Skip to main content

TCS: Restocking

The ramp up to voting is a very hard time. Sitting down to work on my market took more energy then it should have. However, I had some motivators. I had received a request from someone to pull some information about my market. That motivated me to get the delisted items relisted for a better overview of what I have. The second was a request for help about how I use my market tools.

That is what left me writing a loose, non technical guide to using Eve Mentat to keep stock of your market inventory. I need to clean it up and publish it I guess for those interested. Eve Mentat is a powerful tool but I use it almost exclusively to keep track of what items have sold. That is one huge thing missing from the current Eve market interface. Sold and expired orders. As it stands I can manually check what sold against what I have in my inventory. If I am technically proficient, I can write spreadsheets that pull and total information for me. We're in a stage of Eve's history where we are challenging barriers and definging what they actually are. Eve's market was meant to be a market as we find in so many games but it has grown beyond that.

That may be another topic when I'm a bit less distracted. We do have a some recent improvements that have made running a market easier. One of these is multi-sell. Introduced in Phoebe we have been using the interface and the changed sell window that came with it for a few months.

Multi-sell is interesting. I used ti very enthusiastically in December and learned an ugly lesson. Muscle memory can screw you over. I hit enter after typing in one of my numbers. Its a habit. My entire sale window sold itself. Due to Eve's markets there are buy orders of all types everywhere that convince the game that overly low offers are not overly low. I lost about 200 million in that mistake and learned to type slower and use multi-sell with more caution and not with valuable goods.

The place that I now use multi-sell is items that need to be restocked. I then use one of my screens and two clients to create something that looks like this:

It works for me. Your mileage may vary.

Chance is my Jita alt. She lives there and she buys stuff. She has no market skills. All she does is buy things and write contracts to shipping companies to move those things.

Tesau is one of the three market alts that belongs to TCS and sits in Sujarento. She has market skills and nothing else. Because I use a corporate hangar for my alts to share, she can simply open that and start selling things.

Like many people I have a shared chatroom for my alts. Tesau lists the items to Chance. Chance checks prices. Tesau changes prices with the multi-sell window based on Jita prices. I do about 10 things at a time. And poof it all goes up. Window layering helps me move faster in these situations. Its a lot of clicking one way or another and sometimes I get tired of it. The windows are not exciting to look at but I've become fascinated with trends and buying habits and seeing the meta move through modules and ammo.

What I have discovered is that slow moving items start to lose their value a bit to me. I lower prices or whatever to get them to move. Ammo comes and goes with need and activity. Missiles are still my bane when it comes to having them and how slowly they sell. But I need to have them because people want them.

Stocking a market is only partially dictated by those around you. You have to learn about your customers but it also helps to understand what they may need. Long range T2 blaster ammo is an example of this. It sells when there are particular ops but it doesn't sell every day like faction antimatter. But I keep it available because a market like TCS doesn't run off of daily volume or item velocity. It runs off of over all volume over time.

I'd also like to remind people that the type of market that I run is a market run in dangerous space. It will be different from high sec. Here. market pressures are different. Your clients are more specialized. I carry a handful of T2 rigs in Sujarento for Snuffed Out. It's a personal investment that I make to try to help out a little bit. In general I've been successful with low volume and high variety.

Comments

  1. The biggest improvement to the multi-sell window would be if the sell price was adjusted to be 0.01 ISK (or 0.1 or even 1 ISK) below the lowest current sell price if the time is set to anything other than 'Immediately'. Currently the game punishes accidental carelessness in that window, which I believe CCP is trying to move away from.

    On that note, being able to change the price when 'Immediately' is selected doesn't make much sense either.

    ReplyDelete

Post a Comment

Popular posts from this blog

Sugar’s Non-Technical Guide to Making Boosters

Welcome to my non-technical and outdated but probably still useful guide to boosters.  There have been changes to how things are built in Eve. This was the old POS code before the introduction of new structures in 2016.   This is just a walk through on my wobbling path of booster production.  It took me half a dozen different documents to figure out what I needed to do to make these mythical things.  It is what I do.  It may not be perfect but it works.

This is pirate focused industry.
This guide brought to you by Lain asking me to write it after I tried to explain it in chat.

Why make boosters? Because drugs are good.  Really they are performance enhancers and performance enhancers can give someone that extra edge in PvP.  It was also because my boys used them and when they ran low they often ran out, I could be their supplier.  They would no longer hoard their drugs due to the length of time it takes to get fresh product.. The thought of being a drug kingpin was also very appealing. …

Have you done your Eve Vegas Survey?

I did attend Eve Vegas to the shock of many. I'd already paid for it and allotted the time. It seemed that I should go.


I went to the Grand Canyon and Hoover as well. This is not the space to discuss those amazing places or my new Camera.

Eve Vegas was a bit harder for me to go to then I expected. I've detached from Eve for the most part these past months. It is very easy to be angry, frustrated, and bitter about the past that I lived on. The game, its development, and the players move on while I find myself emotionally stuck. That emotional stickiness does not need to be given to everyone else. Part of experiencing it was shielding people from it. But, as I accepted my items and stared down the poor gentleman that tried to put a wristband around my wrist, I realized that I wasn't in as good of a place as I had hoped to be.

That is where the Survey comes in. There are a few things that I could say and did say. A few of the questions made me want to say a bit more.

One was …

Your ideal roadmap

To try to be a bit more interesting then blogging yet another daily list of summit meetings, how about a question?

In the producer session, as we try to figure out how to fix and improve our communication with teams and how we figure out who should be gone to for features and changes, we discussed the road map.

We discussed what 'our' ideal roadmap would be. This breaks down into the individual roadmaps for each member of the CSM. After all, we are individiuals and we have different dreams for Eve. We have different goals and features that we want to move forward or go back to.

How close are we to what CCP is looking at and planning? We discussed their safety mesures to weigh the value of features. What will this feature do for Eve? It is not enough to have an ideal road map of things you want. Those things have to have value and that value needs to be enough to dedicate the time to the feature.

Do you have an ideal roadmap? A path for Eve to head in the next year or two once …