It is Wednesday. I leave on Saturday afternoon and I'm becoming a little puttering mess to make sure I have what I need. Bags are packed. Documents are written. Blueprints are making copies. Archon hulls are cooking. I take my laptop when I travel. I For Eve related things I site down and write about my day. I'm around and available but not at the same level as if I was at home in my normal time zone doing things. But Eve does not stop just because we are silly enough to walk away from our normal schedule for a while and it can be a challenge to plan for it.
I have a blueprint copying mill going. The blueprints copy over 2-3 days and I pick them up on my days off and set a new set to copy. However, I realized that copying and running the across space and jumping them are the last things that I will want to do as I travel. I decided to be generous and put my next runs in with enough time to consume two weeks, allowing them to finish on my next day off after I return home.
Then there is TCS to tend. I will stock it until Saturday and then not until I get back. I find it stressful to know that it will deplete and things will look horrible and poorly maintained but stocking remotely is a terrible experience. Also, I should not have the time. Last time I was up by seven, groomed, fed, in the conference room by nine, out by seven or eight, fed, out to the local social spot, and in by one or so only to write up the day as quickly as I could and start again. None of that leaves time for TCS where it can take a few hours to buy, move, jump, and stock.
Back at the planning stage I'm trying to squeeze in one last Archon for the orders before I head out. The tower is fueled and tended so Wex just has to make components to his hearts content.
Do not my chores and planning sound so riveting?
The living, breathing real time aspect of Eve can be as frustrating as it is intriguing. It is so much fun to create and make and manipulate and then frustrating to maintain when one gets called away. It is an interesting limiting factor in doing projects alone. I do not play alone but I do many of my projects alone. And solving something as simple as being away from a week becomes more complex then expected.
What I have learned over time is that TCS will not fall apart. My builds will finish. I will have a few busy days when I return home and it will take a week or two to get everything back to smooth operations.
I have a blueprint copying mill going. The blueprints copy over 2-3 days and I pick them up on my days off and set a new set to copy. However, I realized that copying and running the across space and jumping them are the last things that I will want to do as I travel. I decided to be generous and put my next runs in with enough time to consume two weeks, allowing them to finish on my next day off after I return home.
Then there is TCS to tend. I will stock it until Saturday and then not until I get back. I find it stressful to know that it will deplete and things will look horrible and poorly maintained but stocking remotely is a terrible experience. Also, I should not have the time. Last time I was up by seven, groomed, fed, in the conference room by nine, out by seven or eight, fed, out to the local social spot, and in by one or so only to write up the day as quickly as I could and start again. None of that leaves time for TCS where it can take a few hours to buy, move, jump, and stock.
Back at the planning stage I'm trying to squeeze in one last Archon for the orders before I head out. The tower is fueled and tended so Wex just has to make components to his hearts content.
Do not my chores and planning sound so riveting?
The living, breathing real time aspect of Eve can be as frustrating as it is intriguing. It is so much fun to create and make and manipulate and then frustrating to maintain when one gets called away. It is an interesting limiting factor in doing projects alone. I do not play alone but I do many of my projects alone. And solving something as simple as being away from a week becomes more complex then expected.
What I have learned over time is that TCS will not fall apart. My builds will finish. I will have a few busy days when I return home and it will take a week or two to get everything back to smooth operations.
Do/are you still considering player comments for the summit? Things I think could be good:
ReplyDelete- Detailed in-game stats collection over the lifetime of a fleet, with linkable in-game summaries. So stats like per player damage dealt, damage tanked, final blows, duration tackle/ewar applied, reps dealt, etc etc. Would be fun for PvP, and would also introduce an (optional) competitive element to group PvE that I believe many players would enjoy.
- Do not eliminate off-grid boosting, but make it weaker in comparison to on-grid.
- Make dscan immunity a hull mode you have to enable (something like t3 dessies). And that you cannot enable in certain situations, such as when locked by or locking anything, while gate cloaked, inside the no-cloak zone of FW plexes, etc.
I'm just on the part where I print out and hole punch the stuff that I prepared. They can keep pouring in and I can just write in anything I need. I carry a notebook for this
DeleteAnother potentially fun one:
Delete- if ship hulls could record stats on the hull, like original date/location of manufacture and final blows registered to it.
“Do not my chores and planning sound so riveting?”
ReplyDeleteIn a curious way, yes. Due to real life limitations (carrying an unignorable emergency pager 24/7/365), I’ve always been a relentlessly casual player. I simply can’t agree to be logged in at any particular time for any particular length since all to often I end up getting called away (how does the malevolent pager know?). Accordingly, while I can pack a lot of Eve time in (and often do) I can’t reliably be around at any set time.
It pleases me to discover that a member of the CSM finds herself in an increasingly similar situation (though for different reasons) since it means one central aspect of my style of play (relentlessly casual) gets representation.
That said, I’m also terribly jealous that you appear to have worked out a functionally cooperative asynchronous play style with Wex. I’ve tried to nurture such liaisons with other players in the past but they rarely prospered.