Skip to main content

All The Things Said

There is a lot to learn from watching people argue and discuss things. There are often answers to more than is being discussed and questions about things not brought into the discussion. And so I found myself, yesterday, while watching a discussion and dropping in an occasional question to keep that discussion going, thinking that sometimes we do not realize that what we most need is change because we cling to what is familiar and comfortable. And that grip on what we love comes at a cost of us destroying it because it no longer satisfies us.

It started with an argument that was made back when I first entered to game. Back then, in my first few months, the CSM was not something I knew or paid attention to. But for others far older it was a time of great change and directional focus. And now, three years later they are looking back at the changes and not satisfied with the direction things have gone. Not because it has not been productive or produced various results but because it was not the results wanted.

We understand the game through our own eyes. Our experiences will mold us in some way or another. It may be insight and understanding or it may simply be the way we comprehend the flexibility of game play. This was exhibited beautifully today in a conversation with Vov. He had found a 3/10 DED complex and there was a Gila in it.

"Kill it," I said to him. For that is my reaction. That is what low sec is for me. If that Gila is not a corpmate or a personal friend, it is someone to chase off or remove from 'your' resource.

"It is high sec," he said. "I will see if I can beat him to the drop."

He did get the drop for those curious. It was my reaction to things. My reaction based off of what I do and what I have done. And in games that we have played for so long, we develop habits and habits can be frightfully hard to change.

A habit, however, is a habit. It is not the same as being fulfilled and nourished. Sometimes we need breaks and sometimes we need change and sometimes we are not able to make ourselves do so. Love fades and bitterness grows. And I think that it happens more often then I'd like in Eve, an old game with players who are deeply devoted to what they do until they are often trapped by it.

So, I listened to what they said but I heard something else. I heard someone that needed a change and wanted and desired a change but could not force themselves to change. So they pushed that desire upon the environment and when the environment became resistive they became bitter.

It is a cautious walk to take. Where ideas come from and why they develop must be examined as often as the idea itself. Otherwise, instead of adapting to the situation Vov could have raged over a dysfunctional system. Instead he adapted. As I talked to this other player I looked over what they wanted and where they wanted that change to happen and saw someone who might just need to take that personal leap. What they wanted existed. It was just not where they wanted it to be.

Often times things need to change. Stagnancy is dangerous for a game. But sometimes we need to change to. Stagnancy is just as dangerous to the individual players. Its part of the endless question of why.

Comments

  1. I was going to quote Gandhi, “Be the change you wish to see” because ~Gandhi~

    Turns out he never said that. He did say, “If we could change ourselves, the tendencies in the world would also change. As a man changes his own nature, so does the attitude of the world change towards him. This is the divine mystery supreme. A wonderful thing it is and the source of our happiness. We need not wait . . .” Not quite a pithy but still ~Gandhi~

    And I’m not just cracking wise, not entirely. Sugar’s space life version is closer than you think, “So, I listened to what they said but I heard something else. I heard someone that needed a change and wanted and desired a change but could not force themselves to change. So they pushed that desire upon the environment and when the environment became resistive they became bitter.”

    ReplyDelete

Post a Comment

Popular posts from this blog

Memoirs - Part One: Virtual Worlds

Virtual Realities: Memoirs of an internet spaceship politician by Sugar Kyle CSM9, CSMX
This is where it really started. The day I lost my mind.

I never told anyone how long I had been debating my run for the ninth CSM. The thought started to circle in the back of my thoughts in November. I was back home after a sucessful Eve Vegas. I had met a few people. My notes from the presentations and round tables had gone over very well. I felt useful, comfortable, and excited that I was a member of the community. I belonged and I cared about this thing that I belonged to. That thing was the community of Eve Online.
Eve Vegas of 2013 was when I found out that a conversation I had been fortunate enough to have with CCP Masterplan at Fanfest of that same year, had sparked enough interest to gain developer attention. At Eve Vegas I learned that they would be working on ideas based off of the premise that I had presented. Only days later, a developer posted to the Offical Eve Online forums about i…

CSMX - Post #20

Summer is here and CCP is very much out of the office. Sion made a good point in wondering why everyone leaves Iceland when it has its best weather. What it means is that all is mostly quiet on the dev blog front. There are some things happening but the dev blogs and news announcements have not yet happened. The skill points were delivered on Tuesday so yay for unallocated skill points.

Over in CSM chat, there has been a lot of back and forth about sov and measuring the impact and success of things so far. I can say that CCP and the CSM are watching it. The pros and cons are coming in pretty hot and heavy. Some are being looked at now. Some have to see how things are going and if and how the direction needs to be tweaked.

In my corner, I'm starting to gather things together. The summit is in seven or so weeks. In between then and now I need to gather up my question list and write down a few topics of discussion. I'm starting now because I have personal vacation at the end of A…

The Charm of the Familar

With a few picked up a shifts at work due to the holidays. I pondered logging in but I didn't have the energy to do so. Being able to say no to logging in is pleasant. Just as my youngest puppy interrupts me every fifteen minutes to pee, going to sleep instead of staying up is also pleasant. I had a lot of short slept nights when I was active in a corporation.

My next plan has been to learn how to scan again. The new map is in and I need to refresh my scanning skills. My hold is full of probes. My ship appears to be reasonably set up. I remembered how to hit my F key to cloak. In fact, I hit it a bit to fast. I need to get the ebb and flow of the tic back down.

I am also rusty in my paranoia. I idly switch to another window to research breadbowls and the soup I want to make later. Then I remember I am sitting, decloaked, off of a gate somewhere. Whoops. I did figure out a breadbowl recipe and soup as well.

The question was where do I relearn to scan? I need somewhere off the beate…