Skip to main content

Sailing the Solar Winds


It is still startling to have capitals on the gates. There is still a moment of disquiet when they are ordered to warp to gates. What was once silly, potentially suicidal, or a strategic decision to support a fleet is not normal.

The mood seems different. Ships not often seen are undocking. Fleet compositions are changing. It is as if a shadow has been lifted.

That has the side effect of silly things happen. Mistakes are made. Capital ships are dying. Aggression seems to be shooting up. The structure of everything is changing. The who, what, where, why, and how has changed. It may not be a gigantic switch to some. It may be something that I spend more attention then most in watching. But change has swept across low secs landscape and left it familiar but altered.


I have some worries as things change. What will we become? What will this do to our landscape? I know that I have promoted some of these changes. Will they results be as I hope? Will I like what I have helped to make?

Contraction has been the side effect of Phoebe. Larger low sec groups have become reinforced islands. In my locality group sizes have grown. Fleets that we never could have fought each other with before are now happening. Our engagement with each other is changing.

I'm both frightened and excited at what we will become. At who we will turn into and what will come to be. This last week has shown me that there is more for low sec to evolve into. I did not realize that it was there. But now, all around me, I see transformations. Some subtle. Some not. But everywhere it whispers on the wind.

Change has come.


Comments

  1. I would like to echo your comment on "Contraction has been the side effect of Phoebe".

    Last night there was a large tower mooning mining exiting out of RF no more than 7 jumps from PL's low sec hangout in Amamake. We'd been contracted to assist in the defence of the tower so sent pings out a few hours before the final timer.

    We managed to to swell our 20-30 AHAC man fleet into a 80+ ready to bridge in on an expected 50 NAVPOC + support fleet. Within 30 seconds of the initial drop we got intel on more backup for the attackers adjusting the field to 80 vrs 130+ at which point we bogged out.

    In pre Pheobe could you image a 210 odd spaceships engaged in a fight 7 jumps from Amamake without a large coalition dropping a hammer on us all? We live in interesting times.



    A Merc

    ReplyDelete

Post a Comment

Popular posts from this blog

Maybe one day!

 [15:32:10] Trig Vaulter > Sugar Kyle Nice bio - so carebear sweet - oh you have a 50m ISK bounty - so someday more grizzly  [15:32:38 ] Sugar Kyle > /emote raises an eyebrow to Trig  [15:32:40 ] Sugar Kyle > okay :)  [15:32:52 ] Sugar Kyle > maybe one day I will try PvP out When I logged in one of the first things I did was answer a question in Eve Uni Public Help. It was a random question that I knew the answer of. I have 'Sugar' as a keyword so it highlights green and catches my attention. This made me chuckle. Maybe I'll have to go and see what it is like to shoot a ship one day? I could not help but smile. Basi suggested that I put my Titan killmail in my bio and assert my badassery. I figure, naw. It was a roll of the dice that landed me that kill mail. It doesn't define me as a person. Bios are interesting. The idea of a biography is a way to personalize your account. You can learn a lot about a person by what they choose to put in their bio

Taboo Questions

Let us talk contentious things. What about high sec? When will CCP pay attention to high sec and those that cannot spend their time in dangerous space?  This is somewhat how the day started, sparked by a question from an anonymous poster. Speaking about high sec, in general, is one of the hardest things to do. The amount of emotion wrapped around the topic is staggering. There are people who want to stay in high sec and nothing will make them leave. There are people who want no one to stay in high sec and wish to cripple everything about it. There are people in between, but the two extremes are large and emotional in discussion. My belief is simple. If a player wishes to live in high sec, I do not believe that anything will make them leave that is not their own curiosity. I do not believe that we can beat people out of high sec or destroy it until they go to other areas of space. Sometimes, I think we forget that every player has the option to not log back in. We want them to log

TCS: Riding the Expansion

Odyssey was bound to bring changes. However, in my relative inexperience and ignorance I didn't expect the market to do all the terrible things that it did. I expected some of it. I flirted with speculation and stockpiled on various things. I understood that some prices would change but I didn't expect to stare at the window of 30+ million is CovOps frigates. The Laws of Supply and Demand are simple: If demand increases and supply remains unchanged, a shortage occurs, leading to a higher equilibrium price. If demand decreases and supply remains unchanged, a surplus occurs, leading to a lower equilibrium price. If demand remains unchanged and supply increases, a surplus occurs, leading to a lower equilibrium price. If demand remains unchanged and supply decreases, a shortage occurs, leading to a higher equilibrium price. Eve lives under these laws. Players make the items and place them on the market. Items are only worth what people will pay for them. People will