No thanks. I'm bad at that.
Instead, I was out, moving my freighter.
"Sugar! Sugar! Come out and play!"
I can't! I can't! I must instead stay!
I have cynos to light.
I have blueprints to gather.
I must get this done for there are capitals to glue together!
That may not be a completely accurate reflection of the day. I'm a homebody. In game and in real life. I like sitting and puttering with things. Building and sorting. I'll spend time organizing my hangar if I've been busy and it gets messy.
I like doing the non-exciting fiddly stuff in the game. That is important because someone has to. But, it is the non-fun busy work that makes me wonder.
One of the main culprits is cynos. I need cynos. I need a lot of cynos. I have alts with stacks of ships, cynos, and liquid ozone in various systems just waiting for me to need them. Cynos are important. Cynos also suck. For ten minutes the account is sitting there.
There is a difference between the every day logistic cyno and the combat cyno. There is enough of a difference that I wonder if we can do something with this type of gameplay. I don't suggest removing cynos. But, well, they are boring. They are important but I don't want to ask someone to light them for me.
Hey! Do you mind sitting out of whatever you might want to do for ten minutes so that I can move my freighter? It's fun! Really. Good stuff. Yeah, see you just fill a rookie ship with ozone and then light it and boom! Ten minutes of sitting there stuck. Good? Yeah? Thanks! No! No! I don't need cynos every ten minutes. I know its excessively exciting and my blood to starts pumping with the absolute thrill of it but hopefully you can hold that addiction in! I'll need another tomorrow. Kisses!
I like teamwork concepts in a game. It would be nice to have teamwork concepts that made you want to team-up vs being an army of one. This is not to be confused with replacing individual gameplay. It is when something is meant for people to accomplish together, it is worth accomplishing together.
Normally, this particular rant goes into mission rebalancing and how the reward system encourages solo play. Today it is about those lonely social duties like cynos.
Let me go light another.