Skip to main content

Reasonableness

And with changes come discussion of said changes. Over several topics in the last few weeks I have harped upon the idea of reasonableness in balance and decision making. When someone tells me that something is to strong if done in an exact way I ask is that method reasonable?

Reasonable

  1. fair and sensible
  2. fairly or moderately good
  3. not too expensive

Reasonableness is a very flexible concept. Something can be reasonable on many levels. Using a hammer can be reasonably expected to be done by an averge person. Using an electron microscope can be reasonable expected to be done by the average scientist. However, not being accessible to the average person does not make the complexity of an electron microscope unreasonable.

Reasonableness and accessibility are a bit different although they overlap each other. You can add in words like general and such but what is reasonable differs from person to person. In Eve, I often have a discussion where someone discusses a topic. They discuss that topic well and point out how strong or weak or complex or easy it is. My response is often, "How does the average, reasonable player play?"

Many of us who read blogs, forums, eft warrior, and engage in Eve outside of Eve are somewhat super users. We talk, think, judge, weigh, create, and indulge ourselves in the game. Are we a reasonable standard? This topic has come up recently in our POS chat. Is having to have third party tools to function on a sustainable level reasonable? Is having to have IT people in your corporation to help you manage well enough to play with others reasonable. Is that the standard that we want the game to be built and catered to?

I can keep lobbing out examples, but I'm tired. It's a simple enough thought without another thousand words of explination.

Comments

  1. Is it reasonable that 4 ships (3 of which have a lot of fight-stopping power) suddenly go invisible to a majority of the ships in New Eden? (Combat probes accepted as their counter)

    I think reasonable changes would go along the lines of:
    'Recon Ships are now un-probable, but you can see them on the d-scanner'
    'Recon Ships will show up, but as 'Unknown Vessel' on the d-scanner' (Further, I'd say that any ship outside of 7AU could potentially show up as this...)
    'Recon Ships will appear on D-Scan if they are within 7 AU or on Grid'

    The current idea, though it is usable by all sides in an engagement, just is not very reasonable.

    ReplyDelete
    Replies
    1. ask yourself the impact of such a ship in a system with no local

      Delete
    2. then ask yourself the positive aspects of having more risk in wormholes where the profit is staggering

      Delete
    3. I would not have gone there if I was king, but the sky is not falling either. Do thus in your corporation. Get two recons, one combat and one force both with similar scan res. Put a target somewhere. Have each in turn tackle the target and compare seconds from the instant of appearing on overview (one will be stuck in warp for a few seconds the other will be sitting through decloak delay.)

      I did the experiment and found the answer nearly the same, it did not make enough of a difference to comment on. Then remember the cloak starts his process at a better place relative to the target and the cloaky is still better. I think FW mediums is the only serious issue as the cloaky in the killzone is prevented so this does introduce something new in that context. Yes in wormholes it removes a few seconds of dscan vulnerability but that doesnt matter all that much as you will likely still have a cloaky find where on grid the recon needs to land. I suppose also the recon hacker and ratter will now be seen but that seems like a small concern that isnt worth much breath. IThe rest is a lot of noise which is crowding out all other discussion. My biggest sadness with the change is my huginn loses its launchers. The arty huginn just is not interesting to me (also not enough fitting unless severe shoehorning occurs) and autocannons dont reach far enough to compliment the webs.

      - Kynric

      Delete
  2. picture says a thousand words
    http://4.bp.blogspot.com/-MqzptJQ-Ams/UtEyf4SPhOI/AAAAAAAAIjM/IVaVdjoT9k8/s1600/eve-economy-2013.jpg

    ReplyDelete

Post a Comment

Popular posts from this blog

Maybe one day!

 [15:32:10] Trig Vaulter > Sugar Kyle Nice bio - so carebear sweet - oh you have a 50m ISK bounty - so someday more grizzly  [15:32:38 ] Sugar Kyle > /emote raises an eyebrow to Trig  [15:32:40 ] Sugar Kyle > okay :)  [15:32:52 ] Sugar Kyle > maybe one day I will try PvP out When I logged in one of the first things I did was answer a question in Eve Uni Public Help. It was a random question that I knew the answer of. I have 'Sugar' as a keyword so it highlights green and catches my attention. This made me chuckle. Maybe I'll have to go and see what it is like to shoot a ship one day? I could not help but smile. Basi suggested that I put my Titan killmail in my bio and assert my badassery. I figure, naw. It was a roll of the dice that landed me that kill mail. It doesn't define me as a person. Bios are interesting. The idea of a biography is a way to personalize your account. You can learn a lot about a person by what they choose to put in their bio

Taboo Questions

Let us talk contentious things. What about high sec? When will CCP pay attention to high sec and those that cannot spend their time in dangerous space?  This is somewhat how the day started, sparked by a question from an anonymous poster. Speaking about high sec, in general, is one of the hardest things to do. The amount of emotion wrapped around the topic is staggering. There are people who want to stay in high sec and nothing will make them leave. There are people who want no one to stay in high sec and wish to cripple everything about it. There are people in between, but the two extremes are large and emotional in discussion. My belief is simple. If a player wishes to live in high sec, I do not believe that anything will make them leave that is not their own curiosity. I do not believe that we can beat people out of high sec or destroy it until they go to other areas of space. Sometimes, I think we forget that every player has the option to not log back in. We want them to log

And back again

My very slow wormhole adventure continues almost as slowly as I am terminating my island in Animal Crossing.  My class 3 wormhole was not where I wanted to be. I was looking for a class 1 or 2 wormhole. I dropped my probes and with much less confusion scanned another wormhole. I remembered to dscan and collect my probes as I warped to the wormhole. I even remembered to drop a bookmark, wormholes being such good bookmark locations later. My wormhole told me it was a route into low sec. I tilted my head. How circular do our adventures go. Today might be the day to die and that too is okay. That mantra dances in the back of my head these days. Even if someone mocks me, what does that matter? Fattening someone's killboard is their issue not mine. So I jumped through and found myself in Efa in Khanid, tucked on the edge of high sec and null sec. What an interesting little system.  Several connections to high sec. A connection to null sec. This must be quite the traffic system.    I am f