Skip to main content

The Other Way I Fill Time

It is time for pondering. I'm finishing my Summit prep work. I ponder of my Eve life is empty of exciting adventures or if I've lost the ability to see what is going on. The true problem is that I struggle with the feeling of being boring to other people. It is one of the side effects of writing and knowing that people read my meandering thoughts at times.

This same thing happened in September. Everything narrows down into information gathering and consumption and reproduction in a nice, neat package. Toss in the elections and I've spent more time writing then normal but it is not stuff for this blog. I've had verbal and written interview stuff to do. I've finished one and have another, largish one to come. I've gone through my mail, and comments, and discussions. I've had my monthly talk which, as always, is an absolute birthing ground for ideas, needs, problems, and concerns.

The side effect is that I will probably spend more time thinking than doing exciting, spaceship adventures. My industry and markets have become my fall back. They are actually rather time consumptive but in a more malleable way than fleet work. Wex and I are doing great. I've kind of picked up my stride to try to be a bit more organized. It stops Wex from suffering and keeps the ships flowing into the hands of corpmates. I find capital ship manufacturing to be very satisfying. One thing I do feel, as I discuss ships and plans with people, is that the time investment is easy to over look.

At the end of 2012 I decided that I wanted to build an Orca. I had longed for an Orca since my first weeks of playing the game. It was so big and flat and bluish colored. I was in love. Being just under a year old when I started the project, I decided that building an Orca would be amazing and turn me into an industrialist. But, I would also mine the bulk of the minerals that I could source in high sec because that made it extra special.

What building that Orca did, besides make me happy, was open the door to Capital Ship construction. I did not think of it directly at the time. And in truth, it would not be for quite a while later until my hard earned skills became useful. Capital ship manufacturing is awkward, bulky, and time consuming. On one character it takes me a few days to build everything that one ship needs. I then put that build on a second character because the hull itself needs another 10-14 days after all of the modules. Unlike many other hulls it is not a fast turn around.

I do enjoy it. It is one of my most imaginative times in Eve. I can see the conveyor belts of minerals rolling into the refiners. The huge sections of hull plating being lifted and welded onto the incomplete skeleton. Thew drone bays in their unending, bottle necked glory, being installed one after another down the length of the ship.

It took about two weeks for us to go from start up to production. Now we're spitting out a hull every few days. My work schedule makes it hard. Even as I write this I'm moving items back and forth and trying to get another build started. But, time whispers in my ear and laughs when I try to catch it.

However, I have acquired my first capital blueprint that belongs to me and not the ones that I use that belong to my co-corporation. I am super happy about this acquisition. It is very high on the chortle while licking my fingers and giggling scale of happy.

My research to perfection task is also going well. My frigate hulls are almost done and I am working on haulers and rigs. Once those are finished I'll look at broadening my cruiser collection and maybe even (squeal) pick up another capital blue print or two if I can start making ISK again.

My Eve life isn't super exciting and I doubt it will be anytime soon. The Summit. Then the minute writing. Then the elections. Then fanfest. Then... whatever happens... but I have plans and stuff to do to keep me entertained and occupied.

Eeeheeeheee blueprints.... (chortle)

Comments

  1. Weeeee!!!! Congrats on the new blueprint. I know my frigate blueprint set isn't worth very much, but it makes me happy. I can only imagine what a capital bpo would feel like.

    ReplyDelete
  2. Any tips on stelling capitals in low sec?
    They seem to sell slower since the jump changes.

    ReplyDelete
    Replies
    1. You will want to take the time to know your neighbors. If you are building in an area with no capital heavy corporations or capital fighting, your sales will be slow. That 5LY circle is very important. There is not as much buying from one end of the universe for the other due to fatigue. Spend time on zkillboard.

      Right now I'm selling to Snuff. It is now easier to buy in house. Pre Phoebe it was a different game and 50 mil could be saved across the universe. Now being able to build in house is a huge asset and I hope that more corps looking to have capital power will look to have an in house builder or ally.

      Delete

Post a Comment

Popular posts from this blog

Maybe one day!

 [15:32:10] Trig Vaulter > Sugar Kyle Nice bio - so carebear sweet - oh you have a 50m ISK bounty - so someday more grizzly  [15:32:38 ] Sugar Kyle > /emote raises an eyebrow to Trig  [15:32:40 ] Sugar Kyle > okay :)  [15:32:52 ] Sugar Kyle > maybe one day I will try PvP out When I logged in one of the first things I did was answer a question in Eve Uni Public Help. It was a random question that I knew the answer of. I have 'Sugar' as a keyword so it highlights green and catches my attention. This made me chuckle. Maybe I'll have to go and see what it is like to shoot a ship one day? I could not help but smile. Basi suggested that I put my Titan killmail in my bio and assert my badassery. I figure, naw. It was a roll of the dice that landed me that kill mail. It doesn't define me as a person. Bios are interesting. The idea of a biography is a way to personalize your account. You can learn a lot about a person by what they choose to put in their bio

Taboo Questions

Let us talk contentious things. What about high sec? When will CCP pay attention to high sec and those that cannot spend their time in dangerous space?  This is somewhat how the day started, sparked by a question from an anonymous poster. Speaking about high sec, in general, is one of the hardest things to do. The amount of emotion wrapped around the topic is staggering. There are people who want to stay in high sec and nothing will make them leave. There are people who want no one to stay in high sec and wish to cripple everything about it. There are people in between, but the two extremes are large and emotional in discussion. My belief is simple. If a player wishes to live in high sec, I do not believe that anything will make them leave that is not their own curiosity. I do not believe that we can beat people out of high sec or destroy it until they go to other areas of space. Sometimes, I think we forget that every player has the option to not log back in. We want them to log

Conflicted

Halycon said it quite well in a comment he left about the skill point trading proposal for skill point changes. He is conflicted in many different ways. So am I. Somedays, I don't want to be open minded. I do not want to see other points of view. I want to not like things and not feel good about them and it be okay. That is something that is denied me for now. I've stated my opinion about the first round of proposals to trade skills. I don't like them. That isn't good enough. I have to answer why. Others do not like it as well. I cannot escape over to their side and be unhappy with them. I am dragged away and challenged about my distaste.  Some of the people I like most think the change is good. Other's think it has little meaning. They want to know why I don't like it. When this was proposed at the CSM summit, I swiveled my chair and asked if they realized that they were undoing the basic structure that characters and game progression worked under. They said th