Changes to the game are expected. They are anticipated. I've talked about adaptation. But, I was restocking my market today and realized that it has been a while since I stocked Cynos. In fact, I've only stocked cynos once since November. I took a moment to make sure Eve Mentat had not missed the cynos delisting or selling out. They were still sitting there and I sighed and put a check mark beside another item hit by the other side of the nerf bat.
It is becoming a bit of a list.
I started playing Eve for Crucible which was the November 2011 release. I started as a salvager and I made my first billions off of salvage. I had a Noctis and I used it to salvage level five missions. A lot of my early blog posts are about the time I spent in space gathering loot and learning how to pay attention. One reason the Noctis was preferable to a destroyer was because of its cargohold. Fully expanded, my Noctis could empty an entire level V mission without having to warp to the station. However, in Inferno they removed meta 0 modules from the loot tables. Drone goo was also removed at the same time.
The goals behind this nerf were to buff industry and mining. Meta 0 modules dropping from NPCs depressed the market for player built items. CCP has pushed Eve towards building things themselves. The drone goo removal was a strong hit to gun mining. It made a lot of sense from a world view point but it was a hit towards the life of a salvager that was only enhanced with later changes.
There was once a time when you could advertise as a salvager and people would let you tag along and maybe take a cut of the loot. It was to much effort for them to do it by themselves. Back when I started (all that not long ago) the old crimewatch system would still cause you to randomly steal cans from fleetmates and flag you as attackable. It made the salvager cautious because fleetmates could decide to kill the helpless Noctis pilot for their own amusement. That to changed with things like the mobile tractor unit and other changes. Salvaging as a career of collecting not just salvage but loot drops drifted to a slow, sad death with the changes to reprocessing.
It is not that this did not need to change. It is that it killed a playstyle with it. Such is what happens with change but it still sucks and I'd very much like there to be a reason for career salvagers again. Sugar can fly Ore Industrials just for that reason.
Odyssey had side effects to my market when it came to probes. With people no longer losing their probes I went from selling thousands of probes a week to a hundred or so a month. It wasn't just my bottom line that was hit. It was everyone who converted LP into sisters probes for sales. Datacores were also hit. They were moved into FW and Odyssey made them easier to find. It is another situation where I do not think the changes were bad but they differently had a tangible effect.
And now I looked over at my stack of somewhat dusty cynos. Sure, they sell but not with the speed they did before. Nor does fuel. The deceleration is a ripple of the movement changes. Yes, they needed to happen, but that leaves side effects that need to be cleaned up or closed off. Such as the heavy missile changes. Oof. Talk about dusty piles of unused ammunition and modules.
Change is not always terrible. But standing here a year or two after some of these I think that there are many areas that can be neatened, trimmed, and cleaned up. The website still lists salvaging as a career and it, like piracy/anti-piracy or being a mercenary are careers that could perhaps receive a bit of a polish and relaunch.
Maybe I just miss those innocent days when I hung out in a Noctis, tucked up against Lue's Chimeria, grinding missions and enjoying the simple pleasure of being in space, making ISK.