I've been rolling an idea about in my head for a bit for, scary enough, faction warfare. In my information gathering over the past few months I've picked up a lot of the same issues across various factions. I've also listened to hops and dreams, frustration and dejection, and some very honest and open commentary on why things are needed in some ways.
I had an idea slam into me the other week. I was responding to a question and writing up my low sec thoughts and everything coalesced at once to create an over arcing image that I will try to explain. I try to avoid having ideas but sometimes they happen and then I offer them up to others.
It started with a mail that reminded me that PvPers would like to be paid for killing people. Faction Warfare currently does this. But, truly, being paid to kill and only kill is a dream that many have. Some people have this. Ship replacement programs or ship replacement programs that pay above and beyond the cost of the ship recreate this. But, as I was writing out my ideas for faction warfare having an impact that people could care about in high sec I came up with the idea of war bonds.
War bonds are not the exact term for what I want to do but they invoke the general feeling that I feel. My ideas for facton warfare affecting high sec is full of carrots and not sticks. Sticks just irritate people but carrots are appealing. Many times people want players to come down and fight. It is a dream goal but it is also an unreasonable goal. The person who does not want to fight is not going to fight and you can only chase them away and maybe kill them but not make them fight.
War is fought by a small group supported by a whole. In my idea faction warfare would tilt areas of high sec in a favorable way sot hat the people would want their faction to have control. People are homebodies by nature and in these ideas I do not try to compensate for those who will move. I believe that if one can improve ones home, one will.
So, if war zone control some how tilted things to the better, be that taxes, or mission rewards, or something that makes sense, while it wandered back down to 'normal' if the faction is losing, and there is some in between state if they are at a tug of war that is better but not as good, noncombatants could donate to the war effort.
The idea of donating to the war effort is that it creates a pool that pays out a greater percentage of is or LP or some combo of the two to the faction warfare players when they kill members of the other militia. The incentive is that the people paying into the pool do it for their area to improve. As their area improves they are incentive's to keep it that way or to pay in less and the pool drains. The PvP pilot, when they are at their lowest state of war zone control gets the biggest boost. The thought is that they get this boost when they most need it and as the war evens out everything evens out.
With the ISK and/or LP coming from the player we don't have the same broken faction warfare issues before. Bounties are already a stepping stone for this type of system. Bounties are another topic but I feel they need better pay out.
My thoughts, in birthing this idea was to give some more gains to the pilots out killing, give noncombatants a reason to care about the war zone, and to give militias that has been kicked all the way down an extra boost on the way back up. It is people interacting with people but with NPCs in the middle which is already a precedent in faction warfare.
If people just want to run back and forth they too will meet a certain balance. There is the potential that no one would participate but it would be a tool more than anything else.
These are the kind of ideas running through my head. It is not a fully formed thought but it is the start of an idea where people can interact with and support each other indirectly but positively. Hopefully it isn't too incoherent as I am falling asleep at the keyboard.