Skip to main content

Technical Bits

It is Saturday night and prepatch weekend. However, I was thinking about a question on Twitter. Miura was wondering why some of the portraits in local would go blank and I speculated that it was something to do with the portrait cashe. You know how it takes a day or two for a new players picture to upload and sometimes a day or two for a change to be noticed?

Oh? You don't look at portraits? Well, I do. I gleaned this knowledge from somewhere. I may be totally wrong. But it made me think about our interest in the technical whose and whats and whys of Eve.

I don't spend as much time thinking about the technical aspects of most games. I chortle at the ridiculousness of Just Cause 2 but I enjoy it. I immerse myself in the ridiculous reality of a grappling hook and unlimited parachutes.

Some of it is important. CCP Explorer announced the patch size on twitter. People have limited bandwidth, limited connections, time constraints, and computer restrictions. That type of technical information helps us to play our game. It is no different then monitors or the type of graphics card that you get.

But one of the most technically interesting things I have ever learned about eve was CCP Veritas' talk at Eve Vegas in 2012. He talked to us about server ticks and in that single discussion a lot of how Eve thinks and breaths unfolded for me.

I find that I play Eve in an odd mix of 'yay game' and expanded knowledge. It makes Eve different for me. I noticed it when playing other games where I don't try to gather technical knowledge. I don't try to learn spawning habits in Minecraft and I don't learn the AI in other games. I just play them. Eve, I do a good bit more but I think because the game is so much more then the physical simulation on my screen it works out.

You also have to have the ebb and pulse of things in Eve. I had to correct a returning veteran today. A newbie asked how far his seven million ISK would get him in rookie chat. This veteran said he couldn't even buy a T1 rig. I corrected him and he disagreed with me. I pointed out that one of the most expensive T1 medium rigs, the ancillary current router was down to about four million ISK. He takes a moment to check the market and then goes, "Oh. Ignore what I said."

Damn right ignore what he said. I disabled my pimp hand and went back to things. I did notice how easily I slipped into technical and denser Eve speak over what I normally try to keep to in rookie chat. This is such an interesting game.

Comments

Popular posts from this blog

Sugar’s Non-Technical Guide to Making Boosters

Welcome to my non-technical and outdated but probably still useful guide to boosters.  There have been changes to how things are built in Eve. This was the old POS code before the introduction of new structures in 2016.   This is just a walk through on my wobbling path of booster production.  It took me half a dozen different documents to figure out what I needed to do to make these mythical things.  It is what I do.  It may not be perfect but it works.

This is pirate focused industry.
This guide brought to you by Lain asking me to write it after I tried to explain it in chat.

Why make boosters? Because drugs are good.  Really they are performance enhancers and performance enhancers can give someone that extra edge in PvP.  It was also because my boys used them and when they ran low they often ran out, I could be their supplier.  They would no longer hoard their drugs due to the length of time it takes to get fresh product.. The thought of being a drug kingpin was also very appealing. …

Have you done your Eve Vegas Survey?

I did attend Eve Vegas to the shock of many. I'd already paid for it and allotted the time. It seemed that I should go.


I went to the Grand Canyon and Hoover as well. This is not the space to discuss those amazing places or my new Camera.

Eve Vegas was a bit harder for me to go to then I expected. I've detached from Eve for the most part these past months. It is very easy to be angry, frustrated, and bitter about the past that I lived on. The game, its development, and the players move on while I find myself emotionally stuck. That emotional stickiness does not need to be given to everyone else. Part of experiencing it was shielding people from it. But, as I accepted my items and stared down the poor gentleman that tried to put a wristband around my wrist, I realized that I wasn't in as good of a place as I had hoped to be.

That is where the Survey comes in. There are a few things that I could say and did say. A few of the questions made me want to say a bit more.

One was …

Your ideal roadmap

To try to be a bit more interesting then blogging yet another daily list of summit meetings, how about a question?

In the producer session, as we try to figure out how to fix and improve our communication with teams and how we figure out who should be gone to for features and changes, we discussed the road map.

We discussed what 'our' ideal roadmap would be. This breaks down into the individual roadmaps for each member of the CSM. After all, we are individiuals and we have different dreams for Eve. We have different goals and features that we want to move forward or go back to.

How close are we to what CCP is looking at and planning? We discussed their safety mesures to weigh the value of features. What will this feature do for Eve? It is not enough to have an ideal road map of things you want. Those things have to have value and that value needs to be enough to dedicate the time to the feature.

Do you have an ideal roadmap? A path for Eve to head in the next year or two once …