Friday, December 19, 2014


And with changes come discussion of said changes. Over several topics in the last few weeks I have harped upon the idea of reasonableness in balance and decision making. When someone tells me that something is to strong if done in an exact way I ask is that method reasonable?


  1. fair and sensible
  2. fairly or moderately good
  3. not too expensive

Reasonableness is a very flexible concept. Something can be reasonable on many levels. Using a hammer can be reasonably expected to be done by an averge person. Using an electron microscope can be reasonable expected to be done by the average scientist. However, not being accessible to the average person does not make the complexity of an electron microscope unreasonable.

Reasonableness and accessibility are a bit different although they overlap each other. You can add in words like general and such but what is reasonable differs from person to person. In Eve, I often have a discussion where someone discusses a topic. They discuss that topic well and point out how strong or weak or complex or easy it is. My response is often, "How does the average, reasonable player play?"

Many of us who read blogs, forums, eft warrior, and engage in Eve outside of Eve are somewhat super users. We talk, think, judge, weigh, create, and indulge ourselves in the game. Are we a reasonable standard? This topic has come up recently in our POS chat. Is having to have third party tools to function on a sustainable level reasonable? Is having to have IT people in your corporation to help you manage well enough to play with others reasonable. Is that the standard that we want the game to be built and catered to?

I can keep lobbing out examples, but I'm tired. It's a simple enough thought without another thousand words of explination.


  1. Is it reasonable that 4 ships (3 of which have a lot of fight-stopping power) suddenly go invisible to a majority of the ships in New Eden? (Combat probes accepted as their counter)

    I think reasonable changes would go along the lines of:
    'Recon Ships are now un-probable, but you can see them on the d-scanner'
    'Recon Ships will show up, but as 'Unknown Vessel' on the d-scanner' (Further, I'd say that any ship outside of 7AU could potentially show up as this...)
    'Recon Ships will appear on D-Scan if they are within 7 AU or on Grid'

    The current idea, though it is usable by all sides in an engagement, just is not very reasonable.

    1. ask yourself the impact of such a ship in a system with no local

    2. then ask yourself the positive aspects of having more risk in wormholes where the profit is staggering

    3. I would not have gone there if I was king, but the sky is not falling either. Do thus in your corporation. Get two recons, one combat and one force both with similar scan res. Put a target somewhere. Have each in turn tackle the target and compare seconds from the instant of appearing on overview (one will be stuck in warp for a few seconds the other will be sitting through decloak delay.)

      I did the experiment and found the answer nearly the same, it did not make enough of a difference to comment on. Then remember the cloak starts his process at a better place relative to the target and the cloaky is still better. I think FW mediums is the only serious issue as the cloaky in the killzone is prevented so this does introduce something new in that context. Yes in wormholes it removes a few seconds of dscan vulnerability but that doesnt matter all that much as you will likely still have a cloaky find where on grid the recon needs to land. I suppose also the recon hacker and ratter will now be seen but that seems like a small concern that isnt worth much breath. IThe rest is a lot of noise which is crowding out all other discussion. My biggest sadness with the change is my huginn loses its launchers. The arty huginn just is not interesting to me (also not enough fitting unless severe shoehorning occurs) and autocannons dont reach far enough to compliment the webs.

      - Kynric

  2. picture says a thousand words