Skip to main content

CSM9 - Day 246

CCP has started to trickle back into the office but it has been very, very quiet.

Some of the features for Proteus have been updated on the test server. The new asteroid environment is available on Sisi. Steve went and tested it. He reported that his FPS did not drop or choke on the new graphics. I highly advise people to go and do some checking on their own to see how their graphics cards are handling the environment. The environment looks very busy and cluttered but it does not affect cloaking. That was a major worry that popped up on twitter.

There may be a mass test on Tuesday for those that enjoy participating in those. Keep your eye out on the test forums. Also the new Ore items are in game. Per one poster they are currently over priced. The other tiericde items appear not to be in the game. Most of the development teams are still out so the update is not the full release.

With the general downtime due to the holidays for CCP I've been occupying myself combing through Eve mail and building my Summit documents. Two weeks to go! I also found a few eve-mails I did not respond to back in September. The week that I was at the summit I read mails but did not respond to them all. I mailed each of those people. I try to respond to everything so I'm always a bit embarrassed when I miss something.

Working through twenty seven pages of mail is going to take a bit but I expect to have it done by the end of next weekend. I break everything down into its proper header and then put that under the summit topic it belongs with. Loose topics I just try to organize and I skim over them near the end of each session and bring up what does or may fit into that session. Organization is very important. A lot of information is going back and forth and it would be easy to miss things.

I had my interview with Cap Stable for CSMX.  Next weekend I'll have my monthly Open Q&A. That should keep me fully occupied up to the Summit itself.

Comments

  1. Sugar do you a link for interview? I did visit the CapStable page, but I was unable to locate the CSMX interviews.

    ReplyDelete

Post a Comment

Popular posts from this blog

Maybe one day!

 [15:32:10] Trig Vaulter > Sugar Kyle Nice bio - so carebear sweet - oh you have a 50m ISK bounty - so someday more grizzly  [15:32:38 ] Sugar Kyle > /emote raises an eyebrow to Trig  [15:32:40 ] Sugar Kyle > okay :)  [15:32:52 ] Sugar Kyle > maybe one day I will try PvP out When I logged in one of the first things I did was answer a question in Eve Uni Public Help. It was a random question that I knew the answer of. I have 'Sugar' as a keyword so it highlights green and catches my attention. This made me chuckle. Maybe I'll have to go and see what it is like to shoot a ship one day? I could not help but smile. Basi suggested that I put my Titan killmail in my bio and assert my badassery. I figure, naw. It was a roll of the dice that landed me that kill mail. It doesn't define me as a person. Bios are interesting. The idea of a biography is a way to personalize your account. You can learn a lot about a person by what they choose to put in their bio

Taboo Questions

Let us talk contentious things. What about high sec? When will CCP pay attention to high sec and those that cannot spend their time in dangerous space?  This is somewhat how the day started, sparked by a question from an anonymous poster. Speaking about high sec, in general, is one of the hardest things to do. The amount of emotion wrapped around the topic is staggering. There are people who want to stay in high sec and nothing will make them leave. There are people who want no one to stay in high sec and wish to cripple everything about it. There are people in between, but the two extremes are large and emotional in discussion. My belief is simple. If a player wishes to live in high sec, I do not believe that anything will make them leave that is not their own curiosity. I do not believe that we can beat people out of high sec or destroy it until they go to other areas of space. Sometimes, I think we forget that every player has the option to not log back in. We want them to log

TCS: Riding the Expansion

Odyssey was bound to bring changes. However, in my relative inexperience and ignorance I didn't expect the market to do all the terrible things that it did. I expected some of it. I flirted with speculation and stockpiled on various things. I understood that some prices would change but I didn't expect to stare at the window of 30+ million is CovOps frigates. The Laws of Supply and Demand are simple: If demand increases and supply remains unchanged, a shortage occurs, leading to a higher equilibrium price. If demand decreases and supply remains unchanged, a surplus occurs, leading to a lower equilibrium price. If demand remains unchanged and supply increases, a surplus occurs, leading to a lower equilibrium price. If demand remains unchanged and supply decreases, a shortage occurs, leading to a higher equilibrium price. Eve lives under these laws. Players make the items and place them on the market. Items are only worth what people will pay for them. People will