I was a bit late to this session but not by much. CCP Karkur went through a brief overview of the little things initiative and what changes they have been doing with them.
I'll start with a note that CCP Karkur made. The CCPlease threads bug her. She is highly active on reddit, twitter, and her forum thread which is currently 'CCP karkur you are our only hope' on the forums. She emphasized her thread. She loves to read threads where players are discussing and working on the details of a need or problem. The CCPlease threads tend to be just a straight request that don't bring the same amount of valuable player to player discussion.
This was mostly request and some discussion around the request. It is all condensed down into my short hand.
Fleet window changes are not little things. The changes may seem little but interacting with them to make it happen is often big.
The request for characters to go to the log off screen has been mapped out and it is an estimated six months of time for a development team to change it.
The D-Scan hot key request comes with serious performance issues.
Things that are not little but were done:
Request: That ship fits save cargo as well as ammo.
A: This is not a little thing. It would involve a rearrangement of how items are current listed when they are lost. It is something that can be done but it will change how killmails look.
I'll start with a note that CCP Karkur made. The CCPlease threads bug her. She is highly active on reddit, twitter, and her forum thread which is currently 'CCP karkur you are our only hope' on the forums. She emphasized her thread. She loves to read threads where players are discussing and working on the details of a need or problem. The CCPlease threads tend to be just a straight request that don't bring the same amount of valuable player to player discussion.
This was mostly request and some discussion around the request. It is all condensed down into my short hand.
Fleet window changes are not little things. The changes may seem little but interacting with them to make it happen is often big.
The request for characters to go to the log off screen has been mapped out and it is an estimated six months of time for a development team to change it.
The D-Scan hot key request comes with serious performance issues.
Things that are not little but were done:
- Removal of skill queue limit
- Shared over views
- Multi-Sell
They are looking into or have done logging chat invites. I'm not sure which from what I wrote down.
Q: Can we add another color for the gate?
A: Do you really want the gate to be green?
Request: This request came from a split screen user. He uses two monitors to play Eve and anchors all his windows on one side and his other info on the other. He'd like the icons in space to recognize that he is using a split screen and to be given a 'playing window' that only affects his primary window that he plays in and doesn't cause in space icons to access his second screen because he only stores information on that side and in the current system he loses icons.
A: This wasn't really a little thing. Some discussion about design and usage cases.
Request: This was about putting less clicks in PI. It quickly involved into a complex discussion about routing PI materials, turning structures on and off and removing the click intensive aspects . (this was very long)
A: Karkur asked them to write it all out or post it. She was not familiar enough with PI to answer their questions to see if it'd be small or not. Some of this is also going to be game designs decision.
Request: When the fleet boss disconnects it goes to someone who may be AFK and the fleet has to dissolve and reform. Can we get something that lets us assign the next boss or something?
A: Maybe. She has heard this complaint and will have to look into what it needs.
Q: Can we add another color for the gate?
A: Do you really want the gate to be green?
Request: This request came from a split screen user. He uses two monitors to play Eve and anchors all his windows on one side and his other info on the other. He'd like the icons in space to recognize that he is using a split screen and to be given a 'playing window' that only affects his primary window that he plays in and doesn't cause in space icons to access his second screen because he only stores information on that side and in the current system he loses icons.
A: This wasn't really a little thing. Some discussion about design and usage cases.
Request: This was about putting less clicks in PI. It quickly involved into a complex discussion about routing PI materials, turning structures on and off and removing the click intensive aspects . (this was very long)
A: Karkur asked them to write it all out or post it. She was not familiar enough with PI to answer their questions to see if it'd be small or not. Some of this is also going to be game designs decision.
Request: When the fleet boss disconnects it goes to someone who may be AFK and the fleet has to dissolve and reform. Can we get something that lets us assign the next boss or something?
A: Maybe. She has heard this complaint and will have to look into what it needs.
Request: Travelling: Can the route be selected when you undock as it is after you jump through a gate? Reference spam on the Jita undock.
Request: That the market quick bar remember quantity.
Request: That autopilot highlights the next gate not every gate on your autopilot route that counts when you are using way points and cross jumping your route.
Request: In 2006 the max number of people in a fleet was introduced because of server load. Can we bump the number of people in a fleet up now?
A: This is not a little thing. This discussion has been had before and they have looked into it in the past.
Request: Shopping lists that we can just use to press 'buy' for other people and package it with their name and destination on it and deliver it to them.
Request: M3 on station service windows like you have on containers.
Request: That the market quick bar remember quantity.
Request: That autopilot highlights the next gate not every gate on your autopilot route that counts when you are using way points and cross jumping your route.
Request: In 2006 the max number of people in a fleet was introduced because of server load. Can we bump the number of people in a fleet up now?
A: This is not a little thing. This discussion has been had before and they have looked into it in the past.
Request: Shopping lists that we can just use to press 'buy' for other people and package it with their name and destination on it and deliver it to them.
Request: M3 on station service windows like you have on containers.
Request: That ship fits save cargo as well as ammo.
A: This is not a little thing. It would involve a rearrangement of how items are current listed when they are lost. It is something that can be done but it will change how killmails look.
The success of little things is that nothing left sounds little.
ReplyDeleteI'd love to be able to press "buy this" as a shopping list, especially if the list can be created from a saved fit, or even from the saved fit windows!
ReplyDeleteIn an ideal world you'll get a prompt for every item on that list where the price is over 100% average
This is why I'm not a fan of Little Things requests. There are admonitions to only post Little Things and not Big Things (and sometimes the OP gets rather snarky about it). I don't know what is and what is not Little, so it's better to post a request or idea and let CCP sort out what is little and what isn't; I promise that if it's not little, and I'm told, without the snark, that it isn't little, I won't be upset.
ReplyDeleteHaving said that, the drive to pick off the low hanging fruit is a great idea and I hope CCP continues.
You've said this before. The thing about a little request isn't that you need to know if it is little or not its the scope of your request.
DeleteRequesting a fleet window change is not a large request even if it turns out to be a large job to do.
When you don't tell people little or small things they dont go 'oh the fleet window/button' they often go into a complex restructuring of the entire fleet mechanic. This is something that has happened in my PvE push. The requests I get are often complete and total reworks of PvE as a mechanic and how it interacts with the game.
If you ask for small things people will attempt to scale their request and they are more specific.
Fleet commander disconnect could lead to the game going through the fleet one by one, saying in a pop up: "Fleet commander disconnected - press "OK" to accept the command." Player would have to press it before the countdown went to 0:
ReplyDelete"5
Take it easy
4
No rush
3
No pressure
2
No stress
1
No panic
0
You were too slow."
If no one pressed OK, then... perhaps fleet would dissolve or questions would keep coming until someone pressed OK.
"The D-Scan hot key request comes with serious performance issues."
ReplyDeleteI'll have to call B.S. on a technicality for this one. There is no reason why the actual task of mapping the D-Scan command to a hot key should cause any significant increase in performance requirements. Players using that hot key to spam scans can definitely affect performance, but not implementing the hot key itself. This could possibly be addressed by changing how frequently D-scans are allowed to be initiated.
However the potential increased use is handled, it alone is not a justification to avoid implementing the hot key. Not enabling the hot key because they think it might get too much use is a lazy excuse and a poor solution to a possible problem.
It causes tidi ad the serverfeeds back all the requests. Call bullshit all you want but they'd be huilfibg in a tidi on demand button for a large group.
DeleteCoding a hotkey to the D-Scan command does not cause tidi. Excessive use of D-Scan may cause tidi, but if that's the case, the same problem can be caused now without a hotkey simply by keeping the cursor over the D-scan button and clicking repeatedly.
DeleteTidi caused by excessive D-scan use may definitely a problem, but blaming it on the mechanics of setting up a hotkey is diverting from the real issue. Failing to implement a hotkey is not a solution to the problem, it is merely a hopeful avoidance of a problem which needs a real solution.
So yes, I will call BS on a hotkey causing performance issues; as the hotkey itself does not cause performance issues. The results of use of the hotkey and the use of the command itself are no different, and if the potential for this command to cause performance issues exists, then they need to fix the way the command is processed or limit it in some way rather than just not add a hotkey. Not having a hotkey may make it less likely for the problem to occur, but it does not protect against it, nor is it a direct cause of it.
Okay. :)
DeleteDid no one ask about functionality to fit multiple ships without having to click three gajillion times, where were all the Corp/Alliance Logistic, people taking a nap?
ReplyDelete