access to complexes seemingly randomly will not be clear.
Q: How about just being able to flag yourself suspect?
A: Flagging yourself suspect was never an idea that took off when crimewatch was redone. Maybe.
Q: Health of non-FW low sec?
A: We have a non-FW low sec session for you to go to! We know that the two spaces are different and like that. We want good reasons for people to live in that space. Nothing is ever perfect but we have managed to get low into a better place. Its improved and it has improved in organic ways not designed ways. We are trying to nudge things forward and continue these improvements instead of coming down with a huge change that says 'this is how it is now'.
Q: Back to the pirate faction ideas. Would they be the current 'evil' pirate groups or other groups like Mordu or SoE?
A: That is hard to comment becuase that is far down the design path. It would be up for debate. We would start with just the 'main' pirate factions.
Q: Is there a special reason why there are no scout sites in low sec incursions?
A: No. It was just hat scout sites had no value before. We can revist that
Q: On the Entosis link: What if the size of hte ship it is on when used on the ihub affects the size of the plexes that spawn. A cruiser opens up cruiser sized complexes. It lets you pick the fights. It lets you not have to wait for plxes to spawn but force them.
A: Interesting idea
Q: Can you remove WCS from low sec? At least make them cap intensive or rebalance them so that they penalize people and can't be used on frigates.
A: Restricting module usage by security status is always a bad idea. We need to look back to things like the Entosis link. It kind of addresses that type of gameplay issue and that is a direction we are watching. I want to see how it does in in null sec first. Stabs allow for interesting gameplay. We are trying to address the bad experience part.
Q: Are you concerned that the sov changes will negatively effect low? That people will leave low now that sov is in a better state? People who came to low to get activity they could not in sov?
A: We want people to live wherever they want to live. We want them to have reasons to live there. The sov people say that everyone is going to move to low sec. We expect a lot of movement but there is no number of people in any area that we are trying to hit.
Q: Have neutrals come in and mess with the factions that are plexing?
A: This is similar tot eh earlier idea of more ways to disrupt people.
Q:Data and Relic sits in low are not profitable. The loot needs to be improved.
A: If there are more sites or less sites that changes the value about things. We look more to find more things for people to consume and use up.
Q: Tiers only affect low sec. How about them doing something to high sec too?
A: The idea has been around for a while. We like it but it is about balancing. Team space glitter may have some bandwidth to work on revamping FW missions for instance but it is going to be bang for your buck type of work instead of a full restructure,
Q: People are wondering why we are having this war. What is the point? Or they don't even know its happening.
A: Visability is a huge problem. We are looking for more NPCs to move around. Things like convoys or ships having celebrations for warzone wins. We're looking to give it more life.
Q: Sites in low sec - The Wormhole people are complaining that LS sites are spawning in wormholes
A: We could decrease the spawn rates a bit. We would want to talk to WH people a bit to see how they feel. We could look at the number of spawns and what is being done.
Q: About security penalties. The only difference is if you agress someone you get a sec hit. There is no difference in the hit for where or why. Would you look into decreasing this a bit?
A: When we did crimewatch and the penalties for it, we discussed making low sec hits lower. It did not seem that they were very bad at the time. Then tags for sec came in and made this easier to change. If we do look a this we'd want to look at it in a broader way and add more depth to the sec scale and the reasons for having your sec where it was both good and bad at all levels.
Q: Docking in high sec and the stupid responses of the NPCs. Look at locks outs in high sec maybe?
A: We can look at this and maybe make changes to the NPC and their responses as well as examine lockouts.
Q: Some rolleback on plexes?
A: Do you want super fast active rollback or slower passive rollback or both? (Both with more energy towards super fast active.)
Q from Sugar: Faction Standings loss from militia/militia violance in null sec, such as warping out of a bubble. Do people like it or not?
A: Fozzie asks the room how they feel about standings loss for FW in null sec and wormholes. Do they think it would be a problem if in null sec there were no militia ruls anymore? Worries about overviews and stuff?
Response from the room was let anything go in null sec.